JBeezYBabY
Mr. Righteous
Ive noticed theres many errors in the movelist/frame data.So his s3u2d2 is labelled as high low mid but is actually high low low
Nrs pls
Ive noticed theres many errors in the movelist/frame data.So his s3u2d2 is labelled as high low mid but is actually high low low
Nrs pls
Very Far Corpse Drop DF3U reaches full screenHe has a tough time against close up chars with fast mids only having a 14f and 17f mid but he is good mid range and zoning but can't zone fullscreen(nothing reaches in Warlock var besides straight skull)
Is it just me, or is Shang really gonna be susceptible to counter zoning in Spellmaster? All of his projectiles have llloooooonnnngggg startup in this variation, so I dunno how he could avoid being zoned by Sonya, Baraka, Johnny, etc.What is great about Spellmaster? Screaming soul is slow, soul well takes too long to start up, and I have no idea what scatter souls is designed to do. This variation is either bad as many others are in the game or I am seriously missing something.
Yes it does lol. I was having issues but I'd say a 26f isn't the best to check someone fullscreen.Very Far Corpse Drop DF3U reaches full screen
Everything he has has a built in counter:Anyone else feel like this character is going to prove to be unbalanced? He has so many tools that are plus on block, has overhead / low mixups, chance for stagger pressure, zoning tools. Seems to have it all
No, I play on ps4. And I had the kharacter like 10-12 before you guys in US. I played him for 3 hours before work(it was actually the day before yesterday for you) and he had 10%+4% regen throw, he didn’t have damage boost when morphed, and the numbers in the in-game frame data were accurate for his ground eruption. I specifically remember testing it against Sub-Zero’s reversal slide with the frame data calculator turned on. Slide couldn’t punish normally blocked non amplified ground eruption, but could punish after a Flawless block when the calculator was showing it to be -11 on block and -16 on FB.The in-game frame data is inaccurate, but these numbers have not changed since yesterday on the PS4. My guess is you play on PC.
Everyone is using Warlock because of ground eruption which results in easy combo opportunities and very good space control. What is great about Spellmaster? Screaming soul is slow, soul well takes too long to start up, and I have no idea what scatter souls is designed to do. This variation is either bad as many others are in the game or I am seriously missing something.
Then his ground eruption is now more punishable because its -16 normally and -21 with flawless block and can be punished by Scorpion, Sub, Raiden, Kabal, Geras, and many more without meter.No, I play on ps4. And I had the kharacter like 10-12 before you guys in US. I played him for 3 hours before work(it was actually the day before yesterday for you) and he had 10%+4% regen throw, he didn’t have damage boost when morphed, and the numbers in the in-game frame data were accurate for his ground eruption. I specifically remember testing it against Sub-Zero’s reversal slide with the frame data calculator turned on. Slide couldn’t punish normally blocked non amplified ground eruption, but could punish after a Flawless block when the calculator was showing it to be -11 on block and -16 on FB.
It's a good check because it controls a lot of space, they have to block it, it does aight chip, & the threat of the AMP is always their. A lot of characters can't do to much about it full screen & gotta inch their way in because you have so many options their. Even getting a straight Skull out after goes a long way to keeping control.Yes it does lol. I was having issues but I'd say a 26f isn't the best to check someone fullscreen.
I have no idea what Spellmaster is supposed to do. This variation seems very bad.Is it just me, or is Shang really gonna be susceptible to counter zoning in Spellmaster? All of his projectiles have llloooooonnnngggg startup in this variation, so I dunno how he could avoid being zoned by Sonya, Baraka, Johnny, etc.
I am hoping his df3 move can absorb enemy projectiles because I dont see a use for it otherwise. Can't test it right now though.
Excluding fatal blows, so far I have found that only Cetrion, Geras, Liu Kang, and Sub Zero can punish a properly spaced mid ground eruption when flawless blocked. Scorpion's teleport hits on the 23rd frame and spear loses frames while traveling so he cannot punish. What can Kabal and Raiden do?Then his ground eruption is now more punishable because its -16 normally and -21 with flawless block and can be punished by Scorpion, Sub, Raiden, Kabal, Geras, and many more without meter.
Main thing I want is the Urn Toss to be a little a little faster right now, I'll give more thoughts after playing it moreI have no idea what Spellmaster is supposed to do. This variation seems very bad.
Azeez put up a video showing all the ways people can punish Mid Eruption I'll link it in a bit.Excluding fatal blows, so far I have found that only Cetrion, Geras, Liu Kang, and Sub Zero can punish a properly spaced mid ground eruption when flawless blocked. Scorpion's teleport hits on the 23rd frame and spear loses frames while traveling so he cannot punish. What can Kabal and Raiden do?
I am not yet making any comments on Shang Tsung's tier position, but I agree that moves need hitbox fixes. Why does skull whiff on certain crouch-blocking characters? Why does corpse drop have different frame data because of hitboxes? I really hope NRS is working on a patch that fixes all hitbox issues and inconsistencies.
At certain distances Raiders F2 and F4 punish his DB1. Cabal can FB in gap if I'm not mistaken. But certain strings don't wiff on block and can be made 0 with meter.I have no idea what Spellmaster is supposed to do. This variation seems very bad.
Excluding fatal blows, so far I have found that only Cetrion, Geras, Liu Kang, and Sub Zero can punish a properly spaced mid ground eruption when flawless blocked. Scorpion's teleport hits on the 23rd frame and spear loses frames while traveling so he cannot punish. What can Kabal and Raiden do?
I am not yet making any comments on Shang Tsung's tier position, but I agree that moves need hitbox fixes. Why does skull whiff on certain crouch-blocking characters? Why does corpse drop have different frame data because of hitboxes? I really hope NRS is working on a patch that fixes all hitbox issues and inconsistencies.
I just tested Scorpion vs Shangs Ground Skulls and you are correct. Yesterday it was punishable after flawless block with scorpions B2/TP and B3 when buffered/reversal but now its safe. Must have changed from hotfix. Need to test Kabal Fatal and Raiden's F2/F4 reversal.I have no idea what Spellmaster is supposed to do. This variation seems very bad.
Excluding fatal blows, so far I have found that only Cetrion, Geras, Liu Kang, and Sub Zero can punish a properly spaced mid ground eruption when flawless blocked. Scorpion's teleport hits on the 23rd frame and spear loses frames while traveling so he cannot punish. What can Kabal and Raiden do?
I am not yet making any comments on Shang Tsung's tier position, but I agree that moves need hitbox fixes. Why does skull whiff on certain crouch-blocking characters? Why does corpse drop have different frame data because of hitboxes? I really hope NRS is working on a patch that fixes all hitbox issues and inconsistencies.
While I agree and appreciate this perspective, when has NRS ever been good at patching hitbox inconsistencies?I really hope NRS is working on a patch that fixes all hitbox issues and inconsistencies.
I think the problem people are seeing with those cancels is that they mostly don't leave him in a particularly advantageous situation for pressuring.I just went to the lab again with Shang and his 2nd variation. Shang has 2 special moves where you can cancel and continue adding pressure. ONE without using meter too.
Why is no one talking about this greatness? I get it Shang is an amazing zoner but I think everyone needs to relook at his 2nd variation
Raiden can actually f32 after blocking the first spark, and it will advance him quickly enough that the second spark just whiffs. A bunch of characters can make the second hit whiff in a similar fashion but for some the execution is quite tough (the dashes in azeez’s video are tough).I have no idea what Spellmaster is supposed to do. This variation seems very bad.
Excluding fatal blows, so far I have found that only Cetrion, Geras, Liu Kang, and Sub Zero can punish a properly spaced mid ground eruption when flawless blocked. Scorpion's teleport hits on the 23rd frame and spear loses frames while traveling so he cannot punish. What can Kabal and Raiden do?
I am not yet making any comments on Shang Tsung's tier position, but I agree that moves need hitbox fixes. Why does skull whiff on certain crouch-blocking characters? Why does corpse drop have different frame data because of hitboxes? I really hope NRS is working on a patch that fixes all hitbox issues and inconsistencies.