For everyone that keeps asking for projectile reflection, is the expectation that parry would change to reflect or are people asking for a parry + reflect move?
The latter. Her parry should return projectiles--it is a famous and basic WW move. If they want to return her shield parry for melees I am okay with that as it fits their purported desire to give her access to all her weapons but they could achieve the same thing with her bracelets.
My perspective is that of a DC Comics fan entering into this NRS video game based on the DC license. So my expectations are driven by my familiarity with the lore. WW's powers are superspeed (A2), superstrength, (A1), invulnerability (A1), and flight (A2) and she has these powers all the time; they are inborn. She also has a host of weapons and skills most notably her lasso, bracelets and tiara. She sometimes visits her arsenal and wields some of the stuff in there (shields, axes, swords, spears, etc) from various pantheons and affiliations.
If I pick up a game with a character called Wonder Woman in it, I expect to see her fly, I expect that her damage output would be among the two highest in the game since in the verse she and Superman are rated A1 in that area and are the strongest and most powerful. I expect her moves to demonstrate her superspeed (her, Supes, and Flash are the fastest heroes in the verse), and I expect that whoever designs the game would visit the comics to get an idea of their typical attacks similar to the way that Snowblind did when they created JUSTICE LEAGUE HEROES. Every hero in that game played differently and played in a manner reminiscent of their comics and cartoon iterations. This has not happened with Wonder Woman with any of the NRS titles (though it very much has happened with Batman and Superman).
It is a big mystery to me that Wonder Woman has no ground stomp into pop-up combo type move though she routinely heel taps the ground to send mobs into the air after which she tiaras or lassos them together with sufficient force to KO them. Also bizarre is that she no lasso containment move (but Batman does even though that is not what he does with his grappel--his crowd control device is the Batswarm and it has appeared in the movies and the JL cartoons). She also has no low hitting lasso move though she routinely lasso's opponents feet and sling them around. Her thow does not use her lasso or her flight or leverage any of her BDSM tones.
Of the cast WW is the only character who has literally thrown something into the sun from earth. Yet she is the one who no full screen projectile (and no trick projectile though she was always ricocheting it Pre-Crisis and in the Gail Simone run she use that element a ton--so how do they miss it?).
NRS has armoured moves and yet WW does not have an armoured charge move where she charges forward with bracelets crossed ignoring incoming attacks despite doing this all the time in her books. When her bracelets are crossed she takes no damage and there literally is NOTHING they don't deflect.
But none of this basic beginner WW stuff is in her design by NRS.
It makes no sense and is endlessly frustrating.
Credit where it is due: NRS has improved with her from the first NRS game MK vs DC Universe. In that one they put the most minimum effort into the character.
But she deserves far better treatment than what she has been given and the only reason I have a PS4 is to play her. Imagine the extent of my disappointment? And mine is mild. My sister is BEYOND p!ssed off. She may not ever play again.