So here's something that brings me no end of amusement about discourse surrounding MK11:
We went from characters like Summoner Quan and MKX in general and Injustice where there were looping vortexes, ambiguous cross ups and heavy set play and everyone complained.
Now, people are taking a strike/throw mix up - which is one of the most basic mix ups in fighting games - and we're treating it like it's the most broke shit ever. What do people want? To never have to make a read or guess? Those things are apart if fighting games.
Wild times we live in.
This is a dumb as fuck hella scape goating take.
Let me explain something that seems to escape most people on this site.
We like broke shit when it has nuance and counterplay that extends beyond "don't get hit" or just guess. The Quan vortex was dumb because there was no counterplay to it, but the Firestorm vortex was fine, was pretty seeable in the opinion of a lot of high level players and was completely shut down by push blocking. It gave Firestorm personality, something to be scared of, but you had a way to shut it down and his neutral was sus.
Batman having a vortex was dumb because he had all of his tools ON TOP of it. If he'd been built entirely around the vortex and didn't have mech bats he'd be perfectly fine.
The auto-shimmy/oki throw/fast mid RPS in this game has no counterplay. It's a straight guess. That's not enjoyable to anybody, either on the offender or defenders side. The fact for most characters that it perpetually loops into itself adds to the annoyance of it. I'm really tired of this bullshit red herring argument.
People dislike MK11 because everyones broke shit is the exact same thing and it stems from rudimentary decisions. The broke shit isn't unique, it doesn't have solid definitive counterplay that the opponent has to work around or break you via conditioning. Even MKX had this in it's last patch and Inj2 certainly had that all it's life regardless of what individual character balance disparities there were.
Also, the game punishes people for having whiff and block punishment knowledge down due to breakaway and just reinforces this boring auto shimmy/oki throw/mid RPS even more and penalizes the characters who don't play that game, thus rendering the game lacking in diversity and boring af.
I don't see how people on this site are so lacking in nuance that they're unable to see this.