Definitely not. She's bottom 10. She just happens to be a bottom 10 character who does surprisingly well against quite a few high/top tier characters.So what do you hawkgirl mains think she is right now? she seems like just outside top 5 too me. top 10 for sure
Well...I've always said from day 1 that she is top ten material for sure. I mean, she destroys people like Killer Frost and can easily go toe to toe with Superman. The only problem is that her bad MU's (Sinestro, Deathstroke) are exceptionally bad...like 3-7 area.So what do you hawkgirl mains think she is right now? she seems like just outside top 5 too me. top 10 for sure
BatGirl is just simply OP. Like seriously, I'm not one to cry for nerfs...but she has literally every possible tool you could ever need...plus a vortex. Fuck her.Batgirl is a definite 7-3 imo.
she can derp with bolas and batarangs all day as hawkgirl cant punish either unless she's like right upclose, and you do get close enough do punish she can just bat evade~1 to be fullscreen away again and do the same bs. She can teleport on reaction to HG jumping or flying and it'll snatch you.
not to mention that if the teleport or bola gets you then you get to have fun in the vortex till you guess right -__-
on wakeup she has a million options and one which beats the 3~WE tech plus gives her a 50/50 (cartwheel). it also has enough range for her to more or less throw it out in footsie range and HG doesnt really have an answer aside from MC on a read (before she even does the cartwheel).
It also doesnt help if you're in hall of justice or watchtower as she basically gets retarded interactables vs you and you cant use any of them coz lolteleport.
Her main pressure tools:how do i pressure with hawkgirl iv been using f13 then mace charge or wing evade but its a high, what other stings are good? how do i pressure :?????
in never use f11 for some reason and never use 32b1 only use 32 then MC charage or WE. i like the b2 mixups aswell just wish her 123 was a mid so i could get her bnbs without the risk of them duckingHer main pressure tools:
* d1 is godly due to its huge ass range. It's also -1 on block, so only another d1 will outspeed it... and almost all d1s can't reach because they have far less range than Hawkgirl's does. So you can d1 d1 to pressure them, and if they backdash, you recover sufficiently quickly that they can't punish. Then you can start mixing in MC - if it hits, it deals 13% damage (21% with MB), and even if it's blocked it does 2.63% chip and is safe.
* You already mentioned f1 shenanigans, but do you occasionally mix in f11 as well as f13?
* 32b1 murders armour, does lots of damage and is 2 on block.
* A blocked 22 into WE2 can catch them off-guard - it's 4 on block afterwards.Works best in the corner, but can be used anywhere on the stage if you space it right.
* b2 mix-ups! b22 MC or b23 d2 MC - force them to guess.
Have you taken in her in the lab? She doesn't have a reset or anything...she's pretty much cut and dry.what are her go to setups like sure i can just do stings and specials but what about reset potenital and things? any tech she needs?
yeah but i was wondering if she had any tech that was useful cause so far iv found i can win with some stings MC/WE d1 just wondering if i was missing anythingHave you taken in her in the lab? She doesn't have a reset or anything...she's pretty much cut and dry.