That just like X it gave us just enough to keep us engaged, but not a serious attempt was made to make it a great experience for the fans. A few skins, some DLC, some stages, like throwing a bone.
In the meantime making it a grind, intended to get us to buy time crystals while in X there was not enough to get around. We cannot just look at NRS, as has been pointed out. WB is partially to blame.
We also have to take into consideration the time crunching, toxic culture and power abuse that goes on while making a product. I truly believe that has messed with the intention and explains why the story and characters were so dumbed down, simplistic, cheesy etc.
I don’t know what happened between X and 11, but the writers seemed to just go for the silliest, childish representation of almost every single classic character. And then decided to get high, watch some Marvel DC movies, googled some Greek mythology and did what teenagers would do: just write whatever seemed fun, purposefully messing with Sindel etc.
If they redeem themselves with MK12, I can treat 11 as a one-off. But still, there’s just too many things that irk me about this game to say it left a good taste. It was a solid game, I enjoyed parts of the story, it looked amazing and might replay it in 5 years, but it definitely is not a classic that I can continue to play. Same counts for X. 9 is the only NRS game, from a gameplay standpoint worth a damn.