I have to say. this is by far the best thread in reptile section! this and the matchup discussion as well as the frame data.
golden. TY so much for this thread reptile_8417 ...great job as well. stuff i noticed that i would like to pinpoint
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What do you use EX acid spit for. What strageties do you have for it."
-perfect for countering subzero's corner pressure and halt him from freely cloning. this is pre patch. though now you got ex slide.. Though, EX spit, safe on block against subzero's corner trap.
other use is for combo reset.
3,2,1~Elbow dash~ njp. 3,2,1~ elbow dash, cr+4~ acid spit (34% with a reset)
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Best way to fight against reptile vs Reptile Mirror match:
This is a Momentum gaining game! exclude elbow dash, because once blocked then the other reptile will pressure after wards.
this is a meter management game, who saves more for EX slide countering zone, as well as pressure.
Dangerous to pressure reckless due to elbow dash, hence this match relies a LOT on who out zone the other more effectively . matter as well Pressure correctly.
very annoying match because a lot of scrubby stuff happens in it.
How do you deal with a spam happy Kitana, Kano or Sindel? I have problems reaching them when all they do is throw projectile after projectile."
-Pre patch. crouch and bait. for sindel get close and block. if sindel did air Projectile then she's at dis advantage because reptile can excute SFB (whether hit trade or not). thus making reptile able to Zone out with projectile afterwards or elbow dash closer to pressure sindel. sindel is FREE on pressure and easy.
Post patch: ex slide of course
a key for zoning out correctly with FB's:
if opponent is knocked down, start ur pressure with Sfb then Ffb / spit
if opponent is on land with fB trade, if your able to get SFB then great! if not then ex FFB to force them to block. this will make reptile gain a small momentum to re SFB into ffb/ spit (or simply ffb into spit afterwards for anti jumping sequence)
ffb into Spit is anti jump over
as for kitana. this match is purely 5 - 5. i am not gonna say the kitana side because REALLY people will cry about it and dis agree...so i dont need to cause any fire in here! lol..i luv how this thread is clean, calming and VERY respectful and relaxing lol.
Think of it that way, Kitana zone out / then reptile zone in
Kitana Zone In/ Reptile Zone out
by means kitana spams projectiles, you get in and pressure (Projectile war can be done as well, but more effectively to make Kitana spam). ONLY reason to use FB war is wait untill kitana teleport....and that's the sole reason why you zone in while she's spamming projectile! once she changes side to escape, It's all reptile ground control!
now if kitana tried to go offensive, this is were you Show her how offensive reptile is! 1 knock down and your back to square one, which is reptile controlling the Projectile war. EX SFB oki does wonders in this match. as well as kitana has a horrible wake up beside EX fan lift...which is Easily baitable.
"Can Reptile do anything off an air to air punch besides slide? I think he can do ex spit but that cost meter."
- Elbow dashes ground mix up/control. can land backward or front.
i am one of the rep players that ALWAYS stay on top of opponent. reason is to bait and punish and teach them my block strings for baits.
you can slide after air to air P
you can elbow dash
you can elbow dash into cr+4~ex fb combos
you can elbow dash into cr+4~ slide
you can f+2~ ex FB (not very reliable)
Near corner you can 3,2,1 or elbow dash into 3,2,1
"Mileena matchup"
- i am one of the people that still insist, this matchup is not as bad as poeple say..instead, my arch nemises is KUNG LAO! kung lao is just too much, even after the patch he's still a threat to reptile hands down.
some pinpoints about the mil matchup:
A- EX FB charge is anti her teleport and rolls. as long as they are done sweep distance or further. if she tried to Sai instead, you can release the fire ball, allowing reptile to zone in. and in that case if she did teleport then, reptile can dash away from it
B- her mix ups are nasty. Fuzzy gaurd works EFFECTIVLEY against her. though, her risky b+3~ex roll is Annoying to block....BUT fuzzy gaurdable as well.
c- problem is her teleport into sai bait , and that reptile hurtbox problem. that's why always block crouching against her teleport for a chance to punish/ capitalise
D-this is not a pressure free game for reptile, instead knock and set on her and bait moves. or use the EX FB charging trick
E- thank god for EX SLIDE!!
F_ EX SFB OKI is very effective on mil
i would give this matchup 6 - 4
"Night wolf matchup"
- i agree with reptile_8417. though something i must comment on.
It's also very hard for him to catch Reptile in lightning, anytime he tries it elbow dash out and punish.
not correct, EX lighting catches Elbow dash on wake up.
the reason this matchup is reptile favor, is because Night wolf wont be able to zone out or in freely. cr+4 is everything in this match. once you teach NW to respect cr+4 and not to spam free shoulder due to punish, then NW is free for zoning in and OUT.
EX SFB is comlpetely safe against him from full screen or a little further from mid.
1 things to watch for this match up, his METER! NW without meter is garbage...let him waste it
Dont use Spit or FFB unless for AA against him in this match. Full screen Projectile game = EX SFB or regular SFB INTO pressure...nothing else
NJP is very effective as you can jump over his shoulders and NJP punish him.
-"Subzero Matchup"
STILL 5 - 5 ...dont miss with Subzero. will explain why later
"#6) Some time ago i saw reptile movie, that was how to shut down most wakeups. Anyone has link or can explain to me?"
possible those?
and
those are pre patch. though, all the oki's still work.
bug removed completely. cr+4 safely after ex dash also removed. rest still exist in the game
Note: those are 5 months ago vids
but again, thnx for this thread reptile ^_^...great job indeed man. keep it up!
MinotaurLord: NP glad i was helpful