The Gabriel
Mean Man
which they can also do against the anti-wakeup mb f3 considering you have to delay it to hit after the invince frames?Because they can easily jump and punish, or backdash
which they can also do against the anti-wakeup mb f3 considering you have to delay it to hit after the invince frames?Because they can easily jump and punish, or backdash
Im not sure they can escape it with jumping because of how the hitbox works for F3. If you delay it abit for the invisible frames, i dont think they will have much time to jump out cause its only a few frames.which they can also do against the anti-wakeup mb f3 considering you have to delay it to hit after the invince frames?
It's faster and safer. Much harder to react to. They can get out of the GS every time if they know to look for it, a f3 can be timed so they can't see until after they've committed to the wake up. They can still jump out but they can't do it on reaction.why would you mb f3 on wakeup over mb godsmack?
No, the wake up hits the armor which ends the invincibility frames. Similar to the GS set ups where you delay the GS, except that f3 is faster so they can't see it and decide not to wake upwhich they can also do against the anti-wakeup mb f3 considering you have to delay it to hit after the invince frames?
Yeah man in the corner its awesome, ppl always fall for the frametrap when they block it.It's faster and safer. Much harder to react to. They can get out of the GS every time if they know to look for it, a f3 can be timed so they can't see until after they've committed to the wake up. They can still jump out but they can't do it on reaction.
MB f3 destroys people in the corner
Yeah but they're left standing like 5 character-lengths away from you so you don't get a mixup or anything out of it and you used up swordI just noticed that U4 leaves them standing.
I guess you can do MB Godsmack, B3, J2, F23 U4 for 34% and no wake up.
Not worth the trait...unless cooldown was drastically decreased which is not likely to happen.I just noticed that U4 leaves them standing.
I guess you can do MB Godsmack, B3, J2, F23 U4 for 34% and no wake up.
I never tought of d1~MBGS. Can they jump out after d1 hits?d1~MBCloseGodsmack.
b1~MBCloseGodsmack.
Learn it. Live by it.
Ares can't really play a whiff punishing / movement based footsie game , best one i can think of is b1 / b13 / b1xxMB C. GS / b1d4 / b1xxMB DE , he's all about low / overhead / unblockable mixups into more fireball / GS / invisibility zoning.What do you guys use for footsies? Ares really terrible dash and mobility makes me pull my hair out.
With the d+2 buff, 3~u4 may end up being more useful than I initial thought.I found a legit use for the downward Sword. The trick is to link 3~u4 after successfully landing 3d2~mbGS.
From testing I've gathered this much:
First and foremost, this tech is useful as an "am-i-gonna-throw-or-punch-yo-ass" 50/50 mixup. Secondarily, if you go the "punch-yo-ass" route, Ares can follow up with strings that build meter on block and allow for high/low mixups.
- Ares is at least +12 frames when executed optimally.
- More importantly, the opponent is reset on the ground within range of Ares' throw, i.e. within range of his fastest normal attacks.
- It is a true frame trap--Ares' opponent is unable to move before a well-timed follow-up attack, i.e. opponent cannot jump or armor out.
- Opponent must block all of the following potential follow-up attacks:
- Throw
- Standing 1... (will whiff if opponent crouches)
- Standing 2... (will not whiff)
- Forward+1... (will not whiff)
- Down+1 (not worth it w/o sword)
- It should be especially useful for unclashable shenanigans.
As it stands now, my follow-up of choice is the throw or11222~(d)d4 (upward axe hits low) or11222~mb df1 (which ends with an overhead), depending on the scenario.
Any other ideas or thoughts?
Show them, and prove me wrongSorry but none of theses set ups are good or practical and will never work vs a knowledgeable opponent Ares has much better set up than these.