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  1. TarkatanDentist

    Why is Injustice 2's meta considered stale?

    In recent months (from about when TMNT were released onwards) I've seen numerous comments about how Injustice 2's meta has become 'boring', 'stagnant' etc. etc. My question is... how? Admittedly there's slightly less variety than in MKXL due to the lack of variations, but otherwise Injustice 2...
  2. TarkatanDentist

    All crouching hurtboxes should be made the same size

    As someone who loves Injustice 2 and has massive fun playing it most of the time, probably one of my biggest pet peeves is the issue of crouching hurtboxes. For me it's very frustrating that you can have a projectile which is supposed to hit mid, yet some characters can simply crouch under it...
  3. TarkatanDentist

    Competitive mode, but with gear abilities enabled

    So it's clear that NRS are taking heed of what folks want, with the recent inclusion of ranked sets and splitting player matches into competitive and non-competitive. Yet with that there's still one option that's missing... When it comes to gear abilities, they either get disabled along with...
  4. TarkatanDentist

    Which gear move would you want as a base move instead?

    So let's suppose you're somehow given the ultimate authority to make one gear move in the game part of a character's default moves instead, and thus fully usable in competitive mode. Which character and which of their gear moves would you pick? N.B. This isn't intended to be a fully serious...
  5. TarkatanDentist

    Misconceptions about tiers and tier lists

    On pretty much any fighting game forum, tiers will inevitably be one of the primary discussion topics. While there isn't anything wrong with that, I feel that quite a lot of people misunderstand quite a few fundamental aspects of how tier lists work. I'll start off with something that most TYM...
  6. TarkatanDentist

    A celebration of what Mortal Kombat X does RIGHT

    Would I consider Mortal Kombat X to be the best fighting game ever created? In all honesty, the answer to that question is no. In fact, of all the mainstream fighting games that exist (Tekken, Street Fighter etc.), I wouldn’t say that Mortal Kombat X indisputably outclasses any of them – but at...
  7. TarkatanDentist

    Which variation is the most 'useless'?

    To clarify, I don't mean this in terms of "Which character+variation combination is the least viable in the game?' Rather, I'm curious as to which variation folks believe adds the least utility to a base character. In layman's terms, of the variations which are scarcely a step up from just...
  8. TarkatanDentist

    Why do so many suddenly dislike the level of chip damage?

    One of the more common criticisms of MKX's engine tends to be that chip damage is 'too high'. I don't have a problem with anyone thinking this, for the record - I may not personally agree (IMO the chip damage in MKX is pretty much perfect), but if someone thinks that chip damage should be lower...
  9. TarkatanDentist

    Most lopsided match-up in the game?

    So MKX has been out for ~3 months now - there's still a heck of a lot to discover, of course, but it's usually enough time to get at least some sort of idea regarding where the game is headed. Regardless, as things stand currently, which specific MU do folks think is the most unbalanced in the...
  10. TarkatanDentist

    Would you want to play any of these variations?

    This thread is pretty much wish-fufillment to the extreme, given that the chances of all four female ninjas coming back is incredibly low (though the chances of at least one is pretty decent). So yeah, out of these variations of the four female ninjas, would you actually want to use any of...
  11. TarkatanDentist

    Would you want a 'Klassic'-style character?

    N.B. This thread is only about 30% serious. By Klassic-style, I mean a character whose moves (their normals, specifically) are the same normals most every character had back in the early-to-mid 90s - the infamous roundhouse, rapid punches (though toned down a little for balancing purposes, of...
  12. TarkatanDentist

    Instant-air projectiles

    Admittedly this isn't Injustice-exclusive, as such, but it's mostly in NRS games that this crops up. Now, just to clarify early on, I don't have a problem with instant-air projectiles in and of themselves. However, it has to be said that NRS's method of balancing them is less than stellar at...
  13. TarkatanDentist

    A small gripe about Injustice

    Admittedly, there's a very real chance that it's probably only 0.1% of players that actually care about this, but at any rate, I'm one of them. Injustice uses a light/medium/hard attack scheme, right? And that's fair enough. What really bothers me is how inconsistently this scheme is applied...
  14. TarkatanDentist

    Who'd want to play Soul Edge 2?

    The original Soul Edge, released way back in 1997, had a lot of interesting fighting mechanics that got dropped in Soul Calibur, then never picked up again. Of particular interest the weapon gauge which, if depleted, meant you had to manage without a weapon for the rest of the match, plus the...
  15. TarkatanDentist

    Who else thought the MB b3/f3 buff was a bit much?

    Given that MB b3 already provides a universal answer to so many tools that would otherwise be rather overbearing (MMH's teleport immediately springs to mind), I don't really understand why they decided to up the damage to 16.5% AND make it so that you only take 50% of the normal damage while the...
  16. TarkatanDentist

    Return of charge attacks?

    OK, so the chances of this happening are slim to none, but nevertheless, how would you feel about charge attacks coming back in MKX? I quite liked the charge attacks in MK2 and MK3, since unlike Street Fighter they used attack buttons to charge rather than movement buttons, and thus were much...
  17. TarkatanDentist

    Six attack buttons AND a block button?

    So the whole 'back to block vs button to block' debate has been going on for a long time, and recently I was thinking about the various fighting game series that have button block. And I realised that, with the exception of MK (which has four), practically all of them have only two or three...
  18. TarkatanDentist

    Multi-tier stages in MKX?

    So MKX seems to be taking a couple of aspects of older MK games and revamping them - running, interactibles etc. However, there's one other thing that, IMO, would be really cool if it was revitalised - multi-tier stages. Remember how in MK3 you could uppercut your opponent on certain stages...
  19. TarkatanDentist

    What do you think of Injustice's round system?

    Injustice is a fighting game unlike most of its competition. Its round system in particular is very unique. Unlike most fighting games where opponents play 'best of 3/5/etc.', with the lifebar (and usually player positions on the stage as well) resetting after every round, Injustice takes a...
  20. TarkatanDentist

    Worst match-up in the game?

    Exactly as the topic title says. Which match-up(s), IYO, is the hardest to win, possibly even unwinnable?