Lift is decent anti air and neutral check, shake is good but his neutral is pretty harmless in this variation...How are v3 tools in the neutral overall?
Thanks m8, I've been testing the next things after d1:ya can jail into 114 or you can just frame trap with B3U4 or B3D4 since B3 is 10f
It feels pretty slow idk why. I’m 100% consistent with NW’s reflect anywhere in the screen against all projectiles but I just seem to get hit out of the startup a lot with shake by JC’s, Liu’s and Sonya’s projectile in the mid range game. Fullscreen is fine tho.@kcd117 the shake seems fast for a guarantee punish. Data show 11f? In training I could react to Johnny fire ball from within full screen. (I know live is different)
Seems like game plan is to just annoy them in neutral with shake. When you get up close and hit just cash out two meters and reset neutral again to build meter. Not sure it is effective yet, but having a strong advantage against projectile reliant neutral and decent damage options maybe a good build.
All this while not having to play as "smart" as warlock zoning. It's fun to me at least, but I feel like I'm missing something with my game plan overall.
lmaoSo I think I found a new brutality for Shang Tsung today while I was playing against the AI. out of nowhere he hit me with this brutality that I’ve never seen before. Safe to say I was laughing for quite a bit.
While his damage is easy to come by on hit confirms, his one bar damage is average. However, his two bar damage is very high and he can cash out with Reptile's Slide KB.Finally a patch for PC and I finally have some time to play this weekend. Is V3 viable on ranked? I've been labbing him for like 20 minutes only and his damage sucks. Looks like a lot of fun though which is the most important thing but still. Also, does anyone even fall for Rain setups/cancels?
Pros:What are Warlock’s pros n cons? I want to pick up Shang as a secondary to deal with characters that use air projectiles
Haven’t I posted this enough in hereSo I didn't realize it was that significant but @kcd117 pointed it out and then @REO made this video and this flawless block change actually comes out as a buff for Shang's offense. People who want to flawless block F242 will now have to risk getting hit by the various specials that hit earlier such as Ground Inferno, Crashing Flames and possibly Rain's Roundhouse. I believe Ermac's lift already punished that there but I never tested it. F242 plus frames aren't that oppressive but it's nice that we have to risk less to use them now.
While his damage is easy to come by on hit confirms, his one bar damage is average. However, his two bar damage is very high and he can cash out with Reptile's Slide KB.
Shang's Spellmaster BF1 cancel and Rain cancel can be used in pressure, and Rain's should be more legit because of the mid follow up. F24~cancel is good because it leaves you close enough for a step-throw(as opposed to normal F24) and people respect F242 or F24~special. F24~Roundhouse is pretty safe too.
Because of the changes to Flawless block fuzzying this is now impossible.Here is the Ermac KB application I was talking about
Again, in theory you should be able to fuzzy this, by holding the block longer after f24,and then still Flawless blocking. But that’s should be quite difficult.