That's the mind game. After hellport there is a pretty good space to whiff punish the opponent D1 even without stepping back. Reward is not too much though just around 140-150 without meter. So reward is a throw amount of damage after the restand if you have no meter. But I guess nobody resets with 1 bar. Or do you?I use standing 4 for restand. I used to use hellport, but if you do a f3 and your opponent does a perfectly timed d1 he will beat you out and you cant counter hit him. The damage is a little less than a b14 hellport restand but the advantage is way better
Ok but you "complained" that you are bored because good players is difficult to open up (in that case I think you would need footsies what you like! - so I do not understand).I destroy most opponents. Which is a good thing. But when I win it’s not satisfying. It’s like, I won yeah, but it’s because Scorpion is annoying as fuck to fight against. I want to play footsies and all that shit that I love. Which is why I main 3 characters now. But the 2 other characters I use are pretty boring too. I feel like I’m winning too easily, or I lose because I don’t know the MU. I learn the MU then it’s back to unsatisfying wins. I want to have fun while I’m winning.
Guess I’ll just keep grinding until the DLC comes out. Very excited for every DLC character actually, especially Nightwolf.
are you saying meaty 1,1 after s4 or after knockdownI do.
At Combo Breaker, I saw Killer Xinok re-stand with standing 4 after EX spear. The damage is slightly higher than 2,1 while the hit advantage is only less by one frame.
I agree with you about using meaty f+3. Using b+1,4,3 gets you killed.
Meaty 1,1 is also good. The second hit beats throw tech, uppercut, and jumping and is safe versus rolls.
You main 3 top 5 type characters (Scorpion/Geras/Jacqui Juggs please) and then say it's getting boring because you're unchallenged lmao! Maybe try a new character(s) that can't do everything combined in the game at elite levels and you'll find more enjoyment or reward from the characters or game brahhh.I destroy most opponents. Which is a good thing. But when I win it’s not satisfying. It’s like, I won yeah, but it’s because Scorpion is annoying as fuck to fight against. I want to play footsies and all that shit that I love. Which is why I main 3 characters now. But the 2 other characters I use are pretty boring too. I feel like I’m winning too easily, or I lose because I don’t know the MU. I learn the MU then it’s back to unsatisfying wins. I want to have fun while I’m winning.
Guess I’ll just keep grinding until the DLC comes out. Very excited for every DLC character actually, especially Nightwolf.
I’m well aware MaltMakerYou main 3 top 5 type characters (Scorpion/Geras/Jacqui Juggs please) and then say it's getting boring because you're unchallenged lmao! Maybe try a new character(s) that can't do everything combined in the game at elite levels and you'll find more enjoyment or reward from the characters or game brahhh.
After knockdown, use 1,1.are you saying meaty 1,1 after s4 or after knockdown
I agree, but I think Scorpion should be played defensively and patiently in both variations. Excessively relying on teleport mix ups gets you killed as players are punishing teleport better and better each day.Also in Searing Rage I have to play incredibly patiently with the life lead. It’s not worth the risk to pressure when you don’t need to since his only true mix is f3/f34/f3 throw stuff.
You main 3 top 5 type characters (Scorpion/Geras/Jacqui Juggs please) and then say it's getting boring because you're unchallenged lmao! Maybe try a new character(s) that can't do everything combined in the game at elite levels and you'll find more enjoyment or reward from the characters or game brahhh.
I like playing Scorpion defensively and patiently and get the opportunity to punish.After knockdown, use 1,1.
After standing 4, use 2,1, which is +2 on block. 2,1 jails after standing 4 hits, even if you do mini dash.
I agree, but I think Scorpion should be played defensively and patiently in both variations. Excessively relying on teleport mix ups gets you killed as players are punishing teleport better and better each day.
Yeah 100%. Which I love playing defensively and patiently.After knockdown, use 1,1.
After standing 4, use 2,1, which is +2 on block. 2,1 jails after standing 4 hits, even if you do mini dash.
I agree, but I think Scorpion should be played defensively and patiently in both variations. Excessively relying on teleport mix ups gets you killed as players are punishing teleport better and better each day.
Agreed.Yeah 100%. Which I love playing defensively and patiently.
One thing I’ve noticed when Scorpion is full screen or close to it, throwing out spears is a very good option. Because if they just hold down, that means they are at risk to his teleport. So they will have to block the spear sometimes so it’s free chip. And sometimes you get a lucky connection with the spear, which if far enough leads to his KB and massive damage.
@Hor_PeT @M2Dave @Juggs any tips or tricks for consistency on the above post regarding the different timing for the bnb on female characters (jade, etc)? I have even seen several tournament players (scar included) drop this so I figured I'd askFor the standard reborn bnb of (starter), ex teleport, f3, 112 (if you dont want a 11~spear side switch) do you guys have any tricks to the 112 timing on female hitbox characters? I know the whole "f3, 11 spear" timing is different on females as you have a much tighter window to connect 11 after f3 on females but it seems even tighter if you want to hit 112 and not whiff the 2. This is a total non issue on male characters as the timing on male characters is extremely forgiving. Any tips on getting more consistent with the 112 ender on females?
Idk I use Searing Rage. So in this situation I believe I do 21 2+4. Can’t remember in my head, when I get home I’ll see what I do. Most stuff like this is muscle memory so it’s hard to tell people what I do unless I’m in front of the game, lol.
I already wrote it. It works 100% consistency: F3, dash, 11.
Thanks! So do you use the dash on male characters too just for consistency/ muscle memory?I already wrote it. It works 100% consistency: F3, dash, 11.
I use it with SR too as it can bait breakaway perfectly (112 vs 11xx spear).
Others may not do the lab work just win CB.
Against males I think I do not tire my finger lol. But I do it many times and comes to my mind (it was a waste).Thanks! So do you use the dash on male characters too just for consistency/ muscle memory?
I will try the dash out after work tonight and let you know. Thanks!Against males I think I do not tire my finger lol. But I do it many times and comes to my mind (it was a waste).
If I forget it against a female and drop once I say "oh f*ck" and will do it again.
Against females if you do perfect timing the dash is not needed. But the extra dash makes it comfortable I think.
It works for me. I am curious about your experience.
Yup, you were right, as long as you dash between f3 and 11 on female characters you can hit 112 ender (and the 11 spear too) every time. Thanks bud!Against males I think I do not tire my finger lol. But I do it many times and comes to my mind (it was a waste).
If I forget it against a female and drop once I say "oh f*ck" and will do it again.
Against females if you do perfect timing the dash is not needed. But the extra dash makes it comfortable I think.
It works for me. I am curious about your experience.
If you want to end in a standing reset you want to use s4 over tp. Tp is +6 on hit, s4 is +18Just skimming through and just curious about one thing, is Hellport reset not mainly use and is S4 reset better?
F4,3,u3 has a gap before u3.so what is scorpion supposed to do against things like liu kang f4 staggers or jax f3 staggers
I know the liu kang gap but I couldn't interrupt at all in like 100+ ping. I feel like if I'm blocking jax I've already lost.F4,3,u3 has a gap before u3.
You can jab punish it, f/block u2 punish it, f/block then punish it, etc. he has plenty of options.
I just keep it simple with d3. It beats all of his options except for f4,3 xx low fireball. Good thing is it’s punishable.
With Jax I like to just block his f3 string.