I think the hacker knows about this. I hate this glitch though!!1 more is "running in place" bug when u try to avoid being crossovered on the last frame possible
Specially, when Kabal trying to spin opponent who jumps behind kabal's back - in the hack version this bug is hugeI think the hacker knows about this. I hate this glitch though!!
That is not what @mkholic was talking about.Specially, when Kabal trying to spin opponent who jumps behind kabal's back - in the hack version this bug is huge
No matter how many ways I try, I cannot reproduce this. I am getting the same height every time whether they are neutral, doing a move, or hit with a Spear (dizzy).did anyone mention that scorpion's lp+up hit reaction acts differently according to what an opponent is doing atm of being hit by the first hp of the mini-popup?
for instance, if an opponent was in startup frames of doing elbow or knee he'll be thrown in the air this high
whereas if he was neutral (or dizzy)
this decides how many frames u get to link into a spear
The scorpion thing happened with @DWednesday and me tonight. Scorpion got in on a 3 hitter and there was just about zero lift, couldn't connect a spear if you were a pro.That is not what @mkholic was talking about.
What you mentioned with Kabal is not a bug or a glitch. Kabal's dash has 5 more frames of startup which means that the move does not have a hitbox for 5 more frames than he did in UMK3. The reason it becomes a problem in using it vs crossups is that Kabal travels pretty far before it becomes "active" and is no longer near his opponent then and it whiffs.
No matter how many ways I try, I cannot reproduce this. I am getting the same height every time whether they are neutral, doing a move, or hit with a Spear (dizzy).
Here's my screenshot of how it is every time:
https://www.dropbox.com/sh/l42mxdtfepzqtbq/AAApWGk1ygeO2VGhXdXJx6yYa/images/Scorpion_uLP.png?dl=0
may be @tank u-gin is referring to kabal doing his blur animation in place?does anyone recall it happening?That is not what @mkholicNo matter how many ways I try, I cannot reproduce this. I am getting the same height every time whether they are neutral, doing a move, or hit with a Spear (dizzy).
Here's my screenshot of how it is every time:
https://www.dropbox.com/sh/l42mxdtfepzqtbq/AAApWGk1ygeO2VGhXdXJx6yYa/images/Scorpion_uLP.png?dl=0
Let me guess, 2v2? That is fixed in the next version.The scorpion thing happened with @DWednesday and me tonight. Scorpion got in on a 3 hitter and there was just about zero lift, couldn't connect a spear if you were a pro.
I did the same thing mapping both HP to one button and no that screenshot is of the first frame of Stryker in a horizontal position which is the same frame every time so it's more accurate. If it juggled to a different height in any instance, then when I got to that frame, it would be lower.u can get results i got by mapping both players' HPs to 1 button
that screenshot taken is of the wrong frame
u mean like thisIf it juggled to a different height in any instance, then when I got to that frame, it would be lower.
Nope, was 1v1 :/Let me guess, 2v2? That is fixed in the next version.
Image not thereu mean like this
Well I can't recreate it to help the hacker fix it. If you guys know how to cause it, please tell.Nope, was 1v1 :/
That is planned to be fixed along with the combo readout not showing up if you do a move that is blocked before the readout is shown.Can anything be done so that the combo info (number of hits and damage %) shows up on screen for round/match-winning combos too? I hate it when someone wins a round/match with a smexy combo and the combo info doesn't show up. :-(
Sweet. Any possibility that end of match "styling" is going to be allowed? Basically juggle the opponent until the match is over instead of the time limit kicking in? You don't get the announcement of who wins until the opponent hits the ground, is kind of my ideaImage not there
Well I can't recreate it to help the hacker fix it. If you guys know how to cause it, please tell.
That is planned to be fixed along with the combo readout not showing up if you do a move that is blocked before the readout is shown.
is it not showing?Image not there
Ok I found out why I couldn't recreate it... I was testing on version 33 which has the 2v2 bug fixed. So apparently it is fixed because I put back in version 32 beta 8 and it happened the first time, but I couldn't get it to happen once in 33.is it not showing?
http://postimg.org/image/vuq3ii34n/
u can clearly see stryker is lower on this pic
send me pm if u think i'll be of any help to ya
Of course.Are we the general TYM'ers going to get a release for this? If there's an upcoming tournament, it would be, well...not exactly fair for those who aren't the hacker or 'consultants'
I'm thinking the first step if you want any of us to take this "TE" seriously would be to stop referring to the "Hacker" in 3rd person. We are all adults here and this is a touch on the weird side being spoken to in 3rd person.The hacker has resumed work on this.
He doesn't want that, so how about no.I'm thinking the first step if you want any of us to take this "TE" seriously would be to stop referring to the "Hacker" in 3rd person. We are all adults here and this is a touch on the weird side being spoken to in 3rd person.
Maybe a little bit more transparency, will bring the "Players" in touch with "The Hacker"
So now your speaking in 3rd person about the 3rd person hacker that doesnt want that?He doesn't want that, so how about no.
Nobody has a clue who did the Juggernaut/Zeus hacks and nobody cares.
Yeah ok... not me.So now your speaking in 3rd person about the 3rd person hacker that doesnt want that?
UMK3 not MKX everyone that plays is an adult not a naive child, and everyone is aware you the "Hacker"
You need the players to play your gayme not the other way around, try to at least come across as sincre.
Transparency Konqrr please.
Konqrr why not even make it an opensource project?
Even tho I respect you and all your participation/work in this project, I think that this is a really bad argument.Making the knowledge of the how/what/where to hack is a seriously bad idea. There would be 1000 hacks out there and it would just turn into another MUGEN.