[MENTION=9392]TEST YOUR MIGHT[/MENTION]
"this is pure ignorance"
well thank you so much ^_^
hey and ty for posting.
funny, through out all the post, all the mentioned reasoning to back up that EX dive kick requires no nerf, were simply ...nah, i am more respectful than this, i shall not offend others
first of before i continue, like you and many others...if ur not gonna read ATLEAST the first post of this thread carefully, then simply dont post here...and form now on i will ignore stuff like these. if your not gonna respect the words written and atleast ty to understand....then dont bother posting. and if u didnt understand, ask maybe i can re elaborate more?
instead, try to read, understand WHATS GOING on and why i am mentioning these stuff...and then argue...that if u actually wanna be a part of this research/ argument. beside that, it proves that u just here to babble some nonsense words just because u want to say so. and trust me , it can prove a lot to some eyes...but who cares
secondly, hmmmm...did u like watch the video and said or thought that this is THE WAY to do stuff? like who in hell will do 3x 2,1~ ex dive kick :S
are u aware that this vid just shows potential and it's a teaser for actual content?
"When Cyber Sub Zero closes in for pressure, and your opponent is knowledgable of your strings, you are very limited. If your opponent sees you do 21 they will immediately try to jump over you majority of the time, unless the character is like Kung Lao or Kabal, which can spin/armor through, and armor will go through even if you complete 21 1+2."
are you aware that this is also to ANY CHARACTER in the game? or is it just Csub for you?
and really, jumping over string in middle is safe now right? players are idiot enough to do em everytime and not punish that? like the easiest NJP for example?
"then why the hell would anyone waste meter when they just conditioned their opponent in the first place?"
because it's a Tool, gimick? can be used for mix up pressure? widen the variety and sustain the pressure safely whether on hit or block?
in that case, why would jade use EX low projectile in some strings?
why would Reptile EX dash for pressure in a mix up?
why would Sindel use EX IA Projectile on a finish string?
Why would kenshi Use EX SC in blocked strings?
why would Raiden use EX teleport after strings mix ups?
Why would sektor EX homing missle as footsies?
....are you serious?
it's called frame trap and put opponent for more Mix up and pressure potential....making the opponent have less option to reverse or escape.....so really, are u denying this fact?
or you wanna say it's jumpable because this is how u roll with every char? or what everyone should do i think?
funny, do it once or twice on a good player (tyin to jump) and u will regret this everytime....HEY! it's a probability! you took it as 100% ur side that opponent can escape it and that it's useless(escaping string like 2,1)...i can also say i can punish opponent 100% of the time with THIS EX dive kick or if opponent tried to jump like an idiot.
dont forget...everytime too!
....it's can mix ups and read :S ...seriously, ur stating such a weak un wanted fact by all means :S
and dont talk about technicality because it can go both ways as well. so choose ur sentences and points wisely
"After 21, it is much more meter mindful to either do a crossover, poke, or continue blockstring pressure. Think about it. What does an instant air EX divekick get you? (If the opponent does not jump over, which he will only do this if he expects the 1+2 anyway...and if you try to EX after the 1+2, you will get hit by a D1)."
again...are u good in math ?
what D+1 will counter that please? imaginary one? or just argument paper to prove a point one?
test your work before u answer. if u cant do it, then it's not my problem
"No one in their right mind would waste a bar like that."
sorry to be dis respectful, but have you ever watched a tutorial or a combo vid before in your life?
this is something not to show that "YOU HAVE TO DO IT THAT WAY"...i dont know HOW!! or never imagine that anyone will understand it that way.
simply put, i am sapming it in this part of the video to show that i am able to do it constantly and it's not hard at all once mastered
". Also, the instant air EX has to be done 3 frames or quicker, (1/20th of a second) or else it'll hit them on chip. It's not a mixup, as they can easily block high after they see the first two hits connect and the blue ex ring."
what?.......
are u aware this on block is 0 or advantage to Csub? (not sure and have to check the exact frame..but rest assure, Csub cannot be punished after opponent forced to block) ...are you aware that on BLOCK OR HIT, opponent cannot do shit and will be forced to block/guess another incoming setups?
PS: to prove that you dont know what ur saying...u cannot preform before 3 frames because there are no activation in the process of the jump :S....just FYI
so when you reply or talk, know what your saying, know ur actual facts, and then represent your argument.
also this chip that ur sad about, is advantage for Csub on block whether + frames or Zero. ..... just FYI
"1. Remove back to back parries for the online community. It sucks when you read it, and still get punished for trying to punish it."
hmmm in that case remove kratos, and lui's parries back to back as well? seriously, Non physical moves and low hit breaks this?
so....hmmmm.....it's not a good gimmick in every situation in that case were it can be severely punished if used in correctly?
"2. Make the bombs freeze on hit, regardless (except for certain situations), or at least stun for block pressure like Glue mentioned in his posts.. The bomb rules he has are so gridlocked that infinites -are- prevented. And if the opponent is frozen, you cannot throw out a bomb as always. Even with the U4 option, when the opponent falls down, it is up to them to tech roll, wakeup, etc."
I dont think NRS can do that...it's either like that or not. if the bomb will freeze in one situation it will freeze in every other (reset or not) unless if there are no gravity CUT/ Multiple use in same scale.
so people now talk that programming can do anything right? people think it's that Easy i guess?
hmmm...sorry but it's not :S i dont think this is doable based on my knowledge as well as my video gaming design/programing career... or else they would've done that to cyrax from ages...and if they did that, cyrax would've been garbage tier now.
and ofcourse, other way around with fixing that to Csub.
"3. For those who feel his bombs are fine, make his teleport like Cyrax's. Safe on takeoff, punishable when he comes around. As it stands, Cyber (even the bangport), can be punished before he takesoff, while he takesoff and is offscreen, and when he comes around. That's ridiculous."
that i am not aware off and i shall take a look at it deeply! the only sane and sensable thing u mentioned so far....thank you and i shall look into that
NOTE: the idea of this tech is:
1- Can be used as footsies wihtout any follow up
2- Can be used after ANY STRING CSUB HAS!!! PERIOD!!
3- Can be used after any POKE CSUB HAS PERIOD!!
4- Can be used in combos for pressure and sustains
5- Potential for DIFFERENT mix up, at a cost of 1 meter only, that is completely safe if done right. and leads to frame traps
did anybody try this out, or you guys just answering to just answer?? cause so far this is how i feel and see :S .... Did u actually went back to the lab and gave this tool a better shot?
are you guys aware of this? of you think EX dive kick is stuffable, then in that case any Dive kick in the game is stuffable by standing 1 as AA if done correctly or even d+1 ..... :S
are you guys are that EX dive kick is instant activity upon use on the arc? so the excution all matters on ur jump? by means it can be done as fast as 3 frames? what other move in the game has such attribute? what other move in the game has such speed?
just explain this to me please >_>.....
before you come bashnig about the EX divekick, cause at first i though you guys are aware of it...but apparently not everyone.
YES IT"S HARD!! but welcome to high level Fighting game mastery....were anything can be done! and this what makes one player a better technicians than other...welcome to the japanese fighting games style
again to end this discussion, i shall take all your POINTS very seriously. ty all for posting, REALLY! and please dont feel offended as we are discussing...though most of you have to insult of course, cause that is very easy to do.
but this helped a lot in the research. but with all due respect, this move does requires some tone down.
AM I DONE WITH THE SUGGESTIONS?? no...please read the first posts so u can understand...i am not gonna say this everytime
this is an INCOMPLETE LIST!! it gets updated every now and then. purpose? to try and fix some issues...VIABLE TO CHANGE IN EVERY ASPECT.
a fun research for everyone can have a part of it!
also, i was kind enough to put EX dive kick as S3* as on tier suggestions...but now i guess i will pump it to S*
nah am kiddin...but please be aware of the Tier lists on the suggestions and read AGAIN CAREFULLY BEFORE YOU POST