xxteefxx
Kenshi Moderator
hey! thnx for posting. i have some time to quickly post some stuff , and so i shall do.why nerf the projectile?
so what do you guys want him to do sit there and dash crouch his way in?
let me just ask who does jax really out-zone and i mean not based on if he get the first hit i mean completely out-zone?? lets see how long this list is gonna be
Im just gonna assume that you mean f+4,1,3 anywhere you have said f+4,1,2
you do realise that after a blocked d+1 you can poke back right there is no frame advantage
examine the F+4 string where is the mixup on block there is no overhead in the string its simply a low starter to highs if you opt for the low ender 2 lows, but yes you can put in the f4 into OS thats a mixup tru but its only gonna get poked out of at the very least, and yes with meter this f+4 OS is safe and kills pokers
in the corner even if you have a low hitbox the 1 always hit
so where exactly would you like him to be at an advantage
you take away his average zoning and the little advantage on his low starter combo hmm
so after you take away his his armour on his over head where does his wake up options go ??
wanna see it? simply have raiden using EX teleport and try to Special move counter it.
first off...AGAIN! this list is for FUN! it's called suggestion guys. storming my brains out trianing to understand the mentality around me so i can come at the end , with the CORRECT balance. instead of going on every section of a character, and talk about these suggestions, i instead put them all in one thread.
purpose? attraction instead of sayin words and they get neglected. other purpose? group work. last purpose, researching and gathering while having fun.
people instead think that THIS IS THE LIST! and they are taking it way seriously that they are crying about it too! without look at the whole notes as a whole.
if people are crying now! then you guys will hate me next week when i continue this list with what i got in here, and release the videos.....just FYI*!!
also, another FYI....this is a Draft ^_^ ...like people will hate me more that's for sure.
- as for the projectile. hmm so u dont think it's a little fast in that case?
alright, so u think Jax needs only projectile to zone? Not ground pounce, ground pounce Cancels, AA air, whiffed qcf+2 punch form distances,and standing 1 as AA ........ so because of projectile being fast, u think Jax can zone in and out? and in that case, how bout the other options i just mentioned?
- Im just gonna assume that you mean f+4,1,3 anywhere you have said f+4,1,2
correct, my mistake and will be fixed soon. f+4,1,3 and f+4,1,4
-you do realise that after a blocked d+1 you can poke back right there is no frame advantage
correct. ty for pointing this out. i was to lazy to write up the reason why because i will talk about this later on at the end of this week or POSSIBLE next week at most.
the reason why i put it like that here for now, is that i was thinking of doing cr+1 UNIVERSAL to all characters. and that instead of SPEED and hitbox affecting cr+1 to be used for some Air purposes, it will only be Hitbox issue. thus making the use of cr+1 to all characters easier.
also, it will be rewarding to use it to all instead just few from the cast as AA or anti cross over.
if cr+1 has been added with one extra frame recovery, this extra one frame recovery will help in making f+4,1,3 traps whiffing on some large to extra large hitbox opponents. it will give them a chance to breath and requiration for jax to dash in to input f+4 series . this making it
On large hitboxes and above, u dont have to dash after f+4,1,3 stagger, instead u can chain it anywhere on screen. med screen x2 and corner for infinite loop.
corner ofcourse is even deadlier on any hurtboxes but small ones.
thats why i mentioned this!! 1 extra frame wont hurt at all in any case but for THIS! ...still will be able to AA, anti cross over as well as even loops of ex ground pounce if they will still exist/not removed.
so i dont see why will that make people cry.
here's a reply to Foxy grandpa about f+4,1,3. u can really relate cr+1 example in here to the hurtbox so u can understand:
9 Character in the game,can fully punish f+4,1,3 ....and not f+4~ EX over head, Not f+4,1,4.not footsie, NOT f+3 before inputting f+4,1,3 in corner ..... they cannot even a standing Standing attack due to the HORRID block system where it adds frames on releasing block! by means, ur only solution of answering is a VERY fast 6 framer moves (whether special or normal or armored).
THAT IF JAX DID MIX IT UP!! by means if u tried to poke f+4,1,4, u will just poke him.....to counter the other miss up with FULL COMBOS! you have to use armored fast active frame moves. For example Kabal cant EX dash in between cause he will get stuffed by the last low hit from F+4,1,4
so ur basing an escape chance, OFF OF a mix up :S
though what about the rest of the roaster? where they cannot crouch block f+4 series due to their hitbox?
in that case, if your saying 10 others characters, what about the other 22 characters in the game?
let me explain in details here for others as well to read:the characters that can duck blocking from jax's f+4,1,3 are:
-Kung Lao
-Jhonny Cage
-Sektor
-Sonya
-Reptile
-Kabal
-Quanchi
-Skarlett
-Jax
There are 4 types of hurtboxes in the game while crouching. Small, Medium, Large and Extra Large and above.
Small: Reptile, Sonya, Cage, Kung,Kabal,sektor,Quachi,Skarlett,Jax
Medium: Kitana,Mileena, Jade,Cyrax,sindell,Kano
Large: Baraka, Shang, Subzero,Ermac,Smoke,Noob,Night wolf,Raiden, Cyber Sub,Rain,Kratos,Kenshi,Krugur,Stryker, Raiden,scorpion
Extra large and above: Sheeva
now these hurtboxes are for Blocking Crouch hurtbox and crouching in general only! no normals on action.
Against Small Char:
You can Jump in with a punch (blocked), do f+4,1,3 . the 1 and 3 from the combo will whiff on those characters. happens in corner as well.
to get opponent OFF this escaping neutral with crouch blocking, jax can do a Mix up first of f+3. if it hit opponent, opponent can no longer duck from the f+4,1,3 while blocking...this happens in corner only
Against medium char:
f+4,1,3 in close will NEVER WHIFF ANYWHERE! in corner no need for f+3 med attack to get them off as well.
though, any distance further than cr+3 on block or hit, f+4,1,3 will whiff (NOT IN CORNER! only med screen)
by means, against those characters in med screen, u half to Kara f+4 series, or simply DASH if u want it to connect after footsies of cr+3 or 1 (or even cr+4)
please note, f+4 is a 9 framer start up!
Against Large Char:
Footsies or not, f+4,1,3 is not escapable or punishable at all! period! corner or not as well. in corner, u can do infinite loops of F+4,1,3 without a single footsie input before the f+4. just simply f+4,1,3 over and over
add to that, the random advantage f+4,1,3 has depending on the distance (too close will mostly result in an advantage on f+4,1,3 frame recovery)
so by means , ur first f+4,1,3 is completely advantages! pure form of frame trap. so u will have to block the first one no matter wut.
for god sake , i saw it with my own eyes where it ATE UP AN XRAY!! not a meter drain bug with an armor move!! NO!! an X ray! lol.....and it happened to me as well!
like what more than that?
Extra large and above chars:
Same deal like above mentioned example on Large
please be aware, the f+4,1,3 hitbox , is the same to any of his 2 starting target combos series!!. they have the same Exact advantage. by means, jax REALLY doesnt need the 1,2 series unless used aganist standing blockers .
not only that, i excluded the FACT! that you can mix up after f+4.....like really, jax can mind fuck with solely with only f+4! dont under estimate that
-in the corner even if you have a low hitbox the 1 always hit
not correct. read above
-wanna see it? simply have raiden using EX teleport and try to Special move counter it.
haha, ty for mentioning this...i really really appreciate it Really! it proves that some people are awake to wuts going on! unlike a lot of others in here.
anyways, ty for replying. if u need any further explanation, please reply . thnx!