I don't think the variation system has anything to do with it. Recovery on zoning moves/setup moves is way too long and as far as rush down is concerned you already mentioned why it doesn't feel like rush down. Variation system doesn't make this issue worse imo.I understand the association between Cetrion and mid-range zoning. However, if you watch Shang Tsung players like Arn Kratos and Wound Cowboy play, they attack far more than they zone.
Robocop and Skarlet may be zoning characters, but they are low tier characters who add no value or innovation to the meta. Imagine having zoned with Freddy, Kenshi, Zod, Sinestro, Shinnok, Predator, Atom, Starfire, Dr. Fate, Red Hood, etc. and then being asked to zone with Robocop and Skarlet. LOL.
Some people will claim that I am biased, but I think that rush down is weak too in the sense that frame advantage is scarce, oppressive okizeme is difficult to enforce, and armor is nonexistent outside of fatal blows.
Character archetypes are nowhere near as well-defined as they used to be in previous installments. Obviously, the variation system is part of the problem.
Shang's a character who changes a lot with kustoms.. doesn't Arn Kratos use Ermac lift? TBH, my experience watching Wound has not been that he does rushdown more but I watched a match with him vs 2EZ's Sub to double check and he must have used flame pillar twenty times despite Sub punishing it with slide a couple times. I don't make claims of greatness but I also play Shang and I've zoned with him since he came out, and I don't use ground inferno anyhow. As for Certain.. if you want to play her full screen with earthquake and boulder cancels, you can.I understand the association between Cetrion and mid-range zoning. However, if you watch Shang Tsung players like Arn Kratos and Wound Cowboy play, they attack far more than they zone.
Robocop and Skarlet may be zoning characters, but they are low tier characters who add no value or innovation to the meta. Imagine having zoned with Freddy, Kenshi, Zod, Sinestro, Shinnok, Predator, Atom, Starfire, Dr. Fate, Red Hood, etc. and then being asked to zone with Robocop and Skarlet. LOL.
Some people will claim that I am biased, but I think that rush down is weak too in the sense that frame advantage is scarce, oppressive okizeme is difficult to enforce, and armor is nonexistent outside of fatal blows.
I agree, I don't think they should bring it back. The moves I find most interesting are undertuned(Shang's Flame Pillar for example) because there's too much going on with each character. That said, a lot of the unique variation combos are fun.Character archetypes are nowhere near as well-defined as they used to be in previous installments. Obviously, the variation system is part of the problem.
Why does Robocop have access to a mid command grab when he is supposed to be a "premier zoning character"? LOL. You could make the case that the mid command grab is his best special move, at least in some match ups. The point is that if Mortal Kombat 11 had traditional character archetypes, no zoning character would ever be able to equip a mid command grab. Imagine Guile having a short range command grab similarly to Necalli. He would be overpowered so the developers would obviously have to limit his zoning to compensate for the fact that he has access to an unbreakable throw. This hypothetical scenario literally represents Robocop. LOL. So evidently the variation system affects character archetypes when you are able to equip nonsensical special moves around which characters have to be balanced.I don't think the variation system has anything to do with it. Recovery on zoning moves/setup moves is way too long and as far as rush down is concerned you already mentioned why it doesn't feel like rush down. Variation system doesn't make this issue worse imo.
Of course you can, but why would you? LOL. Earthquake and boulder cancels are not moves that make Cetrion a strong character.If you want to play her full screen with earthquake and boulder cancels, you can.
Funny how the tl/dr part is longerFor me they homogenised so much of the game instead of doing the difficult thing and keeping things fun and diverse (which is way harder to balance)
They've kept the content they can monetise coming but their patches have been minimum effort and minimal impact on the longevity of the game.
Tl/dr they took the easy route then parked the bus on everything that couldnt make them money. it definitely has the Skeleton of a good game though and excels in many factors (sadly not ones that important for fun factor)
This is the game that broke good faith with NRS for me. Game is criminally boring and shallow
I am sure that you can find all kinds of posts on Reddit and Twitter, but who is rewriting history in this thread? Who has called Mortal Kombat X's meta "amazing, hype, and creative" and Injustice 2's meta "impeccable?" I have read players post that they prefer a fast-paced fighting game so they had rather play Mortal Kombat X. The same is true for Injustice 2 and its players who prefer a slower-paced fighting game that has superior zoning and run away. I see absolutely nothing wrong with people choosing to play a game according to their preferences. Mortal Kombat 11 receives the most criticism because it is the most recent and most played NRS fighting game that is obviously the most likely to receive new content and balance adjustments.MKX, the worst NRS game ever made that got constantly complained about every single day during it's prime, with countless 100+ page threads and the FGC laughing at the barbaric "meta" is NOW some how regarded as this "amazing", "hype", "creative" fighting game in 2021. It's insane how history gets rewritten.
And I need to mention Injustice 2 the most "boring", "spam fest", "zoning", "runaway", "walk-back city" game ever created that literally died to me (and countless others) after the first couple months where we left and never came back, is now receiving praise in 2021 as this impeccable neutral fighting game with the most brilliant arch types? LOL.
I'd rather you participate in the day-to-day discussions than show up every few months to tell us how dumb and wrong we are, but I guess that's just wishful thinking.This community will never learn. It doesn't matter what you think the legacy of this game will be. The history will be rewritten into something it was not during the games prime, many years later into the future once we get there. It's happened four times already.
MKX, the worst NRS game ever made that got constantly complained about every single day during it's prime, with countless 100+ page threads and the FGC laughing at the barbaric "meta" is NOW some how regarded as this "amazing", "hype", "creative" fighting game in 2021. It's insane how history gets rewritten.
And I need to mention Injustice 2 the most "boring", "spam fest", "zoning", "runaway", "walk-back city" game ever created that literally died to me (and countless others) after the first couple months where we left and never came back, is now receiving praise in 2021 as this impeccable neutral fighting game with the most brilliant arch types? LOL.
You guys can't fool me and many others anymore with these constant charades and backpedaling. No one is called out for their inconsistency. And many of you will be "missing MK11" and calling it a "good but misunderstood game" in the future once you're stuck with the more bland-post-nerf-Jacqui and Sheeva-less NRS games of the future. I can't wait to bump this thread in 2026 and 2030 when we're on the new super mega shit, one-more-patch-away-from-being-perfect NRS game and people rewrite history for MK11 in the future as a game that was "such an underrated game".
The only dumb person on this forum is me. It's been this way since the day I joined TYM.I'd rather you partcipate in the day-to-day discussions than show up every few months to tell us how dumb and wrong we are, but I guess that's just wishful thinking.
Those zoning characters were regulated by some of the best anti-zoning characters ever (i.e., Smoke, Martian Manhunter, Batgirl, etc.)He tells us zoning characters like Robocop shouldn't have command throws in MK11, because that's not how a true "zoner" would work. But then in the same breath looks back at past NRS "zoners" that had extremely broken jumps, footsie moves, unreactable 50/50 vortexes, safe double digit plus frames, obnoxious wake-ups with very little counterplay, absurd teleport attacks, fastest pokes / mids in the game, and were doing 50%+ basic BNBs, and so much more laughable things. Yeah, those true "zoners" alright.
Nobody is calling you dumb.The only dumb person on this forum is me. It's been this way since the day I joined TYM.
I don't need to defend MK11. I'll just wait a few years for you guys to do it like you've done with MKX, Injustice, and etc.If you want to defend Mortal Kombat 11, defend Mortal Kombat 11.
Now you know how most people feel about Mortal Kombat 11's character designs. LOL.They were just a random collection of tools put together that had no rhyme or reason...
I disagree with you. The developers decided they dont want any "premiere zoning character" or setup character or grappler for that matter. (or any other archetype other than mk11 character). If you totally removed robocops command grab he still would not be a threat as a zoner because #1 he cant hit confirm any stray zoning hits into a combo and #2 he has no slow projectile with low recovery as ALL zoning characters have in other games to mix up their attack. Like you mentioned guile...well his lp rendition of sonic boom is a good example here. NRS doesn't want this type of thing in MK11 at all so regardless of robocop having the ability to equip a good command grab...he still would not be given those things.Why does Robocop have access to a mid command grab when he is supposed to be a "premier zoning character"? LOL. You could make the case that the mid command grab is his best special move, at least in some match ups. The point is that if Mortal Kombat 11 had traditional character archetypes, no zoning character would ever be able to equip a mid command grab. Imagine Guile having a short range command grab similarly to Necalli. He would be overpowered so the developers would obviously have to limit his zoning to compensate for the fact that he has access to an unbreakable throw. This hypothetical scenario literally represents Robocop. LOL. So evidently the variation system affects character archetypes when you are able to equip nonsensical special moves around which characters have to be balanced.
I'm still not even sure what you're so mad about. Is all this anger really because people are saying they prefer MKX or I2 over Mk11?Cool. Anyway I'm gonna book mark this thread and bump it years from now when we're playing that new super shitty Marvel / DC NRS fighting game with a bunch of zoning and horrible decision making. But at least it will have archetypes and combos because people think it's gonna be that easy to have NRS players love a game. Lolol
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He's saying its a cycle. People hated MKX, then loved it later.I'm still not even sure what you're so mad about. Is all this anger really because people are saying they prefer MKX or I2 over Mk11?
REO has said a lot about my own thoughts on how the community interacts with the legacy of it's games.This community will never learn. It doesn't matter what you think the legacy of this game will be. The history will be rewritten into something it was not during the games prime, many years later into the future once we get there. It's happened four times already.
MKX, the worst NRS game ever made that got constantly complained about every single day during it's prime, with countless 100+ page threads and the FGC laughing at the barbaric "meta" is NOW some how regarded as this "amazing", "hype", "creative" fighting game in 2021. It's insane how history gets rewritten.
And I need to mention Injustice 2 the most "boring", "spam fest", "zoning", "runaway", "walk-back city" game ever created that literally died to me (and countless others) after the first couple months where we left and never came back, is now receiving praise in 2021 as this impeccable neutral fighting game with the most brilliant arch types? LOL.
You guys can't fool me and many others anymore with these constant charades and backpedaling. No one is called out for their inconsistency. And many of you will be "missing MK11" and calling it a "good but misunderstood game" in the future once you're stuck with the more bland-post-nerf-Jacqui and Sheeva-less NRS games of the future. I can't wait to bump this thread in 2026 and 2030 when we're on the new super mega shit, one-more-patch-away-from-being-perfect NRS game and people rewrite history for MK11 in the future as a game that was "such an underrated game".
Pre-patch Deathstroke and Deadshot had no slow projectiles with a low recovery. Neither did Kenshi, Shinnok, Sinestro, etc. This type of tool may not be required, depending on the design of the zoning character. You and I agree that NRS does not want effective zoning in Mortal Kombat 11, though.I disagree with you. The developers decided they dont want any "premiere zoning character" or setup character or grappler for that matter. (or any other archetype other than mk11 character). If you totally removed robocops command grab he still would not be a threat as a zoner because #1 he cant hit confirm any stray zoning hits into a combo and #2 he has no slow projectile with low recovery as ALL zoning characters have in other games to mix up their attack. Like you mentioned guile...well his lp rendition of sonic boom is a good example here. NRS doesn't want this type of thing in MK11 at all so regardless of robocop having the ability to equip a good command grab...he still would not be given those things.
REO does not understand why people would want to play MKX and Injustice 2 over MK11. I am sure that fans of those two games can think of many reasons. LOL.Is all this anger really because people are saying they prefer MKX or I2 over Mk11?