Is this the guy that trash talked the stance switch button?. That button is important for many things in MKX and MK9.
Erm... It's absolutely valid opinion if someone thinks those inconsistencies you've brought as examples of what stance switch is a solution to shouldn't be a thing in the first place.
I would only ask to decrease the recovery and add more low invincibility for the stance switch button in the next mortal kombat game. That would be so awesome to see.
I think there's no low invincibility, there's just some frames where a character would take a step back with forward leg, but before another one takes its place, so shit whiffs.
So it's basically footsies, except that before I2 movement in NRS games was not supporting those maneuvers on a regular basis, so stuff like that had to be invented. Now that NRS does away with slow acceleration and brings us "explosive first step" instead, we may end up not needing those crutches.
I'm pretty sure everything is 3D in NRS games, and they just make it 2D but not changing the "camera" position. The character model contains the hurtbox itself, they're not separate. I think in SFV and the other games the hurtbox just tracks the character model but it's not built in it.
There are PC hacks you can install in all NRS games since MK9 that makes you control the camera position and you get to see everything in 3D. I don't think that's possible in other FGs (not as in the tool isn't available, but the game engine itself doesn't allow that).
And that's why I think we'll never get a hitbox/hurtbox viewer like other games have. Because it's in 3D and you just can't draw a box to show the hurt/attacking areas.
I think there are some camera mods for SF5, but I haven't seen mods adding camera panning. There are some that remove it though...
Anyway, what I was getting at is while I understand why things work in NRS game the way they do, I still question them insisting on keeping doing what they do with hitboxes.
Well, at least they can eventually refine their process enough that results don't really cause issues, I think.