ahh alice...what in the name of the lord are you talking about.....
ammmmm.....i am so confused now that i really cant find the right words to say.
but all i can tell u is, i am not gonna help u out by elaborating and explaining. i mentioned everything alrdy, so i am not gonna take ur hand and lead u to the steps.
are you aware of what you sayin in here? due to know the possibilities and probabilities?
in that case , what is easier....this nonsense up their or the IA EX dive kicks?
..... i dont know what to say to you to be honest, pleae excuse me and i apologise.
"The 1 frame you suggest to be added to it's recovery wouldn't make it any less usable, maybe stop people from using it reclessly, but really either way it wouldn't count. It's just 1 frame. i
In the other hand if an extra frame would be added to it's overall recovery it would take Csz-s mobility away, so your suggestion would be okay if in exchange Csz would get a useable teleport, since what he has now is shit."
so yay or nay? or u confused ....because i am if you are not :S
"However, he is not the troll of Mk9 with this tool.
Still if there are people think that Csz overpowered because of his divekicks and demand a nerf we need a tool in exchange to get in the same way we can do now
"
Please....dont say stuff that been actually NEVER mentioned. unless if u can find such words that i said, or other said that indicate that Csub is OP or broken.
beside that, watch your words and dont reply blindly just to be a part of the argument...simply, means nothing . sorry to be rude as well, but this is the way to approach an actual mature arguments
also, balancing nerfs and buffs, period doesnt mean the character is broken or OP or weak....etc.
just an FYI.
"You are with Kenshi right? So you know how easily you can contain him. Because for Kenshi it is easy as hell. And for many others.
Ex-dive won't stuff wakeups, and many-many other air moves have priority over it, like Kitana, Cyrax, and some others like Ermacs tele slam is just a joke."
again you dont know what your talking about...really
So you can contain kenshi easily? yes this matchup is 6 - 4...but, i am sorry....you cannot contain kenshi easily...not EVER if you fight against a good one.
and kenshi is hell easy too? really...hmmm, again what kenshi players you play against?
i dont think you know what your saying here or what is kenshi capable of....unless if have example, then shoot....beside that, dont be general cause really proves that bu dont know what your saying.
Also i fyou want a good backup....i happen to know a good friend who can back you up on this. lets bring him and let him judge about that.
@pigofthehut
based on the last Offline matches we had as well and this knowledge ofcourse toward Csub and Kenshi, as he's a very known good player....so lets so what your talking about.
Ex-dive won't stuff wakeups, and many-many other air moves have priority over it, like Kitana, Cyrax, and some others like Ermacs tele slam is just a joke."
who said wake up special? again show me where i said that please.
and many many other air moves has priority over it? i would LUV!!!! i would LUV!!! to see that...especially with the examples u mentioned....Kitana, cyrax,Ermacs.....show me the joke please alice
Shit...Csz will get no nerfs and no buffs. Nrs said that they will not change him anyway again. If he will be in Mk10 (hope he will be) it is something else, we will see about that.
i would agree in general....though i would say again, every char in the game requires a fix! and the game in general requires a fix!! deeply.
so before we cry about the characters, non of you guys mentioned the actual MAIN BASIC AND GENERAL FIXS that we actually need.
this is what we should focus on to be honest lol
in conclusion, i stand with the EX IA ex dive kick....i see that it either requires an 1 extra frame recovery, making it punishable on whiffing situations and stops the safe follow up or block. making it punishable after when used...which is VERY RELIABLE AND LOGICAL REASON.
if this is so not important to you guys (the EX IA DIVE KICK)...then really, why are you crying when i mentioned 1 extra frame recovery? u will only notice it for the IA ex dive kick in general...and wont affect him severely
or either arc restriction!! for Csub. air restriction is not severe like someone like SOnya! which she DOES NEED IT SEVERELY in my opinion especially in general any projectile in the game....though i can pass that as logic wise.
but that's my opinion! ....so ya. and again, i respect all and agree with all...this is simply a research. by means based on vote on my research on 1 v 1 meeting with people, or internet talk, matches...etc. i shall get the final outcomes.
how long will it take? please read the first post cause it will take atleast MONTHS!!
it's a part of the research and the consequences of tryin to understand and widen ones knowledge about the game
thank you for posting alice, and ty all for posting as well. looking for more replies
Yes, this string is just my beloved one, so don't take it seriously. Looks dope. There are many outcomes for sure, but with Csz i'm fond with corner play.
And well, this is a great way to add up dmg and carry too. What is questioned is the starting 33,ex-freeze u4, etc to actually hit, the corner part is maybe matchup based but I'm damn sure about that it is one of the best things Csz can do there. I just wrote this because even this situational little thing is more viable than the consistent dive kick pressure.
Yay or nay? Nay. Not because of the actual force it represents, but because of the mobility questions. If it would be +1 frames on hit or block but the same on whiff, I'm okay. I whiff a lots of divekicks, just to get around as I said. For me the overall +1 frame would be a problem.
Sure, I get that you never told that Csz is op, and this tool is only very strong and may have been more balanced, what I say that without this he would suffer a lot because of the quality of his teleports and he is a rushdown character. If you want to represent a rushdown character you need such tools.
I don't know if you get this but you may talk about one tech using his dive and ex dive, but I am talking about the general gameplay of Csz.
The Kenshi part: If you read it you may see that what I actually wrote that Kensi can contain Csz with ease. Yes, he can, and I see that you agree. It is a 6-4 favor of Kenshi I believe. He can keep Csz out godly.
Wakeups contain special wakeups ex-wakeups, any freakin wakeup. Please try to think in an actual match that is happening. If Csz players would be able to read minds it would prove your point. I agree with you in some points as I said, but we just cannot narrow down a tool for one situation.
Punisihng...well you can't expect your dive kick to be safe always. Do you mind if I talk about ex and normal together? So you can't expect always that it will be safe, it needs a careful aim and timing to make it safe and well your opp moves in the field. If blocked and hits above the belt it is easy to punish. With Ermac for example...
Yes, Cyraxs anti air will get Csz-s divekick. Kitanas flying (idk the name of the move) will beat divekick. Once again, what I am talking about are divekicks in general not in one situation, not only as a pressure tool. You cannot tell that it is unbeatable.
So as a conclusion just to clear it up, yes, it is a powerful tool indeed, and what I agree on: On block or on hit +1 frames but on whiff no change.
Or a better teleport for the +1 on whiffing, however now I can't tell how much it would change the mobility of Csz.
Still that +1 frame would not change the life of Csz players if not on whiff you get that. As a punishing tool and for actual damage okay, +1 frame, whatever.
But taking away the ability from Csz to navigate through the field as he can do it now is just not okay...non of us would tell shit if he wouldn't need it. But unfortunately he does. I'm playing Csz from day 1 been in about a millions of situations with my divekicks, tried to use them in million ways, using them in another hundred actually and I have to tell that he needs it. Sure I get that you point at one part, but if we talk about changing anything in a character shouldn't we look at the whole? Because in the whole picture Csz is relying on those moves strongly, mainly beacuse he has no other to get in against a few characters. And even with this tool look at a Kabal or a Kenshi matchup. He can get in only slowly from inch to inch, that is why the idea came up that he actually need an armor on his ex-divekick. And to some point I agree on that.
So you see, there are many point of view, I get yours, I get others, still I say that he should stay as he is.
P.s.: Thanks to this argument I got a few ideas. THank you much ^^