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Wonder Woman General Discussion Thread

Akromaniac27

Ready to lose your head?
FT10 versus Scar's Superman. Honestly, aside from my own input and play errors, Supe's design itself is hella auto pilot. I would get hit by his JI1/2 even he wasn't reaching me yet as well and even if he was below me -__- Along with his "need" for 3 invincible wakeups, cuz you know, he'd suck without them

 

STB Sgt Reed

Online Warrior
I have about 3K matches with her so far, so that's why some of my numbers differ.

Aquaman - I sincerely feel its a hard 5-5 for HIM, or a 4-6 for him. He literally can't do anything anywhere. If he's in shield toss range, he isn't getting out anything because she will punish each and every time. If he's fullscreen, she's walking him down; anything blocked or crouched is a free whiffed bash to close to gap in an instant and you're in sweet spot range again. In the corner, you can safely stay out of his range and chip him with JI3's or air down shields. One, because if he tries to armor, you can shield on reaction from the JI3 and break it, and two, his best punish at that distance is FTD, and its too slow to punish her, so he'll risk eating a shield reversal or combo depending on the distance. And of course, the infamous MBbash which he has to hold. If he plays smart, he's gonna get chipped out; if he plays risky or unsafe, he's eating damage. You literally have to do nothing but let him hang himself or respect you.

Atrocitus - I put it as even because its a similar tale. Shield toss range, he can't blood puddle. In the corner, even on knockdown, he isn't getting up because crouching will punish him, or using lasso grab will snag him out of his wakeup. In the neutral, he's risking his mixes to either open up or receive a 40% punish minimum. It evens out when trait is out but that's the case with every character. This a MU where if you play it smart, you will have meter to pushblock to run eDexxstar out. Or you can run away to fullscreen and use shield tosses in the air to hover over the orbs and puddle zoning. Cornered, everyone suffers no matter who it is so it's kinda whatever. She can abuse her JI3 against him too and upclose, can interrupt his d1 cancels on block for a full punish.

Batman - He currently just has too many tools and plus frames tbh. Her d2 is too slow to stop his jumping around if he plays it safe and smart so you have to hold it half of the time. There's no actual risk for him to do anything anywhere so that's why I put it as a 4-6 and not a 5-5. In the corner, she can bully him, sure, but he will nearly always have meter and trait available to find the means to get out or push you back so he gets an opening.

Deadshot - I don't think it's that bad tbh. His zoning isn't the issue, its his air to airs, his B1, and his 50/50's. Playing it patiently and smart will get you far with him, but it isn't exactly countering anything, I just wouldn't list it as 3-7. She has a good chance to beat him but his tools are just absurd for anyone. I think she fairs better than most because of her JI3, and air down shield and her jumps in general. You can jump in between shots and be safe about it, covering more distance.
These are the main ones I'd like to respond to.

Aquaman - I just played an aquaman in my clan last night... a good 30 matches or more. And while, yes, WW does get a shield toss punish on his FTDs at about half screen and closer range, he can also punish shield tosses a lot harder than you punish his FTD if you are even just slightly off on the toss. Depending on the height you do the shield toss at, he was also able to FTD those on the way down as well. As for the Ji3's, I don't know how you're getting those to be useful as literally every jump attempt that I didn't cancel into down shield toss ended in me getting D2'd into full combo. Maybe there's a certain height or something, but idk.

Add in the fact that, even with the use of b2, he out ranges her with his B12, F2, and B2. She can't counterpoke because of Trident Rush. I just don't get how it's in her favor.

Atrocitus - Gonna keep this short as I mainly agree on this one. The reason I put it at a slight disadvantage is because his trait is just so much better than hers and makes you either hold his pressure or waste meter to get the trait to go away.

Batman - In my experience vs my clan's batmans, I've come to the conclusion on it being 5-5ish as I believe she can play her keep away game quite well vs him. She can also parry any batarang if he starts trying to zone her. If he does get in it becomes a bit tougher, but there's always push block to send him and his trait away from you again.

Deadshot - Explosive Rounds (knocks you full screen), massive amounts of chip, and his b12/f2/throw mixup are just so good. There's also the excessive meter that he builds which allows armored b3's, mb rolls, etc to get away from you or out of the corner and start it all over again.

Down Air Shields and Ji3 are amazing in this, but that only gets her so far.
 

Akromaniac27

Ready to lose your head?
These are the main ones I'd like to respond to.

Aquaman - I just played an aquaman in my clan last night... a good 30 matches or more. And while, yes, WW does get a shield toss punish on his FTDs at about half screen and closer range, he can also punish shield tosses a lot harder than you punish his FTD if you are even just slightly off on the toss. Depending on the height you do the shield toss at, he was also able to FTD those on the way down as well. As for the Ji3's, I don't know how you're getting those to be useful as literally every jump attempt that I didn't cancel into down shield toss ended in me getting D2'd into full combo. Maybe there's a certain height or something, but idk.

Add in the fact that, even with the use of b2, he out ranges her with his B12, F2, and B2. She can't counterpoke because of Trident Rush. I just don't get how it's in her favor.

Atrocitus - Gonna keep this short as I mainly agree on this one. The reason I put it at a slight disadvantage is because his trait is just so much better than hers and makes you either hold his pressure or waste meter to get the trait to go away.

Batman - In my experience vs my clan's batmans, I've come to the conclusion on it being 5-5ish as I believe she can play her keep away game quite well vs him. She can also parry any batarang if he starts trying to zone her. If he does get in it becomes a bit tougher, but there's always push block to send him and his trait away from you again.

Deadshot - Explosive Rounds (knocks you full screen), massive amounts of chip, and his b12/f2/throw mixup are just so good. There's also the excessive meter that he builds which allows armored b3's, mb rolls, etc to get away from you or out of the corner and start it all over again.

Down Air Shields and Ji3 are amazing in this, but that only gets her so far.
This is the range, in all aspects, I'm talking about. And it conditions him to respect her jump ins, so he's going to eat JI3's eventually. Mind you, this character isn't moving but a Aquaman player will be walking themselves into the corner where you can camp outside

 

Stanlos

Noob
Any place where I can catch some good WW match footage?
As the other posters stated the amazing Akro has posted a lot of vids here and on his YouTube. But I think there is another medium available too. I was watching his matches versus Scar's SUPERMAN and it seemed like he was fielding questions in real-time from people. So there may be another to get feedback but unfortunately I am not Savvy enough to know what it is.
 

Akromaniac27

Ready to lose your head?
As the other posters stated the amazing Akro has posted a lot of vids here and on his YouTube. But I think there is another medium available too. I was watching his matches versus Scar's SUPERMAN and it seemed like he was fielding questions in real-time from people. So there may be another to get feedback but unfortunately I am not Savvy enough to know what it is.
It's highlighted from whenever I stream, so its just m replying to the chat and/or anyone I may be on the mic with at the time. IF you guys wanna follow, my twitch is the same name as here, Akromaniac27
 

Akromaniac27

Ready to lose your head?
Some more GL MU experience. I don't think the player was THAT familiar with the MU but I was giving him info throughout:


And some Harley and Ivy MU experience too with someone who is very competent with them both. Watching it over and playing it, more or less assured for me at least, that Ivy is a 6-4 for WW and Harley is even:

 

STB Sgt Reed

Online Warrior
I didn't faced any Deadshots online when playing as WW (I just faced one or two with Black Canary), I know almost nothing about him. Is he that strong against WW ?

Also, does the buffed shield negates low projectiles ?
Maybe the deadshot I play against is just really good, but I think he is very strong vs her. Basically, you have to work ridiculously hard just to get in on him and because he is building so much meter from his shots, he can easily boot you right back out with mb b3's or even roll away with mb rolls. That's IF he doesn't catch you with his really good 50/50 or throw mixup.

Not to mention his explosive rounds also knock you back to full screen if any of them hit you. Once they catch on to you using air shield and downward air shield to avoid their shots... they have air gun shots to beat that too.

We'll see what happens as I play that matchup more.
 
Is horizontal shield throw punishable on hit? I suspect others are depending on when they hit, but the grounded bf2 shouldn't be but is.
 

Stanlos

Noob
Is horizontal shield throw punishable on hit? I suspect others are depending on when they hit, but the grounded bf2 shouldn't be but is.
I nearly lost to an Aquaman yesterday figuring out that it is. Every time I did it he calamari'd me
 

Gooberking

FGC Cannon Fodder
If you are just tossing shields out it's generally going to be better to use air shield which is much safer. Unless you need the extra reach or are willing to pay for the MB. Regardless of the hit situation it's going to get blocked a lot and that is very punishable at great distance by some characters. Like superman can strait up punch you on block from almost its full reach.

With Aquaman it looks like you are kind of screwed on block no matter what shield you use.
 
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Gooberking

FGC Cannon Fodder
When he was superfar that seemed to be the case but the closer I got the more consistently he octopi'd me
I can't get a punish from him on HIT in practice, so unless it's online weirdness it should be safe from that move on hit.

It is stupid easy to punish a shield toss on block with Tentacle Strike. So easy that it's probably suicidal to be tossing shields at Aquaman.
 

Saboteur-6

Filthy Casual
I know that there's some awesome matchup convo going but, I just got back from the Wonder Woman movie and it was really dope. Really does the character justice and breathes some life into the DCEU.

I won't talk spoilers but the movie reminded me of how shamefully anemic her INJ2 parry is. That thing should have reflect properties on projectiles at some capacity.
 

Ryu Hayabusa

Filthy Casual
I know that there's some awesome matchup convo going but, I just got back from the Wonder Woman movie and it was really dope. Really does the character justice and breathes some life into the DCEU.

I won't talk spoilers but the movie reminded me of how shamefully anemic her INJ2 parry is. That thing should have reflect properties on projectiles at some capacity.
The amount of lore they have put into abilities of obscure characters is insane but unfortunately they dropped the ball when it came to Wonder Woman.

It's like they all Gathered in a single room and shared ideas on how to make Wonder Woman worse character possible.
 
I hit superman max range with a shield and he punished with super and it hit, swear I was blocking.

Given that deflecting bullets with her bracers is one of the most iconic things she does it's a shame it's so ineffectual in this game
 

Stanlos

Noob
@Stanlos and @Igniz13 Are you guys playing with gear on?
I think so. What I mean by that is it is outside of Ranked which I thought was the only mode where gear is "off".

Also while we are talking matchups and shield tosses: if you are facing a Flash and he has four bars there IS no safe range to throw the shield at him. A shield toss equals full screen Super.
 

villainous monk

Terrible times breed terrible things, my lord.
I've read through all the WW threads and I have to admit she's really fun to use. I use her strictly for neutral game and corner. She lacks full screen potential but it really doesn't matter since everyone mainly tends to make the first move.

I may be in the minority when it comes to her trait. It pretty nice. It has a very fast recovery and seems to trick opponents into the mi d set of "hey ima going to attack or I'm going to hold my side of the screen". Which is ok for her because her damage once she gets in is super nice. But I can't stay on opponents with good Oki or traits because she just can't answer back too much in kind when her trait is randomized.

Still she's really fun and is surprisingly my #2 behind Atrocitus.

Oh yeah. Very very very match up specific.