You're reading it wrong. That's start-up at 21 frames.It was -21 according to this expert https://testyourmight.com/threads/scorpion-frame-data.12489/
I found takedown hard to punish, but that was because of its weird blockstun, recovery and MK9 stupid mechanics
Ya he should, you big silly. And no one’s downplaying him, we all agree he’s good. But every time someone loses to a Sub-Zero, it’s never that players fault. It’s always Sub-Zero is just too strong. “I don’t need to change, the game needs to change for me!”LoL the downplay and the smokescreens thrown in here are hilarious.
It doesn't matter how unsafe his 50-50 is, he should NOT get a full combo in both cases on a right guess period.
He should not be able to reset into another guess on both options period.
Disagreed. Take away this and Sub-Zero isn't able to knock out a rabbit. He kind of needs it to have any chance to win.LoL the downplay and the smokescreens thrown in here are hilarious.
It doesn't matter how unsafe his 50-50 is, he should NOT get a full combo in both cases on a right guess period.
He should not be able to reset into another guess on both options period.
Preeetty sure the MK series is all about PREDICTION and FAMILIARISING yourself with each character's kombo strings, so that you can KOUNTER accordingly, as do the majority of fighting games isn't it?LoL the downplay and the smokescreens thrown in here are hilarious.
It doesn't matter how unsafe his 50-50 is, he should NOT get a full combo in both cases on a right guess period.
He should not be able to reset into another guess on both options period.
Sorry my bad. Now let's go back to Sub xDYou're reading it wrong. That's start-up at 21 frames.
Block and hit advantage are further down. Takedown was - 4 on block and +1 on hit.
I feel the hate for characters having low and overhead strings is stemmed by the fact throws are 50/50 too and alot of characters either lack overheads or lows and have to rely on their low or overhead string with throws to condition their opponent. Characters with both low and overhead combo strings have literally 3 options low/overhead/or throwSo I have collectively skimmed this thread for about 15 minutes and I can tell you, in an ONLINE setting the over head is almost always a guess, how ever I assure you from experience offline it’s a different story. If sonicfox is blocking the OH on reaction then it showing you the mix isn’t as powerful as people are whining about. Now none of us sonicfox, however it is possible to block the the mix up on reaction. I know this to be true based on experience. My case and point in injustice, I NEVER got hit by ANY of killer frosts mix ups, I blocked her 16 frame overhead every time on reaction there was no guessing. When GL had his vortex I played Noobie the doomsday and Cyrax player and he NEVER ate that mix either. When I played Subzero in mkx I also had a set against Noobie and within an hour he was block MKX subzero’s 16 FRAME OVERHEAD on reaction even from range. If you can’t block this online don’t feel bad its online. If that primarily is where you play then that sucks cause it’s not just MK online where overheads are unblockable, ask anyone who has played BB, Unist, or DBZ fighters, Overheads online are UNBLOCKABLE. But offline where you can react and it actually matters, at high or even some mid level play that mix will not work period. Ultimately that is where a character’s strength matters the most, cause at the end of the day EVO is not held online. And as for M.D. I feel you man, I didn’t necessarily want Sub-Zero be a mix machine either. Hell even Tom said in one of his videos that he did like how DoW felt like it was the go to variation and that if it is they should just stop doing variations all together and I agree with that. However I also get the hate. You have that deep rooted hate for the character because of MKX and clone bs. I had and still have the same hate for Kitanna. That character ruined me for MK9 just ask @STB Sgt Reed or even Tom. Kit vs Sub was fucking AWFUL, but even then I’m not going to say she doesn’t have some serious problems and does actually need help. But I’ll give it to you, I’d give up my 50/50 gladly , but in return I want more of my strings to be plus or at worse 0 to -2 and staggerable. Now the only thing you’ll have to guess is when you get thrown.
But in the same vein that is the way it is in any and almost all fighting games. So one or even multiple characters have this. Like I said If any complaining about this were to switch to a game like BB, unist, GG, or even Tekken this a staple in most fighting games. The only time I have ever seen where the majority of the cast doesn’t have some level of high low mix up was in SF. And even then Ken in SFV has said high low mix, and Dudley has it in SF4. For the most part this is what adds diversity to the game. Personally I agree with you and I’d rather them make throws mapped to just the throw button like in Injustice and SF, that way throws would be easier to tech. But in any game that you play your going to run into character with heavy mix up. Like I said in injustice one the half that cast had fast overheads and the community just adapted. Everyone thought that Killer frost was gonna run the game cause she had a safe slide that was a low starter and a 16 frame overhead and then by month 4 through 6 of the games life no one cared about her. And her vortex was completely safe, could also be started from range, even greater range then subzero and because of the game wake up system she could potentially do it even when knocked down. And even if you blocked the slide she had parry to blow up your options to check her. None of this help that character when a single major. Chaotic and PR Rog where the two BEST KF players and all the 50/50 people were scared of didn’t let them win a single major tournament. I’m sure online they claimed soul after soul but it just wasn’t enough offline. I could be wrong but I think a good majority of the “Sub-Zero mix hate” comes from people who’s primary source of game play happens in an online setting. And sure the threat of throw is obnoxious but then again so is the threat of going for a throw and losing half your life because of a D2 KB. Even then Sonya herself has even dumber mix up because she DOES actually have a safe overhead and low option built into her string and when you get opened up it’s massive damage for a single bar. Ultimately it’s going to come down to just sitting in training mode and training yourself to react to the animation of the high, that’s how most people react to things like that. You train yourself to react to the animation not axe themselves.I feel the hate for characters having low and overhead strings is stemmed by the fact throws are 50/50 too and alot of characters either lack overheads or lows and have to rely on their low or overhead string with throws to condition their opponent. Characters with both low and overhead combo strings have literally 3 options low/overhead/or throw
No one should be quoting TrueUnderdawgGaming channel.All. Of. This.
I apologize if I left you confused, but I was agreeing with powpeepew's comments underneath the video, not necessarily the video itself. I main Sub-Zero and agree with your points; I want him to remain precisely the way he is.No one should be quoting TrueUnderdawgGaming channel.
Almost everything he said about Sub Zero in that video is incorrect. Mostly because he doesn't know how to play against the character at a high level.
F2 can be cancelled into Deep freeze in Dead Of Winter variation but Standing 2 doesn't make a true 50/50 guess. Both the B32 and F2 xx DF1+Amp are fuzzy blockable. So no matter if they go overhead or low it's not garanteed and labbing up blocking is what defeats this setup.
Let's not forget F2 DF cost a bar to get combo off overhead and is very punishable on block so is the F24 knockdown so no looping and the defender has multiple wakeup options to escape mix on wakeup that the Sub zero has to guess.
Slide is -20 on block and it's the icing on the cake in Thin ice variation. He loses damage and true mix in this variation relying on KB for his main damage source. So he has to condition you to block the overhead to get combo from low. Slide is a good tool for getting in when your opponent mashes buttons out if turn it spams highs. But if you are aware if it and your spacing you can easily bait it and punish on block. Nothing broke here, he us just strong in both variations.
People saying SubZero is broke are clearly lacking MU knowledge.
P.S. I'm a Kotal Kahn player not a Sub Zero main. He is clearly strong but fair. If they are mixing you to death it's because they are making good reads and or you are telegraphing your next moves.
I agree honestly b14 is only plus 10 so I think that is fine but standing 2 and b32 they can lose some of their frame advantage B32 is +16 that can be toned down to +11 or 12. +16 is too much. And same with standing 2 they is actually no reason for that move to be +20 but I tested his OH being reactable, and I assure you 100% offline it is reactable. It may still catch you raw if they just run up and do it, but even then that is a minor annoyance.I apologize if I left you confused, but I was agreeing with powpeepew's comments underneath the video, not necessarily the video itself. I main Sub-Zero and agree with your points; I want him to remain precisely the way he is.
Literally, the only adjustment that should be made to him is for B32, B14 and S2 to not be plus on hit any more, so that Sub players don't get the chance to loop their 50/50 stuff.
Otherwise, he is strong, but definitely not broken and is likely being massively overrated by those that only play against him and don't use him.
question is, why does he even have an overhead?Why does sub zero overhead need more start up? It can be reacted to in it's current state.
NRS had this crazy idea to make each of the characters /different/. The balls on those guys I swear.question is, why does he even have an overhead?
Y’all gotta stop spreading this lie. The brain neutral string is fuzzyable, yes, but you can walk forward in those six frames and still low starter.No one should be quoting TrueUnderdawgGaming channel.
Almost everything he said about Sub Zero in that video is incorrect. Mostly because he doesn't know how to play against the character at a high level.
F2 can be cancelled into Deep freeze in Dead Of Winter variation but Standing 2 doesn't make a true 50/50 guess. Both the B32 and F2 xx DF1+Amp are fuzzy blockable. So no matter if they go overhead or low it's not garanteed and labbing up blocking is what defeats this setup.
Let's not forget F2 DF cost a bar to get combo off overhead and is very punishable on block so is the F24 knockdown so no looping and the defender has multiple wakeup options to escape mix on wakeup that the Sub zero has to guess.
Slide is -20 on block and it's the icing on the cake in Thin ice variation. He loses damage and true mix in this variation relying on KB for his main damage source. So he has to condition you to block the overhead to get combo from low. Slide is a good tool for getting in when your opponent mashes buttons out if turn it spams highs. But if you are aware if it and your spacing you can easily bait it and punish on block. Nothing broke here, he us just strong in both variations.
People saying SubZero is broke are clearly lacking MU knowledge.
P.S. I'm a Kotal Kahn player not a Sub Zero main. He is clearly strong but fair. If they are mixing you to death it's because they are making good reads and or you are telegraphing your next moves.
Sub-zero gets a true-vortex midscreen and ya'll defend it by saying its fuzzyable (bs) or.... reactable... at 19frames... ? Wat.Y’all gotta stop spreading this lie. The brain neutral string is fuzzyable, yes, but you can walk forward in those six frames and still low starter.
I can upload or you can test yourself, go into training and record four. Straight up 50/50 off S2 as well as a micro walk into 50/50. You have enough plus advantage that you can even walk into overhead and it’s still uninterruptible.
The 50/50 is fair not because it’s fuzzyable but because it’s reactable since none of his other moves look like that and the animation shows on frame 1.
This. Sub zero in this game reminds me of scorpion in mk9 high risk character, but with less pressure strings. If you get blocked doing a f2 to baraka your eating a 40% combo at the least. His b321 string is safe and fairly easy to confirm into ice ball but I can't confirm f2Last I checked F24 is -19 and F2xxiceballMB is -15, and neither of them have pushback. His OH options are an easy full combo punish from any character.
The blender isn’t insanely damaging though. And if you block the overhead you’re free to do your characters 20-40% punish kombo and whatever other dirty shit they have for oki.Sub-zero gets a true-vortex midscreen and ya'll defend it by saying its fuzzyable (bs) or.... reactable... at 19frames... ? Wat.
3-way mixup on +23:
PLUS TWENTY THREE
- Overhead 19 frames xx reloop
- Dash in B3(13fr) <19 frames xx reloop
- Basically get a free Throw (and once respected, any confirmable string into whatever) as a safer option
Sub can put people in a blender uninterrupted, unbreakable damage, midscreen... And plenty of tools to compliment (his strong) throw-game or just extend high damage off a projectile...
NOBODY CAN DO THIS
I know it's lazy, took away his identity and now he's a lame mixup character. But c'mon guyss lol.. C'mon.
You don't need zoning to be top tier lol.Y’all gotta stop spreading this lie. The brain neutral string is fuzzyable, yes, but you can walk forward in those six frames and still low starter.
I can upload or you can test yourself, go into training and record four. Straight up 50/50 off S2 as well as a micro walk into 50/50. You have enough plus advantage that you can even walk into overhead and it’s still uninterruptible.
The 50/50 is fair not because it’s fuzzyable but because it’s reactable since none of his other moves look like that and the animation shows on frame 1.
And if the argument is that it’s not easily reactable there’s still the fact that either the ice ball or full string are full S1 combo punishable so the Sub player is even more scared to throw out their unconfirmable overhead. So it’s realllly like a 70/30 when you play someone that doesn’t suck.
AND THEN if you think ‘okay I’ll just stagger the string’, you lose your turn even if it hits.
Sub is gonna fall down a spot on the early tier list once people understand his weaknesses. He’s not as absurd as Erron Sonya Geras due to his asstacular zone game.
If we had slide and that KB instead of shoulder charge and the second hit of the Overhead string also hit overhead then he’d be with those A Tier characters imo.
I have no horse in this race but this is BS lol. No one is actually reacting to 16 frames, reminds me of that GGA guy's open bet for people to block nightwing's 50/50 and no one stepped up, for good reason.My case and point in injustice, I NEVER got hit by ANY of killer frosts mix ups, I blocked her 16 frame overhead every time on reaction there was no guessing.