I'm just gonna do my rebuttal in questions
( i'm lazy, sue me.)
1.He was getting punish then and still now for
POORLY space UP Skulls. What changed?
2. Its a launcher/Punisher/ Anti-Air and Damage on top of that, it was doing mostly 30%+ at ever turn. What more do you want?
3. Blockstrings. Most of his usable string are at worst slightly negative or at best plus on block and you get to play this Strike/Throw mindgame. How can you use that to your advantage?
@PreNerf_
Absolutely nothing.
Well, after reading this thread, I get the impression that some people also want to end every string with ground eruption while being completely safe against every character, which would be entirely broken.
Shang Tsung's strings are superior to characters of similar archetype such as Cetrion and Skarlet. Unlike them, he has access to an exceptional jab string, a 10 frame mid (well, technically low) attack, and a couple of advantageous normal attacks as well as strings. In my early of assessment of this patch, I think Shang Tsung remains a top 10 character. He is certainly not low tier, dead, or ruined.
I have been highly critical of NRS since Mortal Kombat 9, but the community's reaction, including this forum's, to the most recent patch has been largely hyperbolic, absurd, and embarrassing.
[/QUOTE]
[QUOTE="SHAOLIN, post: 2571946, member: 8452"]
I'm just gonna do my rebuttal in questions
( i'm lazy, sue me.)
1.He was getting punish then and still now for [B][I]POORLY [/I][/B]space UP Skulls. What changed?
2. Its a launcher/Punisher/ Anti-Air and Damage on top of that, it was doing mostly 30%+ at ever turn. What more do you want?
3. Blockstrings. Most of his usable string are at worst slightly negative or at best plus on block and you get to play this Strike/Throw mindgame. How can you use that to your advantage?
[USER=62691]@PreNerf_
@t3kwytch3r