Konqrr
MK11 Kabal = MK9 Kitana
I don't. I haven't looked for yearsThanks, do you know a good ROM website too by any chance? Emuparadise doesn't work anymore and a lot ROM website aren't trustworthy.
I don't. I haven't looked for yearsThanks, do you know a good ROM website too by any chance? Emuparadise doesn't work anymore and a lot ROM website aren't trustworthy.
Too bad, thanks anyway.I don't. I haven't looked for years
Lets do this!@RyuKazuya
do you think we should try this out at our next session?
https://edgeemu.net/Too bad, thanks anyway.
Thanks! But I acctually found a solution.
This is for the arcade ROM only.Hey guys, can't find it in the post but this patch is for what version of the game? MAME or SNES, also, can it work with MKT, or is ther a version for MKT?
Noob is coming along nicely. Ghostball is 50% done.I think I'm just gonna bring my PC to an event sometime soon... perhaps Summer Jam and hopefully @Shock can get me squared away.
It's a shame this is all so complex to do... there would definitely be more players if it were simpler.
I WANT TO PLAY THIS AGAIN.
Scorpion's damage is being looked at. It is set to cause DP if the Spear is not the first hit and intentional. Going too granular with the damage and damage protection causes issues with consistency. Adjusting any of the damage affects damage in both combo paths. Using the re-Spear option is only 2% less and allows you for corner carry by running forward before doing the popup, so this is ok.Sticking to this hack because I think is the most balanced overall.
Some thoughts about things to be improved:
Scorpion:
Some combo damage inconsistences, spear, vertical kick and 4 hit chain does more damage than spear, wait, 3 hit pop up, spear, vertical kick, 4 hit chain. This is due to damage protection at some point.
Proposal:
Revert the possibility of jumping after spear.
Make both 4 hit chains 22% damage
Make 3 hit pop up 15% damage and no dp
Make spear 4% damage and dp if hit more than 2.
Make teleport 5% damage and no dp at any point.
The reason for doing Double DP for his popup is because of the ridiculous damage after a freeze you can get by doing Freeze, JK, Ground Ice, SUJK, Popup, JK, HK which was over 60%.Classic sub zero:
Double dp after his pop up kills juggling potencial both midscreen and in the corner, ending a combo with his 5 hit chain always lead to more damage, no execution reward.
Proposal: keep the pop up damage at 13% but add normal dp.
Results:
Freeze, vertical kick, 4 hit pop up, aa hp, jk, slide: 39%
Freeze, vertical kick, 4 hit pop up, deep jk, aa hk: 41%
Both damage balance and execution reward. The damage is estimated but I think very accurate.
Thanks for your answer! Nice to hear you're figuring out solutions for those damage inconsistencies.Scorpion's damage is being looked at. It is set to cause DP if the Spear is not the first hit and intentional. Going too granular with the damage and damage protection causes issues with consistency. Adjusting any of the damage affects damage in both combo paths. Using the re-Spear option is only 2% less and allows you for corner carry by running forward before doing the popup, so this is ok.
The real problem with Scorpion's damage is the fact that you can do Spear, JK, TP, run HP, Spear, SUJK, 4-hit for 45%.
What is being looked at is to perhaps check if Scorpion jumps over the opponent then turning on DP. This will reduce the damage of the JK, TP which is the brunt of the damage and TP causes DP anyways.
The plan is also to look at reducing the stun duration for the second Spear which will force you to decide immediately whether to do SUJK into combo or to jump over them and do JP into combo for changing sides.
This is all just ideas right now and may turn out terrible and not be used.
The reason for doing Double DP for his popup is because of the ridiculous damage after a freeze you can get by doing Freeze, JK, Ground Ice, SUJK, Popup, JK, HK which was over 60%.
This is also being looked at for potentially making his Iceball count as a hit in the combo, thus preventing the JK to Ground Ice from happening and putting his combos back to what they were without the crazy damage.
Again, just ideas that have yet to be tested.
Thank you for your input!
You also can try to visit romsplanet.com there are a big variety of roms and emulators.Thanks! But I acctually found a solution.