Hi guys.
Last few days I picked Cassie and playing with her (and a bit Scorp not to forget it
). I ran into many Scorpion players who used Death Spin with Searing Rage variation.
I have to tell that death spin is not annoying at all. You respect it as all the other moves (teleport respect is much bigger).
Common complaints: can not punish, good anti air, neutral fuck up, etc.
1. From max range yes it can be difficult or impossible to punish (I call max range when the first 2 spin whiffs). But in that case you can whiff punish it. You can whiff punish even after only the first hit whiffing if you are moving luckily and do not freeze.
But if you need to block it it is not a disaster anyway unless "chip out lord" situation - e.g. 2-3 hits are not much chip - if it is close range you likely can punish it.
My video is just a demonstration with "fixed position" so problably during the match it is more difficult. Just good to know your options.
2. good anti air: yes it is. But you are just lucky if you get only few damage from DS than a 3-400 from a proper anti air.
3. neutral f*ck up: it can be annoying but Scorpion takes pretty big risk with it (point 1). If a simple DS hits just around 9%, if Amp: 140. If BS max. 20%. I think it is totally balanced.
4. Chip out and BS setup lord: Yes I think this is the best use for DS. And only this feature is worth the variation.
Just the complaining of not punishable thing is not fair as it is not a problem - and in chip out and BnB ender situation it can be -1000.