No, you cannot.Can you special cancel b2,1,1?
It looks good.Yeah, what's the point of b2112 exactly? I can't see a reason to ever use that string.
Corpse drop is pretty good as an easy one, just drop it on them as they jump.Anyone find a good anti-air option? I have fun with this character until people start jumping hella.
Guess I might as well create a combo thread too. Give me a moment.Wasn't there a post with a quick overview of his bnb's? I am having problems landing the s1, dash 4 route after amp sparks, often times the last fireball won't connect and i think someone posted that we should use s2 instead or so?
I am also anti airing with both, s1 and s2, quite okayish but s2 has a better hitbox imo
Done, you can find it here:Maybe one general discussion forum for his tourney and one for his non tourney variations too? I think most of us focus on the tournament variations and many forums have divided threads. Oh, do we have a discord? It is not linked on the other discords
I just do dash S4 after the upskulls amp instead of S1 and then S4. You lose 7dmg for easier execution. Combo with S1 is 316dmg and without it´s 309 if I remember correctlyWasn't there a post with a quick overview of his bnb's? I am having problems landing the s1, dash 4 route after amp sparks, often times the last fireball won't connect and i think someone posted that we should use s2 instead or so?
I am also anti airing with both, s1 and s2, quite okayish but s2 has a better hitbox imo
That's exactly what I do to. Not worth dropping it for a S1.I just do dash S4 after the upskulls amp instead of S1 and then S4. You lose 7dmg for easier execution. Combo with S1 is 316dmg and without it´s 309 if I remember correctly
I like to go into straight skulls on a hit confirm. Keep them standing basically for more pressure and throws. Or end something simple into soul steal and try to do that character's corner combo lolWhat are you guys doing in the corner besides trying to get the F242? I´m having a hard time finding something useful.
Huh...…..never thought about the straight skull to keep them standing! Nice, thank youThat's exactly what I do to. Not worth dropping it for a S1.
I like to go into straight skulls on a hit confirm. Keep them standing basically for more pressure and throws. Or end something simple into soul steal and try to do that character's corner combo lol
Obviously you can't finish the strings and still get straight skull to keep them standing, so you have to stagger and then do like:Huh...…..never thought about the straight skull to keep them standing! Nice, thank you
I like it! Sets up throw shennanigans and shimmysObviously you can't finish the strings and still get straight skull to keep them standing, so you have to stagger and then do like:
B11 skull
F24 skull
11 skull
That sort of thing.
Probably not the best thing to do damage wise, but I like it. haha
The damage boost and KBs are why you want to soul steal. You're giving up a little damage for more damage potential later on.I don't like that optimal damage comes from repeating ground fireballs over and over. The damage from then should be scaled heavier, and the higher combo ender come from soul steal. This way you have a reason to morph.
Which is extremely situational (like why would you want to morph into your enemy character if he struggles in the mu vs shang, or if you don't know how to use it), you are giving up damage for a potential thing, and also you need to consider that morph back can be super risky. Also repeating the same move over and over in a combo is not very cool to see.The damage boost and KBs are why you want to soul steal. You're giving up a little damage for more damage potential later on.