What's new

Scorpion General Discussion

Scoot Magee

But I didn't want to dash
This patch mainly buffs V3. While the opponent can fast breakaway from a teleport and escape the b3, they cannot with the sin blade. So V3 gets rewarded with strong combos.
You can just watch what scorpion does after sin blade and make b3 completely useless in that regard. All the other player has to do is either nothing or wait for you to juggle with a normal and instantly break.
 

Parasurama

Dragon
Please can one of you guys who tweet alert them (NRS) to the fact that Scorpion’s D1 is only +9 whereas most characters get +10 and new characters are +12 or more. I feel this is something that encourages scrubby play online. I think this was a mistake or someone was high when they made in +9 (reduced from +10). Since when is taking your turn a bad thing?
 
Please can one of you guys who tweet alert them (NRS) to the fact that Scorpion’s D1 is only +9 whereas most characters get +10 and new characters are +12 or more. I feel this is something that encourages scrubby play online. I think this was a mistake or someone was high when they made in +9 (reduced from +10). Since when is taking your turn a bad thing?
They want you to be jedi to confirm d+1 into a jail.
 
I wonder if netherrealm will ever give scorpion less pushback on block from b1,4 so that tsuke poke can hit everytime in block strings? It would really help that variation so much. It doesn't even make sense they get pushed back that far considering how negative b1,4 is regularly and canceling it only leaves you plus 1. Also kinda makes me wonder if they could do that with f4 as well
 
You can just watch what scorpion does after sin blade and make b3 completely useless in that regard. All the other player has to do is either nothing or wait for you to juggle with a normal and instantly break.
If the opponent does nothing b3 will still connect and the opponent will be on the ground. If he breaksaway he gets full combo. My point was that Scorpion is safe to throw out b3 after sin blade(as a starter) without getting punished for just doing that compare to amp teleport where that one could whiff completely.
 
Please can one of you guys who tweet alert them (NRS) to the fact that Scorpion’s D1 is only +9 whereas most characters get +10 and new characters are +12 or more. I feel this is something that encourages scrubby play online. I think this was a mistake or someone was high when they made in +9 (reduced from +10). Since when is taking your turn a bad thing?
This is why I use d3 to jail into 112. You have 4 frames to work with instead of 2.

I wonder if netherrealm will ever give scorpion less pushback on block from b1,4 so that tsuke poke can hit everytime in block strings? It would really help that variation so much. It doesn't even make sense they get pushed back that far considering how negative b1,4 is regularly and canceling it only leaves you plus 1. Also kinda makes me wonder if they could do that with f4 as well
I rather they increase the size on that hit box. No reason to cancel in tsuka poke unless I got them against the wall. Mid screen I just finish B14 with 3 or cancel into d1.
 

Parasurama

Dragon
This is why I use d3 to jail into 112. You have 4 frames to work with instead of 2.


I rather they increase the size on that hit box. No reason to cancel in tsuka poke unless I got them against the wall. Mid screen I just finish B14 with 3 or cancel into d1.
I use that too but sometimes d1 works better ( quicker and further reaching) and I don’t think it is unreasonable. The real question is why they changed it to less advantage on hit. That won’t get people to mash less. I understand why they made it more negative on block. I think they learned their lesson with the new characters but they should make most characters D1’s more plus on hit too, I would be ok with +10 again but it should +11/12. Anyway I am having fun with Scorpion.
 
If the opponent does nothing b3 will still connect and the opponent will be on the ground. If he breaksaway he gets full combo. My point was that Scorpion is safe to throw out b3 after sin blade(as a starter) without getting punished for just doing that compare to amp teleport where that one could whiff completely.
You could also do 112 to bait breakaway and end up with oki, so what's your point? Is the guaranteed 2 hit combo a gamechanger?
Basically nothing has changed with the introduction of armor breaker for Scorpion, unless you play somebody who doesn't lab.
 
You could also do 112 to bait breakaway and end up with oki, so what's your point? Is the guaranteed 2 hit combo a gamechanger?
Basically nothing has changed with the introduction of armor breaker for Scorpion, unless you play somebody who doesn't lab.
112 doesn't do a lot of dmg. And doing 112 when the opponent decides to breakaway means only one of your hits will register. They can get up off the floor by the time you finish 112. Oki is gone.

B3 guarantees a hit advantage of 35 if they decide not to break. On the other hand if they break, they get relaunch for a full combo. You don't have anything to lose here playing a guessing game with the opponent off a sin blade starter.
 
Scorpion players y'all holding tech? Where's that community aspect? Are y'all afraid if this got out, it would be nerfed? I guess just like everything scorpion had.
 
Last edited:

JontyHar23

Never Stop Improving
Yeah, it would’ve been pretty cool to have gotten the spear as one instead, maybe even giving the KB for it as an alternate way of getting to trigger that one. That’d probably be too good, or at least require reworking other armor breakers across the cast as well.