I have about 3K matches with her so far, so that's why some of my numbers differ.
Aquaman - I sincerely feel its a hard 5-5 for HIM, or a 4-6 for him. He literally can't do anything anywhere. If he's in shield toss range, he isn't getting out anything because she will punish each and every time. If he's fullscreen, she's walking him down; anything blocked or crouched is a free whiffed bash to close to gap in an instant and you're in sweet spot range again. In the corner, you can safely stay out of his range and chip him with JI3's or air down shields. One, because if he tries to armor, you can shield on reaction from the JI3 and break it, and two, his best punish at that distance is FTD, and its too slow to punish her, so he'll risk eating a shield reversal or combo depending on the distance. And of course, the infamous MBbash which he has to hold. If he plays smart, he's gonna get chipped out; if he plays risky or unsafe, he's eating damage. You literally have to do nothing but let him hang himself or respect you.
Atrocitus - I put it as even because its a similar tale. Shield toss range, he can't blood puddle. In the corner, even on knockdown, he isn't getting up because crouching will punish him, or using lasso grab will snag him out of his wakeup. In the neutral, he's risking his mixes to either open up or receive a 40% punish minimum. It evens out when trait is out but that's the case with every character. This a MU where if you play it smart, you will have meter to pushblock to run eDexxstar out. Or you can run away to fullscreen and use shield tosses in the air to hover over the orbs and puddle zoning. Cornered, everyone suffers no matter who it is so it's kinda whatever. She can abuse her JI3 against him too and upclose, can interrupt his d1 cancels on block for a full punish.
Batman - He currently just has too many tools and plus frames tbh. Her d2 is too slow to stop his jumping around if he plays it safe and smart so you have to hold it half of the time. There's no actual risk for him to do anything anywhere so that's why I put it as a 4-6 and not a 5-5. In the corner, she can bully him, sure, but he will nearly always have meter and trait available to find the means to get out or push you back so he gets an opening.
Deadshot - I don't think it's that bad tbh. His zoning isn't the issue, its his air to airs, his B1, and his 50/50's. Playing it patiently and smart will get you far with him, but it isn't exactly countering anything, I just wouldn't list it as 3-7. She has a good chance to beat him but his tools are just absurd for anyone. I think she fairs better than most because of her JI3, and air down shield and her jumps in general. You can jump in between shots and be safe about it, covering more distance.