Jax isnt S tier man... 10 chararacters in this game can full combo punish him for pressing f4, where all of his other moves other than 2 1 will just whiff on crouch block. The only reason players like the CD bros and Brady think this is because they play CD JR all the time, who just so happens to be good.
All of this stuff thats recently been shown about Jax isnt anything 'new'. Its just that a player that is watched very carefully has started to do it.
We just look at it and figure out ways to beat it, in the corner it doesnt matter against them 10 characters because if you unblock at the right time you can still poke out of the string, but nobody seems to be acknowledging that.
No version of an auto corrected dive kick in this game is safe, they can only be made SAFER but not safe. On top of that its quite obvious that each characters divekick has a different purpose. CSZ is to punish long range grounded projectiles and act as a counter poke, Sonyas is a punisher and to counter close projectiles / pokes, to counter a poke you kinda need it to be autocorrected.
Raidens teleport cant be nerfed anymore considering his ENTIRE gameplan revolves around it, both the use and threat of use. Imagine being able to punish his teleport on reaction, wtf do you have to fear from him? F24? Na.
Even if he had near instant recovery on his teleport you could still punish it based on a read, which is what it should be.
Would post more but really cba.
hey there
Hmmm, it's funny, when i said "when that game came out", that jax is AMAZING! everybody gave me shit (the same style of responses on this thread). and now after showing how good jax can be, people are defending back. at some point in here man, it proves that just PEOPLE LIKE to argue haha.
the same Problem Brady face around public forums and players! and that's the same mistake i am doing! like for godsake i even told him once before about this trick, and still i fell into the same pet.
anyways, i am Enjoying answering here...because REALLY i can prove that a lot of my mentioned suggestions, are actually very logical, and CAN BE VERY LOGICAL as well as not a bad solution at all. hearing/reading those comments, actually gives me idea on the future run. so dont get me wrong, i never get angry or frustrated unless it's lag issues! lot of people know me in here, so they know that i really dont EVER get mad or angry. so i am telling u, please dont get the vibe from me that am either angry or mad....not just to u, but everyone as well
now lets talk business (cracking hands).
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Jax isnt S tier man... 10 chararacters in this game can full combo punish him for pressing f4, where all of his other moves other than 2 1 will just whiff on crouch block. The only reason players like the CD bros and Brady think this is because they play CD JR all the time, who just so happens to be good.
10 characters? where did u get that from ? they are only 9! lol ...... where did u get extra 1 char?
9 Character in the game,can fully punish f+4,1,3 ....and not f+4~ EX over head, Not f+4,1,4.not footsie, NOT f+3 before inputting f+4,1,3 in corner ..... they cannot even a standing Standing attack due to the HORRID block system where it adds frames on releasing block! by means, ur only solution of answering is a VERY fast 6 framer moves (whether special or normal or armored).
THAT IF JAX DID MIX IT UP!! by means if u tried to poke f+4,1,4, u will just poke him.....to counter the other miss up with FULL COMBOS! you have to use armored fast active frame moves. For example Kabal cant EX dash in between cause he will get stuffed by the last low hit from F+4,1,4
so ur basing an escape chance, OFF OF a mix up :S
though what about the rest of the roaster? where they cannot crouch block f+4 series due to their hitbox?
in that case, if your saying 10 others characters, what about the other 22 characters in the game?
let me explain in details here for others as well to read:the characters that can duck blocking from jax's f+4,1,3 are:
-Kung Lao
-Jhonny Cage
-Sektor
-Sonya
-Reptile
-Kabal
-Quanchi
-Skarlett
-Jax
There are 4 types of hurtboxes in the game while crouching. Small, Medium, Large and Extra Large and above.
Small: Reptile, Sonya, Cage, Kung,Kabal,sektor,Quachi,Skarlett,Jax
Medium: Kitana,Mileena, Jade,Cyrax,sindell,Kano
Large: Baraka, Shang, Subzero,Ermac,Smoke,Noob,Night wolf,Raiden, Cyber Sub,Rain,Kratos,Kenshi,Krugur,Stryker, Raiden,scorpion
Extra large and above: Sheeva
now these hurtboxes are for Blocking Crouch hurtbox and crouching in general only! no normals on action.
Against Small Char:
You can Jump in with a punch (blocked), do f+4,1,3 . the 1 and 3 from the combo will whiff on those characters. happens in corner as well.
to get opponent OFF this escaping neutral with crouch blocking, jax can do a Mix up first of f+3. if it hit opponent, opponent can no longer duck from the f+4,1,3 while blocking...this happens in corner only
Against medium char:
f+4,1,3 in close will NEVER WHIFF ANYWHERE! in corner no need for f+3 med attack to get them off as well.
though, any distance further than cr+3 on block or hit, f+4,1,3 will whiff (NOT IN CORNER! only med screen)
by means, against those characters in med screen, u half to Kara f+4 series, or simply DASH if u want it to connect after footsies of cr+3 or 1 (or even cr+4)
please note, f+4 is a 9 framer start up!
Against Large Char:
Footsies or not, f+4,1,3 is not escapable or punishable at all! period! corner or not as well. in corner, u can do infinite loops of F+4,1,3 without a single footsie input before the f+4. just simply f+4,1,3 over and over
add to that, the random advantage f+4,1,3 has depending on the distance (too close will mostly result in an advantage on f+4,1,3 frame recovery)
so by means , ur first f+4,1,3 is completely advantages! pure form of frame trap. so u will have to block the first one no matter wut.
for god sake , i saw it with my own eyes where it ATE UP AN XRAY!! not a meter drain bug with an armor move!! NO!! an X ray! lol.....and it happened to me as well!
like what more than that?
Extra large and above chars:
Same deal like above mentioned example on Large
please be aware, the f+4,1,3 hitbox , is the same to any of his 2 starting target combos series!!. they have the same Exact advantage. by means, jax REALLY doesnt need the 1,2 series unless used aganist standing blockers .
not only that, i excluded the FACT! that you can mix up after f+4.....like really, jax can mind fuck with solely with only f+4! dont under estimate that
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All of this stuff thats recently been shown about Jax isnt anything 'new'. Its just that a player that is watched very carefully has started to do it.
i completely agree with that. i wonder if u also dis agreed with me back then when i said Jax is REALLY GOOD! lol.
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We just look at it and figure out ways to beat it, in the corner it doesnt matter against them 10 characters because if you unblock at the right time you can still poke out of the string, but nobody seems to be acknowledging that.
Am sorry , i dont mean to be rude. but this is funny and nonsense. Unblock??
really unblock? i would like to see that!!
do u know how many frames it's to un block? also, what about the other chars in the roaster? the other 23 chars?
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No version of an auto corrected dive kick in this game is safe, they can only be made SAFER but not safe. On top of that its quite obvious that each characters divekick has a different purpose. CSZ is to punish long range grounded projectiles and act as a counter poke, Sonyas is a punisher and to counter close projectiles / pokes, to counter a poke you kinda need it to be autocorrected.
hmm lets bring morty and Riu48 in here and ask about the Auto correct dive kick with sonya against me. because to be honest, just because of THIS! sonya has WAAAAAAAAAAAAY better chance against kenshi, as well as her military stance combo in corner
let me bring [MENTION=278]Riu48[/MENTION] and @morty sienfeld in here and let them say what they think
do u know whats the problem with Dive kicks? 2 things
1- It starts as early as 3 or 4 frames from a 11 framer neutral jump. which DOesnt require notations to execute but d+4 (or d+3 with cyber).
by means, u can do it as early as active frames of 3 from the jump! completely instant! NOT A SINGLE POKE IN THE GAME, NOR MOVE, NOR ARMOR, NOR X RAY can counter that!
PS: can be used as a wake up as well!! go nuts!
2- Auto correct divekick Changes sides! ...... and it's completely safe on opponents if done with the right/correct hieght EVEN WHEN THEY ARE STANDING! due to the ability it will change sides (Auto correct back to the opponents position), by means a reverse dive kick, it will completely add frames to THE OTHER PLAYERS!!
THIS IS WHERE INPUT BUG OCCURS THE MOST ^_^ ....another go nuts!
ohh yea, side change like that adds more frames to ur opponent, THAT IF UR NOT AWARE OF SUCH ISSUE! and yes, MK9 is FULL OF CRAP!! FULL of it man :S
wanna see it? simply have raiden using EX teleport and try to Special move counter it.
also, a VERY VERY! important note.
MK9 IS BASED ON CRT TV'S PROGRAMING! ANY OTHER TV'S ADDS FRAME LAG!! ...this is just an FYI. so if anyone wanna see a complete different game, play MK9 on a CRT TV
i cannot stress this fact more than enough!
to get back to the subject, all dive kick are safe when used correctly, UNLESS U ANTICIPATED THE AUTO CORRECT DIVE KICK....ya right! magician much?
also, the only un safe dive kick in most of the situation is
KUNG LAO's! because it require opponent to be ducking.
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Raidens teleport cant be nerfed anymore considering his ENTIRE gameplan revolves around it, both the use and threat of use. Imagine being able to punish his teleport on reaction, wtf do you have to fear from him? F24? Na.
even when elbow dash is also nerfed to compensate ? hmm...i have a video that is coming up soon , dedicated to MK9 system. i think it might change ur mind about raidens teleport. or maybe not
though to be honest, i would agree raidens teleport doesnt need to be played with to be honest. though in that case, elbow dash will stay the same!
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Even if he had near instant recovery on his teleport you could still punish it based on a read, which is what it should be.
Would post more but really cba.
alright, lets say i would agree on the raiden teleport for now . just because of this line u kind of convinced me. in return , i will remove the nerf for elbow dash.
please also note, i will tag u when i release the video me and check are making.....it might change ur opinion
also, whats CBA? lol
ty for posting foxy, nice chating with u. please reply more when u can! i enjoyed replying to u to be honest