1-S*: Way more frame recovery on f+4,1,2. also increase the frame startup of f+4,1,2 (or increase the frame end recovery of Cr+1)
2-S*/Fix: No more EX ground bounce Loops in corner (no more loops). by means, cannot re link cr+1 after a guarenteed OTG EX ground shake setup/ or completely kill gravity on the EX ground shake so u can preform something simple like cr+1~ forward punch strike (qcf+2)
3-S*: decrease the speed of projectile and increase recovery frame of projectile.
4-S*2: change the hurtbox property of cr+1 and or Frame recoveyr of the moves. no more easy pressure with cr+1~ f+4,1,2 (Refrence number 1)
5-S*2: Faster Sweep
6-S*: increase frame recovery on whiffed grab (qcf+1). No more Frame trap and pressure on guard with qcf+1's
A- Jax's f+4,1,2 is not his only decent string at all!
B- Gotcha grab on whiff is so fast to the eye that the only way to punish follow of the VERY FAST f+4 start up is by predicting...it's even hard to stuff in if jax going with a regular cr+1. not only that gotcha on gaurd doesnt push him far at all LEAVING JAX STILL ON PURE OFFENSE! in that case, punish f+4 and show me how if u dont have an armor move haha. i would like to see that in high level play!
not only that, but this is a tool ALONG a lot of other tools jax has. like cr+4~ overhead or cr+1~ overhead. f+4,1,2. f+2,1,4~ forward punch...etc
1- adding more frames on f+4,1,2 recovery will actually stop the randomness of advantage jax has after! really...not fun when it's a random chance that u can stuff after or block....the fact alone it's a pressure and frame trap, AND ADD to that a random advantage?
let alone, f+4,1 is an AMAZING frame trap....so technically ur dealing with a LOT of mind games just from f+4
A- f+4~over head (on block or hit)
B- f+4,1 frame trap (on block or hit)
C- f+4,1,2 frame trap follow up and advantage block pressure or stuffing pressure on random (on block or HIT as well)
D- f+4,1,2 on hit in corner leads to ...well u know for sure
E- f+4,1,2 on hit mid screen leads to mind games of ground pounce / ground pounce cancel