Could you possibly explain more? Not really that great at fighting games, and I'm not sure how exactly this is something Smoke would excel at. Do you mean smoking away on prediction to a jip then punishing with b23 because of its awesome range? Backdashes seem way too small to be feasable, but maybe i'm wrong? :sbut considering how easy spacing is with him its not hard to punish a jump with a B23 starter the moment they land.
Spacing is easy with Smoke; awesome standard dashes + smoke drifts makes for moving into position really easy. punishing a jump ini with b23, while effective, is really situational, can be blocked so it isn't really a punish, and is unsafe on block. I actually thought I was the only person that did this lol.If he had a 7 frame uppercut (Sonya speed) would he be able to link an AA uppercut into a smoke bomb? Because that'd be retarded lol.
It noticed he doesnt have any good AA moves, but considering how easy spacing is with him its not hard to punish a jump with a B23 starter the moment they land.
I think Ermac and Rain do, but I am not 100%AA uppercut into smoke bomb sounds pretty cool actually. Don't other characters have AA uppercuts that leads to combos.
Sweep will beat jump in punches 99.99999% of the time. It's cross ups that give Smoke the worst trouble.you know I sweep JIP
Often times, Smoke will negative edge in his Smoke towards or Smoke away. It's an excellent anti-air (I could actually hit Kitanas out of the air with it when they did square wave) but negative edge kills it for him.Isn't b3 one of Smoke's better AAs? I know it's 14f, but still.
'Sweep will beat jump in punches 99.99999% of the time. It's cross ups that give Smoke the worst trouble.
OFF TOPIC: most hype way to end a match with Smoke?
X-Ray > dash cancel > throw
EDIT: I know X-ray has armor. That doesn't count lol.
2's the best AA in the game by like a bajillionXIsn't b3 one of Smoke's better AAs? I know it's 14f, but still.
2's the best AA in the game by like a bajillionX
ya know i keep hearing this but i have yet to hit with itIsn't b3 one of Smoke's better AAs? I know it's 14f, but still.
not from my experience lol.
Quick, everyone re-test standing 2 as AA; I just rented gears 3 and want to beat campaign before I have to take it back.
What? Don't give me that look.
I'm about 90% sure it's not real (because there are many ways to get a set up that gets EX bomb to reset but they're all blockable except f+4). But, you need to test it with human controlled blocking. So grab a friend or a second controller and have at it.So guys, forgive me if this is old news, but I was messing around with the ex smokebomb reset, and I accidentally hit standing 3~exSB instead of f4~exSB and it WORKED. After I finished raising my eyebrow and pursing my lips at the television screen, I tried it again. I've now been able to replicate it about 10 times out of around 25 attempts. The other times, the exSB just does the normal unscaled 10% otg thing. Can anyone confirm if this is legit or just a training mode thing? Here's the specific combo I was doing:
b23~smoke cloud, dash, 32, dash, 3d12, dash 3~ex smoke bomb (reset into whatever juggle you like)
Thanks!
Edit: Expanding on the above (if it does indeed work), I've found ways to get RELIABLE exSB resets in both the corner and mid-screen using a combination of standing 3 and 214. If anyone can confirm if this is legit (or if it's already known and I'm barking up a well-marked tree), I'd appreciate it.
yes he balls up even if blocked in the airwell one thing i want to test is how safe is JIK to teleport while still in the air. Ive never been blocked when i do a teleport in the air'
does he still ball up if its blocked in the air. if not test if that is safe and how safe JIK'ing/JOK'ing is now
Is this on hit or block? Because the TP has to be a good distance above their head to whiff properly and that's pretty hard to do in a hectic match...It should be possible. That's pretty wacky though. Could be good to throw someone off balance.
Then again, block stun on jump kick might be enough that they are still unable to move as the JK > TP cancel happens. If so, there is no chance of them whiffing a retaliation. If this is the case, they will see the whiffed air TP every time and even someone with turtle reactions could beat you out.
You can actually AA with it if you can predict a Jump-in and follow up with a dash in 2, d4 smoke bomb. I've been able to do it following up a 3d12, could work as an actual AA.
not from my experience lol.
Quick, everyone re-test standing 2 as AA; I just rented gears 3 and want to beat campaign before I have to take it back.
What? Don't give me that look.