Alright, this has been in the back of my head for awhile now. I don't like buff threads because they're ultimately useless, but I still have these ideas of what I'd do to overhaul Venomous. So...here's how I'd make her better and possibly even less frustrating to play against.
- Spray can be meterburned into a launching (similar to 11b2) burst that is -5 on block.
- Spray can no longer be varied
- Only one spray per combo
This would drastically increase her comboability, greatly improving her footsies in the process. It would allow her to cash out of the vortex for actual damage. The mind game behind spray would change but allow for actual safety and even make punishing it more certain for the opponent if you don't manage your meter well, similar to hell sparks. She'd need meter for everything, but up close, she can build that meter quite well since every spray would be fully extended. If you can get away with even one for fear of the meterburn burst, that's nearly half a bar of meter. It would make her armor breaking actually a massive threat since it would be for a full combo. She would dominate the counter poke meta.
In short, it would enhance every single strength she has to the point where a corresponding damage nerf may be required. I would suggest reducing the rate of damage from bonus applications of poison stacks from .35 to .25. Simply increasing scaling on spray can be gotten around by the way venom functions.
And even with all this, I still can't see her being top tier because she does not have the anti-zoning/full screen presence to eliminate her bad matchups. She's got weaknesses and they are significant. Wouldn't it be nice to be able to say the same of her strengths.
So yeah, that right there is probably why I shouldn't balance games, right? Total overkill and monster creating?