M2Dave
Zoning Master
Corpse drop is an overhead. You cannot block crouching.Corpse Drop Frame Data being different depending on Crouching vs Standing makes total sense, is their another issue with it?
Point taken. The community needs to continue holding them accountable. They have fixed major issues in the past such as the online gameplay and most recently the fiasco with the Towers of Time. Every time there is outrage they listen. I will do my part and rant on the next podcast with REO and Tom. LOL.While I agree and appreciate this perspective, when has NRS ever been good at patching hitbox inconsistencies?
From my testing, the dashes are not only tough but inconsistent. I did not design the move so I am not sure what its functionality is supposed to consist of, but I cannot stand the unpredictability. You should either be able to dash the second hit or not. The regular skulls should hit a crouch-blocking opponent or not. The corpse drop should be -16 on block or not. Enough of the randomness already.Raiden can actually f32 after blocking the first spark, and it will advance him quickly enough that the second spark just whiffs. A bunch of characters can make the second hit whiff in a similar fashion but for some the execution is quite tough (the dashes in azeez’s video are tough).
Raiden can also flawless block the second hit and f4 into a full combo.
By the way, Raiden's f+4 only connects up close. No Shang Tsung player should ever be finishing strings with ground eruption. The move has clearly been designed not be utilized like Shinnok's hell sparks, which would be overpowered in slow-paced game like this one. I have certain theories about the ground eruption that I would like to share, but I have to put them to the test against tournament players to see whether they are gimmicks or viable strategies.
How is Spellmaster meant to be used in general? LOL. Nobody knows. The variation seems very bad.So how is 2nd variation spellmasters amp df3 meant to be used?