What's new

MK1 Patch Notes 5/14



Character Specific Adjustments
Main Fighters
Scorpion
  • Rope Spin now hits overhead & has 23 startup frames (was mid & up from 20)
  • Enhanced Rope Spin now costs 2 bars of Super Meter & is -5 on block (down from -25)
Sub-Zero
  • Slightly reduced combo damage scaling after freeze reactions
Raiden
  • Razzle Dazzle now does 20 damage (from 0) on hit
Reiko
  • Adjusted hitbox of (Air) Reap The Whirlwind
Reptile
  • Acid Spit Ball now does 70 damage (from 60) & recovers 6 frames faster
  • Enhanced Acid Spit Ball now does 110 damage (from 90), recovers faster, & is a mid (was high)
Li Mei
  • (Air) Nova Blast recovers 3 frames faster
  • (Air) Flipping Heel Kick & (Air) Enhanced Flipping Heel Kick recovers 6 frames faster on miss
  • (Air) Enhanced Flipping Heel Kick no longer has different recovery when the last hit is flawless blocked
  • Chain Reaction now recovers 12 frames faster on miss
Tanya
  • Sidewinder now has 14 startup frames (down from 16)
  • Reduced combo damage scaling after Drill Kick & Umgadi Evade
Homelander
  • Flight attacks no longer enable autoblock
  • Flight Punching Down has 2 less hit advantage & Flight Bloody Knuckles has 10 less hit advantage
Conan
  • Increased health to 800 (was 700)
T-1000
  • Reduced health to 650 (from 700)
  • Reduced hitbox on Sacral Spike outside of a combo
  • Reduced damage of Axial Cross (Jump Front Kick, Back Punch)
Kameo Fighters
Frost (Kameo)
  • Ice Wall refill rate increased & refill cooldown reduced by 1 second, refill rate after follow-up also increased
  • Snow Flakes refill rate slightly increased & refill cooldown increased by 2 seconds (overall 1 second faster)
Tremor (Kameo)
  • Reduced health to 350 (was 400)
Darrius (Kameo)
  • Increased health to 400 (from 350)
  • Tornado Kick refill rate slightly increased & refill cooldown increased by 1 second (overall 6 seconds faster), refill rate after follow-ups also increased
Motaro (Kameo)
  • Increased health to 300 (from 250)
Goro (Kameo)
  • Raise The Roof refill rate slightly increased & refill cooldown increased by 3 seconds (overall 1 second faster), refill rate after follow-ups also increased
Kano (Kameo)
  • Using Your Noggin now does 130 damage (from 110)
Sub-Zero (Kameo)
  • Iced Out refill rate slightly increased & refill cooldown increased by 2 seconds (overall 1 second faster)
  • Arctic Armor refill rate increased & refill cooldown increased by 3 seconds (overall 1 second faster), refill rate after follow-ups also increased
Kung Lao (Kameo)
  • Orbiting Hat & Wobbly Orbit lasts twice as long
  • Slightly reduced combo damage after Spin, Orbiting Hat, & Wobbly Orbit
Madam Bo (Kameo)
  • Teahouse Tumble is now +6 on hit (down from +10), increased victim regions on hit, & the Kettle Kicks follow-up starts 1 frame faster
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Comments

It was a separated rumor, and it was proven wrong. Point is any rumor can be wrong, the fact that we both call it a "rumor" means it is not confirmed. Also that doesn't answer my question, of course that statement isn't gonna be accurate, because they don't wanna show us what's coming before it does. And yes it could be very little or a lot, but something is coming on top of the movie skins.
The insider who said the game is over has a track record of being right. Some random schmo trying to get internet points making wild predictions is not the same. If someone has been right, repeatedly, nearly perfectly, before you take that with some confidence.

When the company then releases the definitive edition, you take that with more confidence.

All that weighed against "and more" from marketing is not remotely even, but hey, come on down to Vegas for EVO. I'm not going to play, but you sound like someone who'd keep our state tax free state right on rolling.\

I have to admit, I am pretty happy about Sub's damage buff. A good way to end the game :cool:
I find it fucking hilarious given that's basically the first nerf he got. God knows it's not undoing it (nor should it), but his entire buff cycle feels like a smaller portion of all the absurdity going on with this game. Just lots of "what the fuck is going on here".

Hell to speculate wildly, the way sub has been buffed/nerfed/handled and the way a few other things have gone really make me wonder just how bad the resource/time crunch has been for the game. A lot of this has felt like it was shoved out the door because someone needed sales on the quarterly report, and then basic polish and finish stuff was then micromanaged or shot out of a cannon?

its just...so fucking wild that clone has a zillion janky meter burn versions, and they gave him a melee freeze to make up for his iconic freeze being terrible, but also gave cyrax a better version? I just feel like they're scrambling to hit deadlines or have some other massive hurdle (multi platform patching is probably a big one) that's forcing all this weird "good enough, ship it" behavior.
 
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NRS apparently fixed Reiko's air grab whiffing issues and then created a new one. You can't connect 121~air grab anymore now. It worked fine before. That causes him to lose a few percent in damage for damage enders instead of safe-jump situations.

Eh, whatever. I reckon it not whiffing on ducking opponents is a big enough plus so the aforementioned isn't too bad.