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MK11: Aftermath Patch Notes (5-26-2020)

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https://mortalkombatgamessupport.wbgames.com/hc/en-us/articles/360049075213-Official-MK11-PS4-XB1-and-Switch-Release-Notes-05-26-20

General Gameplay Adjustments
  • Move list corrections
  • Improvements to AI logic
  • Added several new Brutalities for players to discover
  • Practice and Replay options setting BUTTON LOG now has an option for FULL which will display Right Stick inputs
  • Breakaway Tutorial now includes a lesson for Armor Break attacks
  • Right Stick inputs are no longer scanned when performing most Kombo Attacks and special move 2in1 cancels
  • Fixed issue which could cause certain character's props to appear in the victory cutscene after Kronika is defeated
  • Fixed issue with victim damage sounds sometimes persisting after a Quitality
  • Added new options in Practice Mode > AI Options > Breakaway which allows timing to be adjusted (OFF, FAST, DELAY, LATE); FAST is the same as the Previous setting ON
  • Fixed...

Sheeva and RoboCop Kombat Kast TOMORROW 3PM CDT

Mortal Kombat 11: Aftermath - Launch Trailer

Anti-Armor/Breakaway moves revealed on Kombat Kast

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Aside from a pretty swaggy Fujin, a brief summary for those who didn't watch.

  • One Anti-Armor/Breakaway move with different properties per character.
  • New leveling augment system will add some life to the single player game (although a bit grindy I imagine)
  • Briefly saw retrokade example of MK3 Church/Cathedral stage. (looks to be a pseudo-3rd projection of old stages, similar to what KI has)
Seems like a pretty good quality of life update overall (and we don't even know the other character specific adjustments yet either).

Also stream for Robocop and Sheeva this coming Monday!