Okay warning in advance: long story incoming lol.
So I've been tinkering in the lab and messing around with stuff and I noticed I never see Hawkgirl players (myself included) ever use wall bounces in their combos so I just recorded a really short video and only one of the many examples.
Inputs: 3,2, wall bounce, jump 2, 3,2, MB mace charge (40%)
You can also do 2,2,/1,2,3/ back 2,2 wall bounce or whatever starter you prefer. They usually do 2-3% less than the combo above, but are still relatively the same execution wise so it's really up to you, but I prefer 3,2 because it's her fastest mid. Nothing ground breaking, but just some ideas to mess around with, the more damage and options to get damage the better.
If you happen to be positioned by a wall bounce interactable when you block punish something like Deathstroke's sword flip, I recommend doing that as an alternative as you can get more damage, it's easier to do etc.
I haven't seen anything about this mentioned, but there's an odd inconsistency with 3,2 wing evade 2 launching midscreen. It normally doesn't launch midscreen as most of us are aware(it normally only launches in the corner for big damage), but in a certain spot of the stage midscreen it combos so that's curious. I've known about this for a bit, but figured I'd just record everything simultaneously lol.
I figured I'd save the gimmicks for last . This is kind of fun as it's also tied to a wall bounce.
It's specific to this combo(but there might be a different set up too that works similarly): MB forward 3, 3, wall bounce, jump 2, 3, 2, wing evade 3 (this whiffs over the opponent/cross opponent up).
The AI normally rolls away from you when they're set to roll, yet off this set up they roll into/towards you so you could potentially go for throw as shown or a blockstring maybe. They can choose to not roll or wake up attack, but if they do that you can react accordingly.
Feedback is welcome, I know it's nothing ground breaking or game changing.