Dope Dojo
The Bomb Diggity
I can see why ex Force Blast doesn't do much damage considering it throws the opponent to the other side of the screen. Still, as an armored move that can easily be low profiled or neutral jumped, or in some cases simply walked through...Even if the hitbox was fixed, it'd be nice to do a wee bit more.
In general, I feel MOS isn't really in need of any major buffs. Like I said in my previous post, It would be nice if disappear had slightly less frames of recovery (Or ex Disappear) other then that, general twerks to make the moves work as intended. Would it be nice if he had a B3 or F4 string that was safe on block? Sure, but like others have stated, Ermac walks a thin line. Of course, imo, some characters long jumped that line completely but that's a different topic for a different thread.
My suggestions for Mystic would be to give Ermac armor on his TK Moves, not wake up reversal armor, but actual armor. Or, reduce the block disadvantage for them. If it's a zoning variation, let him actually be able to zone with it. Run Cancel block will get around TKP which is only saved by it's great front hit box. Make the move -14 or -12 with armor. Still punishable up close, but not from the distance it is now.
As for Spectral, (original quote of mine: Ermac players like to pretend it doesn't exist)
I'd agree with @Temjiin on a few of his suggestions. Though I also think that variation just needs to be overhauled completely. Story Mode, Ermac was flying around ripping trees out of the ground and shooting projectiles. Let's get some of that going. Imagine, being able to fly and do a TK Lift from the air into an Aerial combo? (Tanya got them Marvel combos too )
@colt That'd be kind of interesting ^_^
@zaf have you noticed at times doing Ex Teleport in the air, Ermac will just land with the forward palm but not the spirit fingers?
In general, I feel MOS isn't really in need of any major buffs. Like I said in my previous post, It would be nice if disappear had slightly less frames of recovery (Or ex Disappear) other then that, general twerks to make the moves work as intended. Would it be nice if he had a B3 or F4 string that was safe on block? Sure, but like others have stated, Ermac walks a thin line. Of course, imo, some characters long jumped that line completely but that's a different topic for a different thread.
My suggestions for Mystic would be to give Ermac armor on his TK Moves, not wake up reversal armor, but actual armor. Or, reduce the block disadvantage for them. If it's a zoning variation, let him actually be able to zone with it. Run Cancel block will get around TKP which is only saved by it's great front hit box. Make the move -14 or -12 with armor. Still punishable up close, but not from the distance it is now.
As for Spectral, (original quote of mine: Ermac players like to pretend it doesn't exist)
I'd agree with @Temjiin on a few of his suggestions. Though I also think that variation just needs to be overhauled completely. Story Mode, Ermac was flying around ripping trees out of the ground and shooting projectiles. Let's get some of that going. Imagine, being able to fly and do a TK Lift from the air into an Aerial combo? (Tanya got them Marvel combos too )
@colt That'd be kind of interesting ^_^
@zaf have you noticed at times doing Ex Teleport in the air, Ermac will just land with the forward palm but not the spirit fingers?