I voted Average.
The game was also clearly rushed, and I'm 100% with Tom when saying that it's VERY incomplete. It's better now than at launch, but it still feels very shallow. The custom moves and their slots were just so poorly handled that it makes me sad thinking about it.
Character archetypes are nowhere near as well-defined as they used to be in previous installments. Obviously, the variation system is part of the problem.
I've been saying it since MKX, the Variation System was a mistake.
Back in MKX, I already felt that some klassic characters had their movesets butchered by the Variation System and all in all it didn't help the legacy characters at all. But for the new characters it wasn't that bad because it was like you could choose a version of them. Brawler Cassie was one of my mains. These characters didn't have a history in the franchise, so NRS had more freedom to do different things with them.
But now in MK11 things got worse. I barely recognize Sonya and Kitana. They don't play like they used to play. Not even Cassie plays like I used to play with her in MKX. I asked around if there was a way to use customs to make her similar to her Brawler variation and nobody gave me an answer. How can we expect characters like her to become legacy characters when they don't have an established moveset? So I guess if Cassie returns in MK12, she will play different again? What is her archetype?
I played Kitana a lot in MK9. She had a nice number of tools, I'm not a pro or anything but I felt like there was a depth to her gameplay that was very rewarding. In MKX I stuck to her Assassin variation only and I felt it was arbitrarily limited. Now in MK11 I feel like I cannot play her, she's like a non-viable character to me lol am I exaggerating?
Since MKX Sonya uses drones? wtf? Where are the kartwheel, the square wave punch, the leg grab, the rising bycicle kick? She was so fun to use. Even in MK9 she had great tools, and to me Sonya's main weapons were her legs. Now I don't feel like I'm playing Sonya, it's someone else. Why does she needs stances? what??
The Variation System mudded everything. Some characters are able to retain some of their legacy movesets, but others have been completely butchered.
I know Skarlet is often regarded as a Zoner, but honestly I don't play her as such lol why would I? She can do whatever she wants. She has a krushing blow that's easy as hell to do and does damage over time. You think I wasn't annoying people online with that? Combine two krushing blows and stay in their faces slapping them with blood.
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The single player content is a tricky one. It's true there's a lot of content to play around... but is it fun?
The Kasino is a disgrace. You can still go to the Shrine Slot Machine and bet koins all day hoping to get your 7-7-7 and maybe unlock something that isn't worthless.
It has lootboxes that are RNG, it's a mine field. That "every krypt is handcrafted" bullshit is insulting. This is RNG. Chests are lootboxes. They mocked us in our faces.
Maybe you want to unlock a new costume? Sorry, take this palette swap. Play purple Sub-Zero, so exciting.
Towers of Time were trash at the beginning, and they were improved but still... most of the time I just sent my badass OP AI Sonya to beat towers without using konsumables and it was like Law Hero said, the game plays itself.
Mobile-tier grinding!! Remember the impaled heads? LOL
Anyway, I hope that by MK12 the Variation System has been completely eradicated and NRS is working on archetypes and legacy characters more seriously.