2 bar opti : starter xx Super kick amp, 3u2 xx lift amp, dash xx 4 xx liftso whats the optimal damage for 1 and 2 bars here?
Maximum i got was 32%
any suggestions?
did u test f2 slide as ender ?2 bar opti : starter xx Super kick amp, 3u2 xx lift amp, dash xx 4 xx lift
I mean I'm not getting anything less than 25%, and that's on the worst one with F24, unless there's another realistic starter that I overlooked. Don't be afraid to use some string enders. Like 25-28% one bar depending on the starter, which seems about on par with Warlock, but this variation also has really good two bar damage. 30% easy, as much as 37% depending on the starter and that's without Reptile KB. The other variations don't come close to that. And you might say that two bars of meter is a lot, but there's no Corpse Drop, Inferno or Flames to spend meter on. Unless Rain cancels and parries become a big part of your gameplan then I imagine two bars won't be that tough to come by.Most conversions go into lift or super kick and end in slide ranging from 22% to 26%. They scale really really really bad! Considering pre patch ground skulls did 30-36% and current exploding corpse drop does 35-42% on the same conversions I really fail to ser the point of this variation. I Played over 5 hours with him today and the only KB I hit was B12 5 times. The way I see it Shang has to sacrifice dmg, space control and utility to use a good looking variation that offers nothing in return.
I would say you have just described NRS's formula for most variations in this game. LOL.Do they really think shitty moves with 0 synergy, low reward and pointless KBs can make a decent variation?
No.So Rain cancels, are they plus and legit for pressure like mk9?
With the possible exception of Cetrion, how do the ninjas help against top tier characters like Geras, Jax, and Liu Kang?Ninjas seem fine tbh, it's def gonna be a matter of MUs. Anybody who shuts down warlock's gameplan can prolly be managed with the new var
Soul Eater not being too effective against those characters isn't the variations fault. Geras and Liu especially are just potato characters who have an advantage over every character regardless of variation.With the possible except of Cetrion, how do the ninjas help against top tier characters like Geras, Jax, and Liu Kang?
4~DB4 Amp, dash~11, B11~BF4 (279, compared to your combos 268)Anyone have a more optimal one bar combo? The one that I am doing is: starter db4 amplified s3u2 db3
Hit it twice in a row.Does anyone know what the KB requirement is for Shake? There’s no description for it in the move list.
The most practical way to set it up s to parry a projectile with normal Shake, you get oki after so you can parry a wake up with Shake Amp right after and get 28%Does anyone know what the KB requirement is for Shake? There’s no description for it in the move list.
The one I posted a few days ago does 375What seems to be a 2 bar opti for midscreen without KBs
You mean the one where you start with a s4?!) check the damage again with f24 starter like Arnkratos does. It will do waaay less. His is the more optimal combo root damage wise.The one I posted a few days ago does 375