It's all good man, no worrieslol I guess that's what happens when you're overexcited with your main's buffs
Sorry everyone, what I meant is that they link easier than before not combo into spray.
Btw f112 spray combos in the corner, so sweet.
holy shit, you're right. i just went through the bnbs without testing blockstrings. this is messed up.they fucking did it again. why is the timing for her cancels in SQ so stupid on block now? you literally have to wait 1 sec to actually cancel. beside f112 she is barely safe now after wgc. I can't even get f112 wgc 2 to jail at the moment. do we really have to relearn the cancels on block again?
Yea it's fuckin bull shit. it's so hard to jail 212. Now we have to relearn the entire character again for the 3rd fucking time.they fucking did it again. why is the timing for her cancels in SQ so stupid on block now? you literally have to wait 1 sec to actually cancel. beside f112 she is barely safe now after wgc. I can't even get f112 wgc 2 to jail at the moment. do we really have to relearn the cancels on block again?
F112 ex spray aslo combos midscreenlol I guess that's what happens when you're overexcited with your main's buffs
Sorry everyone, what I meant is that they link easier than before not combo into spray.
Btw f112 spray combos in the corner, so sweet.
So, with that I think brood mother will get f11xxbbc 212xxpuddle. So if she gets her 50/50 into f11 for two bars, does she actually get damage now? can those be used for krawler setups? I'm excited to know. I doubt it'll save the variation but she builds meter well and those could be busted out once in a while to end a round or make a comeback.this is being caused by hotfix data on the live servers which are intentionally causing you to have to release block before dashing out. relax it will be fixed
Will be using these, 2 meters definitely isn't worth itTrying out the xbox editor. I was gunna add more but it started chugging and I got scared of loosing it all, so this is what I got. I might redo it after the hotfix comes out, assuming run cancels are reinstated.
Yea def not. Only real use I can see for it is a guarantee easy conversion from a punish even then you can just do f11 krawler.Will be using these, 2 meters definitely isn't worth it
I'm ready and willing to have her babies now. Good stuff.Trying out the xbox editor. I was gunna add more but it started chugging and I got scared of loosing it all, so this is what I got. I might redo it after the hotfix comes out, assuming run cancels are reinstated.
Lol. Thanks. I'm working on a setups video now. I think this character is really good now.I'm ready and willing to have her babies now. Good stuff.
I mean those combos will become obsolete once they fix the venomous bug, so don't sweat itI believe that Venomous combos may now need to change based on whether or not you get a jump in because the timer for the venom stacks starts right at the beginning.
For example, without a jump in, the highest damage I've gotten off of 11b2 is 43.76% with 11b2, d1(x5), 112~db4. If I do this combo with an added jump in, I get 42% and then have a fresh stack ticking .3 on them. If I instead use ji1, 11b2, d1(x3), d3, 112~db4 I get a whole 48%.
This leads me to another issue, whether or not to use d1 or d3 in the corner. With d1, you can likely add more stacks, however they are somewhat weaker. Whereas d3 adds a stronger stack, but is a good deal slower. I'd say it all depends on the gravity of the combo at the time, but it might take a little work to find the optimal combination of d1's and d3's in some combos.