Nai kai mena mou fainetai parakseno. De mou xei tixei pote auto. An buffareis arketa grigora ta commands enw eisai hdh ston aera kata ti diarkeia tou body slam de nomizw na mporei na ksefigei kanenas vasika.malakies lei.
i dont use 22 1+2 anymore because of the retarded interactible 2 in 1 update.
They changed it so you could do the background interactable bounce with the 1+2 shortcut in combos, which means if you are too fast with combos using 1 and 2 you will get the interactable as the game will count a 1 and 2 within a certain amount of frames as 1+2.Can you explain? I'm unfamiliar with the 2 in 1 update.
Does anyone else feel you've hit a wall with Doomsday?
I was aware with time people would start discovering Doomsday weaknesses and start taking advantage of this game's backdashing mechanic. However, Doomsday's lack of diversity in terms of tools leaves hardly any room for improvement.
Footsies? D+1, D+3, Throw and Venom are the only viable ones, everything else is slow or short ranged.
Pressure? You can backdash out of D+1 xx Anything, 1 1 2, 1 2 3 and even out of MB Venom. 3 3 on block midscreen grants nothing.
Supernova? Only useful occasionally within sweep range to catch the opponent off guard.
MB Air Venom? The second hit needs to be an overhead for cross up setups. The move is heavily punishable on both block and whiff.
MB Earth Shake? Too slow to allow for a mix up with regular Earth Shake.
Trait? It needs to have the cooldown reduced to 12 seconds and its duration increased to 6 seconds. With the wake up system buff it has become more important to have his Trait available.
My other question is: Has anyone discovered any new tech with him?
Yeah this character is kind of ass vs. anyone that knows how to backdash. If you don't know the MU doomsday blows people up harder than anyone else in the game, but if you know it doomsday is super limited in most relevant matchups. This character needs a trait buff and for b1 to be 15 frames before he can even be upper mid tier
I've hit the wall with this character a month ago and I've been trying to figure out logically how I can add wrinkles to my gameplay to make doomsday harder to fight/read... but it always comes back to just doing ex shoulder over and over until they're in the corner and hopefully you can lock them down long enough to do significant damage. He just doesn't have the tools.
Right. I see absolutely zero point in playing doomsday when scorpion is in the game. Scorpion can get in from anywhere on the screen and be at even more advantage than doomsday, more often than doomsday, for the same cost as doomsday. Doomsday uses ex shoulder to get through fireballs/whiffed footsie moves, and gets to eat damage and knock the opponent down for a bar, while scorpion gets to take no damage and launch for combo into reset... scorpion completely invalidates doomsday. His get in for free tool is better, his pressure is better, his jump 3 is better than splash...... there is no point in this character anymore lol. DD mains ought to just play scorpion instead, only thing doomsday does better is oki, but you need to guess right on oki 3 times to get the damage scorpion gets off of 1 correct read.
Does anyone else feel you've hit a wall with Doomsday?
I was aware with time people would start discovering Doomsday weaknesses and start taking advantage of this game's backdashing mechanic. However, Doomsday's lack of diversity in terms of tools leaves hardly any room for improvement.
Footsies? D+1, D+3, Throw and Venom are the only viable ones, everything else is slow or short ranged.
Pressure? You can backdash out of D+1 xx Anything, 1 1 2, 1 2 3 and even out of MB Venom. 3 3 on block midscreen grants nothing.
Supernova? Only useful occasionally within sweep range to catch the opponent off guard.
MB Air Venom? The second hit needs to be an overhead for cross up setups. The move is heavily punishable on both block and whiff.
MB Earth Shake? Too slow to allow for a mix up with regular Earth Shake.
Trait? It needs to have the cooldown reduced to 12 seconds and its duration increased to 6 seconds. With the wake up system buff it has become more important to have his Trait available.
My other question is: Has anyone discovered any new tech with him?
I never used Doomsday that way. However, in every fighting game we reach a point where our current strategy is no longer as effective as it used to be. Then, the solution is to hit the lab to explore the rest of your character's tools to come up with new strategies, setups, etc.DD went from being brain dead spamming ES's and body splashes to " oh wait i have to THINK my next move in order to surprise my opponent" and i fully support that tbh with you guys.
Never said you did. I just pointed out what people were saying about DD the first month the game was released. DD has probably the most range in his normals and specials (with some exceptions ofc) in the entire game. Yeah he is a bit slow but the range of his attacks ( his d1 and d3 for example) compensate for his lack of speed. If he was faster he would be godlike.I never used Doomsday that way. However, in every fighting game we reach a point where our current strategy is no longer as effective as it used to be. Then, the solution is to hit the lab to explore the rest of your character's tools to come up with new strategies, setups, etc.
The problem is, like it has been pointed out, the rest of Doomsday's tools are virtually useless: they are slow, short ranged, and/or unsafe. We're left to work with the same tools we were already using, leaving no room for further innovation.
You really think he is not top 10 anymore ? If so i really dont know what to say.There are characters with equal range and who are going to get more damage for that read, plus good zoning or anti zoning tools, a good vortex etc. DD has some ok tools, but I think some people including myself, are refraining from up-playing his abilities and moving onto greener pastures. If he were faster, he would rightfully be a much better rushdown character and back in the top 10-12.
doomsday not top 10.There are characters with equal range and who are going to get more damage for that read, plus good zoning or anti zoning tools, a good vortex etc. DD has some ok tools, but I think some people including myself, are refraining from up-playing his abilities and moving onto greener pastures. If he were faster, he would rightfully be a much better rushdown character and back in the top 10-12.
When you back dash you cannot block. DD player can read that and venom. After two venoms, you are cornered. If you get cornered against DD, its really hard to get off, especially if he has trait available as well. You will have to push block or jump. Push block wont get you out of the corner and if you jump you ll get blown up. DD has more frame traps AND better mix ups than Cage. DD's normals have the longest range in the game after Aquaman and CW. In the future DD will be played at the highest lvl if the player who controls him has extensive MU exp against his opponents and ofc knows DD at the highest lvl. Just because DD became harder to play with, doesnt mean he is automatically not top 10 material in the right hands. He has the tools to win against the entire cast and his bad MU's arent that bad ( most consist of minor 6 - 4's which can be easily won. )You guys are entitled to your opinion, but dd is definitely not top 10. Cage comparisons are irrelevant, because he existed in a completely different game and had way more useful frame advantage and damage into a standing reset. MK9 also didn't have backdash invincibilty, and you can backdash out of dd's damaging options. d1, d3, and mb venom only go so far in this game against characters that have way more useful options.