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Scorpion General Discussion

The teleport cancel is what makes him dangerous. Searing Rage is a higher mid tier variation that loses all of its threat as soon as 3,4 kb is gone. Scorpion base kit has 0 mixups to open people up and struggles up close due to the 7f jab and his fastest mid being 13f.
With that teleport though, he can play as lame as he wants and fuck people up with throws, whiff punishes and 21s out of nowhere.
Do you think he is only higher mid tier without tele cancel?
Searing Rage still has the "sick" footsies play - and a bit more damage potential (in certain match ups the spear moves are legit stuff).
Tip for F34 kb: use kb activation for button. You do not have to use it for the first opportunity. :) Without KB it is a good info to know if he is mashing or not. You can use that info to risk an F32 too lol.

Other than that I agree that tele cancel gives him more freedom on the field.
But I played Scorpion who just "overused" that tele cancel and I did not believe in his real teleport anymore: he was punished by reaction (to the teleport not to the cancel). I do not know if tele cancel can be reacted AND punished properly. I tried reacting tele cancel into 21 but I was late with D1 (it was 160 ping though).
So for the real mixup you need to do real teleports as well. Which is a big risk. :) But even with that risk the risk reward is probably in Scorpion's favor.

Using tele cancel to get in and/or mix is personal preference.
I rather play real footsies. But tele cancel can support it too.

I do not play Reborn yet to not getting lazy with footsies but improve. And teleport still helps a lot as makes whiff punishing much easier in certain cases.
But I do not go to tournament to optimize stuff. :)

After Scorpion I struggle a bit with other characters in footsies but it is probably I just did not play too much with them.
Or just missing the good footsie tools. :)
 
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Blewdew

PSN: MaxKayX3
Do you think he is only higher mid tier without tele cancel?
Searing Rage still has the "sick" footsies play - and a bit more damage potential (in certain match ups the spear moves are legit stuff).
Tip for F34 kb: use kb activation for button. You do not have to use it for the first opportunity. :) Without KB it is a good info to know if he is mashing or not. You can use that info to risk an F32 too lol.

Other than that I agree that tele cancel gives him more freedom on the field.
But I played Scorpion who just "overused" that tele cancel and I did not believe in his real teleport anymore: he was punished by reaction (to the teleport not to the cancel). I do not know if tele cancel can be reacted AND punished properly. I tried reacting tele cancel into 21 but I was late with D1 (it was 160 ping though).
So for the real mixup you need to do real teleports as well. Which is a big risk. :) But even with that risk the risk reward is probably in Scorpion's favor.

Using tele cancel to get in and/or mix is personal preference.
I rather play real footsies. But tele cancel can support it too.

I do not play Reborn yet to not getting lazy with footsies but improve. And teleport still helps a lot as makes whiff punishing much easier in certain cases.
But I do not go to tournament to optimize stuff. :)

After Scorpion I struggle a bit with other characters in footsies but it is probably I just did not play too much with them.
Or just missing the good footsie tools. :)
Just for the record, you don‘t have to cancel the teleport right next to them. If I get punished for it I use the fullscreen cancel and wait for the punish attempt and use spear or another teleport. Commiting is also a mix yeah but right now people still can‘t punish it properly so he gets away with a lot of unpunished opportunities
 
Just for the record, you don‘t have to cancel the teleport right next to them. If I get punished for it I use the fullscreen cancel and wait for the punish attempt and use spear or another teleport. Commiting is also a mix yeah but right now people still can‘t punish it properly so he gets away with a lot of unpunished opportunities
That is okay for sure and thx for highlighting. That's what I called "supporting footsies" - cancelling away and go bac to footsies range. :)

I was mainly talking about tele cancel for getting in and mix or using tele cancel to mix on block (e.g. B14xxtele cancel, 21).

I agree that right now even on tournament I saw lot of unpunished stuff.
It is personal preference but I do not abuse that fact but play the way I expect proper play from the opponent (it is a disadvantage as I do not play the match ups either - but it is how I like to play).
Probably that's why I do not abuse tele cancel mixes as it is likely not managed properly = no fun to me).
 
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Blewdew

PSN: MaxKayX3
That is okay for sure and thx for highlighting. That's what I called "supporting footsies" - cancelling away and go bac to footsies range. :)

I was mainly talking about tele cancel for getting in and mix or using tele cancel to mix on block (e.g. B14xxtele cancel, 21).

I agree that right now even on tournament I saw lot of unpunished stuff.
It is personal preference but I do not abuse that fact but play the way I expect proper play from the opponent (it is a disadvantage as I do not play the match ups either - but it is how I like to play).
Probably that's why I do not abuse tele cancel mixes as it is likely not managed properly = no fun to me).
I mean, searing rage is also a great variation for sure. F3 staggers,b1 and d4 alone make this character extremely good he just plays the neutral very well. Both variations are very good imo but for completely different reasons.
 

Zhidoreptiloid

Watcher from the sky
that is NOT option select, that is just hitconfirm with TP, option select is when you press SAME input for both situations
This is something that's been said before that I agreed with for a teleport change:
  • Teleport a high.
  • Can only MB on hit, not on block or on whiff.
  • Launch properties on his combo starters adjusted so teleport being a high does not ruin his combo potential.
  • Cancel to be in line with other cancels in the game in safety. (Bit too safe right now)
What a bullshit. Scorpion have 2 core moves
  1. Teleport
  2. f3
Touch one of them and you broke the character. Teleport is a high TOTALLY destroy core move, "Can only MB on hit, not on block or on whiff" maybe, but high... No, that is bs.
 

OutworldKeith

Premium
Premium Supporter
@Zhidoreptiloid it is the option select. Do you even play this character? You hit confirm b1 to know if you want to TP, NOT 4. If b1 is blocked you finish the string.

You can do the same exact thing with b2 (OS).

Clearly you didn’t actually look at the inputs on the video.
 
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Show me a matchup where she's dominant, I'll prove it's 5-5 at the most.


He'll remain a bad matchup even if teleport gets normalised. Anyone who can teleport shuts down zoners who can not.


I know. I'd much prefer Jade's rushdown variation to have merit but Vault can be blown up by several d2-s and pokes right now and her cancels are... I'm not going to say useless because stopping an autorun skill has its uses, but they are very negative and give her nothing.



Most of the decent Jades you will face avoid jumping around like an idiot and throwing projectiles that you can cross like an obstacle course. I think you misunderstand the difference between zoning and being an annoying twat with a zoner character.
If you're on PC I'll gladly fight you to alleviate some of the misunderstandings.

The matchup is a clusterfuck right now, Scorpion vs Jade. I put it at a 6-4 but I've heard people who I trust, call it worse.

I saw Waz playing Jade on Combo Breaker as a zoner. He did it pretty well - and that's frustration.
That was what I meant. Against it a Scorpion should be a legit 6-4.

But you might be right even that Jade has 5-5 match ups just not easy to play against.

Match up numbers mean anything on high level the most - I have really hard time against Jade in general. And was not fun lol. She has annoying tools I can not really play good neutral against her. My bad.
 
Everything she does is unsafe on whiff and if she starts up any move that's slower than your teleport, you can full combo punish if you have meter. And Scorpion does quite a bit of damage off of a mb teleport.


Not going to downplay her and say she has no strengths but people grossly overestimate how good she is.
She can do work. But if you watch BigD vs Waz you'll see traces of what I'm talking about when I say she's really unsafe with high risk, low reward.


At the end of the day it's the player that makes the most difference not the character.
I saw Waz vs Dragon yet. I saw how good she is. :)
I hope I will not miss the match - lot of hours to watch on youtube.

I labbed Jade and know her flaws. But I am not comfortable in the match up yet as I did not run into too many Jades.
Yesterday I had no patience against Emerald with Erron Black and when I switched to Scorpion he switched too from Jade so I could not learn it as Scorpion lol.
 
I saw Waz vs Dragon yet. I saw how good she is. :)
I hope I will not miss the match - lot of hours to watch on youtube.

I labbed Jade and know her flaws. But I am not comfortable in the match up yet as I did not run into too many Jades.
Yesterday I had no patience against Emerald with Erron Black and when I switched to Scorpion he switched too from Jade so I could not learn it as Scorpion lol.
"(i12 teleport is sick, man.)"

What does it mean?

Tbh I play SR variation to focus more on fundamentals but I could do it with Reborn as well lol.
 
Why are we even talking about this?

Because Scar used him in one matchup in top 8 and none of the other Scorpion players made it anywhere?
I dont think so. I do not see Sonicfox, semiij, Waz, Scar complaining here. :)

I dont think it is an issue on really high level as if it was we would have seen many Scorpion mirrors in top 96/48 instead of Geras mirrors lol.

Sonicfox said it well: Scorpion is not top5 anymore as he needs to take risks.
 
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I just watched Scar vs Waz.
It was pretty lol. Lot of respect from both side. If this is the proper play for match up from both side it is pretty boring.
Jade can not throw projectile but Scorpion can not really play footsies against her.
I never liked playing against Jade lol. Maybe that's why.
 
Wasn't my idea, it was actually several Scorpion mains who suggested this.

I agree with that change, but at the same time I trust NRS to know their own game balance better than any player.
Whatever they'll change is fine with me as long as some of the current problems with the game are addressed.

I'm not here to shit on your character, like some people who come into the Jade thread do. This is what I started my narrative with: I simply want problems solved.
I'm addressing the fact that Scorpion's teleport bothers a lot of people right now (among them people who play him) and I wanted to see the perspective of the more reasonable people - hopefully most people who play him and post on this forum.

Those Scorpion mains who I play regularly themselves agree that it's incredibly strong for a tool in a game that was advertised as "more honest and based around fundamentals."

If you or @Hor_PeT don't want to discuss any of my above points, I'll be on my way.
I'm not on this board to get in pointless arguing, I'm here for the knowledge and the discussion.
your first mistake was trusting nrs with balance. there has never been a middle ground for nrs with balance. they're either too hard or too soft
 
I saw kombat playing Raiden.against Dragon's Cetrion.
lol that teleport is so effective even meterless. I still dunno the frames but Dragon did not challenge even the meterless lol.

It looks like the biggest neutral f.up lol.
Teleport in...block.. I am in hurray. :) Okay Scorpion is "plus" on tele cancel as they need to block the normal. Big difference but Raiden was pretty sick with it.

However I remember my few games again a Raiden. He teleported and I always D1/S1 punished. It looked not too scary but probably beginners luck as I dont know Raiden.

EDIT: hm Dragon learnt the match up in 1 match.and punished every teleport then lol. Gg
 
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I saw kombat playing Raiden.against Dragon's Cetrion.
lol that teleport is so effective even meterless. I still dunno the frames but Dragon did not challenge even the meterless lol.

It looks like the biggest neutral f.up lol.
Teleport in...block.. I am in hurray. :) Okay Scorpion is "plus" on tele cancel as they need to block the normal. Big difference but Raiden was pretty sick with it.

However I remember my few games again a Raiden. He teleported and I always D1/S1 punished. It looked not too scary but probably beginners luck as I dont know Raiden.

EDIT: hm Dragon learnt the match up in 1 match.and punished every teleport then lol. Gg
Raiden can also mix it up with the far teleport and punish your whiffed button.
 
I am just watching Scar vs Foxy Grampa.

Lol that nerves from Foxy... couldn't punish teleport 2 times and get caught by amplified once in 1 matches. And he couldnt punish his very minus fatal blow by mistake. Huge and crucial mistakes by one of th best players.
Now I understand that nerf is needed lol (joking).

Scorpions scares the hell out of the people.

Cassie has sick neutral so I understand how he played that way. Unfortunately Scorpion's sick neutral can be beaten by other characters - that's when good old teleport comes in handy. :)

Reborn looks pretty versatile.

I dont like that kind of Scorpion play he did not even use b14 footsie game just rushing down poke poke jab jab. Sometimes I do when I am pumped up in my mind lol. Other than that slower neutral game.
But I accept that footsies game would have not really worked against the footsie god Foxy & Cassie. :)

To be honest Scar's Scorpion was not nice and clean but rather a madman lol. But really worked. He did 3-4 D1 in a row last match lol. That was pretty intense.
 
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