Below is a list of characters that I personally believe have variations that can be justified to play, as well as variations that do little to justify playing them. Please note: this list does not focus on a character's universal struggles...
Fucking hilarious. After ditching the entire NRS scene EVO finds itself having to rely on only Online games for 2020 and soon discovered that all the games they picked for main stage have absolutly horrible online.
So they have gone through the FGC adding in games with good online.
This has made Killer Instinct, Skull Girls and of course MK11 and something called "Herds" I know nothing about, are all main games for the 4 week event.
LAN Lords Gaming Centre Presents The LAB Weekly 1 Qualifier
This is a qualifier event for the $1000 CAD Top 8 Invitational. All rules for the Top 8 qualifier can be found here: https://smash.gg/TheLABTop8
Anyone who is invited will be eligible to play for a total prize pool of $1000 plus other merch, medals/trophies and memorabilia for The LAB!
-Wants to support the game for long time.
-Would love to have Kustom Variations in Competitive.
-Already working on their next project.
Taking cues from its predecessors--Mortal Kombat X and the DC Comics fighting game Injustice 2--MK11 is an evolving game, and the game we have now isn't the game we had at launch. Celebrating its first year anniversary this month, MK11 shows that the series is firing on all cylinders with its competitive tournament scene and a suite of updates. These have improved current characters and introduced new ones, including the most recent guest appearance, '90s comics icon Spawn.
While MK has had a reputation for sticking close to its gimmick of cartoon violence, MK11 features the most refined combat and in-depth customization to date, proving there's much more going on under the hood than some people think. Furthermore, it doesn't get enough credit for also being a highly approachable fighting game, giving newcomers plenty...
Presenting Kombat Africa! Where Africa’s finest MK11 competitors will be running a 3 vs 3 team exhibition match to see which is the top region in African MK11.
30 March 2020 the first team battle will take place with Team Zambia going up against Team East Africa as we see GEM | Mr 5000, Ai | Cortex as well as Ai | Killjoy from Zambia taking on FTG | Mr Stacks, Grant and RMP | Baraza from East Africa.
- Zambia is currently holding the crown of “strongest players in Africa” and they are at full force with their team but that doesn’t mean the rest of the continent aren’t at their necks ready to take that number 1 spot! With all our great local talent be sure to catch the crazy FGC Africa action live at:
Below are the patch notes for the 03/10 Mortal Kombat 11 PS4 & XB1 patches:
General Gameplay Adjustments
Move list corrections
Improvements to AI logic
Fixed issues with some augments not granting correct bonuses
Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames
Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame
Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal
Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom...
Look amazing, just not digging the sword since I was hoping for chain heavy attacks, would be awful if he's limited in that regard and they replaced it with a basic sword...we have enough of those already. The bio is just basic info, which is nothing worth mentioning. Just glad they didn't force any MK lore into it.