MRIGOTBASS
SKYPE: igotbass
The intent is open to interpretation, the moves are executed exactly the same with the same properties and until you can get on any version of UMK3 and beat me I could give a shit less what you think is the answer. LOLNo they are not.
Kara jabs are either block, hk, lk, run used to cancel the recovery animation of the jab to recover sooner. Typically used in the strategy "run jabs". You can use them to attempt an aaHP with the option select of blocking if you are unsuccessful.
Glitch jabs are holding block while you jab repeatedly. No effort is made to cancel recovery because that is not what you are doing with them. It is to put up a wall of offense while simultaneously blocking low and throws.
They are absolutely not the same.
I could sit here and make the argument that it was never intended in the game to cancel jabs PERIOD let alone more than 1 at a time, but because it suits your playstyle it had to be intended right ?
You are in essance tuning the game to how YOU feel its supposed to be played.
By no means am I putting down anyone's skills @Konqrr you are a great player, but even with the source code and months of heads up you lost to Bass, how can we sit here and take what you say to heart man ??
Like I said if anyone wants to play UMK3 TE and thier buddies or friends enjoy it, as long as your having fun thats all that matters. This is a game in the end of the day, and if you enjoy playing a modified version that you made, God Bless as long as you have fun doing it !!