MD| Soberless FGC
I'm pretty sure properly spaces ground skulls are safe and can't be dash through after first hit b anyone. If the GS is placed on the very front tip of their foot it catches them during the dash Even Noob, Sub and Scorpion who could before.
S3U2xxGroundSkulls Amp is 0 on block but if the second hit is FB then its -21 and punishable by a handful.
To be clear I used Shang up until a few weeks ago exclexclusively and I felt he didn't need a damage nerf on Ground Eruption but given that more than 6 of his bad matchups lost damage from 2-4% I think he will be fine. He gets about 16% from fullscreen using GS alone (1bar) more than 40% on D2 KB and most other KB's do 30%.
F24 combos do about 24% and s3U2 combos do about 28% so he isn't hurting that much from it. One amped Corpse Drop should make up the difference. He gets 3% chip from Ground Skulls now and about the same from meterless Corpse Drop so he is still taking a chunk on thier way in.
His Soulsteal combos do more than his regular combos so I feel he has more incentive to do it now.
Still has above average Get off Me tools, Footsie and top 10 zoning.
I think he is around low A Tier but its far to early and I haven't grinded MU's I'm just speculating by comparing tools. Take into account many characters got nerfed harder than Shang and even lost the same amount of damage if not more.
But I will say he should get at least 3% back on his combos at least his F24 & 114 kombos. He honestly didn't deserve it. He can lock certain characters up with GS's but there where ways to micro dash in if you timed right and had fast dash and advancing moves(Cassie B24)and then there are counter zoning tools that shut it down (Nightwolf Parry TP, Kollector TP, Scorpion HP, Noob TP, Jacqui DP, Liu Kang Flykick, Sub Zero Slide, Shangs GS reversal, Cassie Shoulder etc)