Roy Arkon
I will leave my seal on you!
Actually projectiles in MKX could be stopped with Block Breakers as they can stop any kind of move that is blocked, unlike regular Breakers which can only be done against contact moves on hit (basically any move that isn't a projectile from up close).They weren't in MKX. I figured it was the same in I2. I haven't even tried it to be honest. Other than that I'm just giving my opinion so I literally can't be wrong.
But aside from that, people can say very similar things about Rushdown as well. When you you have to make the read on which way you should block (high or low) to avoid 50/50's and you can't get make the right read any time, or that it forces you to play in a a style that is too aggressive for you, or that it can be at times too much of a high risk, all of these things can be said on Rushdown. But Rushdown is legit because it improves your reactions from close range, your execution on combos, and also your ability to make reads for punishes, counter poking, throw teching etc;, among other stuff. And on the same token, Zoning can improve your space control ability, as well as your reads, punishes and reactions against teleports, long range attacks and projectiles too.
And like I said earlier, spamming can be relate to normals and strings too, not just projectiles. And you say you can't be wrong here, but no offense, this is not subjective here, these a re facts about fighting games in general. Again, no disrespect.
There you go, here is a way to get around Zoning in this game. People need to check things out before they complain about them.I love how people wine about zoning in this game and don't mb roll.
YOU NEED TO CHECK OUT YOUR SHIT BEFORE TAKING SHIT!