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Strategy Ares Strategy, Set-Ups, and Mind Games

Hellbringer

1 2 3 drink
which they can also do against the anti-wakeup mb f3 considering you have to delay it to hit after the invince frames?
Im not sure they can escape it with jumping because of how the hitbox works for F3. If you delay it abit for the invisible frames, i dont think they will have much time to jump out cause its only a few frames.
Im not saying you can't escape a MBF3, cause that move itself can get blown up by a armored B/F3 but its just another option they have to respect.
 

4x4lo8o

Noob
why would you mb f3 on wakeup over mb godsmack?
It's faster and safer. Much harder to react to. They can get out of the GS every time if they know to look for it, a f3 can be timed so they can't see until after they've committed to the wake up. They can still jump out but they can't do it on reaction.

MB f3 destroys people in the corner
 

4x4lo8o

Noob
which they can also do against the anti-wakeup mb f3 considering you have to delay it to hit after the invince frames?
No, the wake up hits the armor which ends the invincibility frames. Similar to the GS set ups where you delay the GS, except that f3 is faster so they can't see it and decide not to wake up
 

Hellbringer

1 2 3 drink
It's faster and safer. Much harder to react to. They can get out of the GS every time if they know to look for it, a f3 can be timed so they can't see until after they've committed to the wake up. They can still jump out but they can't do it on reaction.

MB f3 destroys people in the corner
Yeah man in the corner its awesome, ppl always fall for the frametrap when they block it.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
I just noticed that U4 leaves them standing.

I guess you can do MB Godsmack, B3, J2, F23 U4 for 34% and no wake up.
 

The Gabriel

Mean Man
I just noticed that U4 leaves them standing.

I guess you can do MB Godsmack, B3, J2, F23 U4 for 34% and no wake up.
Yeah but they're left standing like 5 character-lengths away from you so you don't get a mixup or anything out of it and you used up sword
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
What do you guys use for footsies? Ares really terrible dash and mobility makes me pull my hair out.
 

Crathen

Death is my business
What do you guys use for footsies? Ares really terrible dash and mobility makes me pull my hair out.
Ares can't really play a whiff punishing / movement based footsie game , best one i can think of is b1 / b13 / b1xxMB C. GS / b1d4 / b1xxMB DE , he's all about low / overhead / unblockable mixups into more fireball / GS / invisibility zoning.

I'm trying to find a midscreen combo where i can setup a legit U4 reset , only legit one i've found out is AA d2u4 but that does a mere 11% another one is MB GS b3 dash forward d2u4 does 25% and gives enough advantage to take a small step forward and they can't backdash d1 but i didn't test it vs a human , just lab work and record function , i reall y want to find some good setups with u4 to keep the mixups going
 
cranthen
The only advantageous downward sword standing reset setup I've found:
http://testyourmight.com/threads/advantageous-downward-sword-standing-reset.33211/

Here's the OP:
I found a legit use for the downward Sword. The trick is to link 3~u4 after successfully landing 3d2~mbGS.

From testing I've gathered this much:
  • Ares is at least +12 frames when executed optimally.
  • More importantly, the opponent is reset on the ground within range of Ares' throw, i.e. within range of his fastest normal attacks.
  • It is a true frame trap--Ares' opponent is unable to move before a well-timed follow-up attack, i.e. opponent cannot jump or armor out.
  • Opponent must block all of the following potential follow-up attacks:
    • Throw
    • Standing 1... (will whiff if opponent crouches)
    • Standing 2... (will not whiff)
    • Forward+1... (will not whiff)
    • Down+1 (not worth it w/o sword)
  • It should be especially useful for unclashable shenanigans.
First and foremost, this tech is useful as an "am-i-gonna-throw-or-punch-yo-ass" 50/50 mixup. Secondarily, if you go the "punch-yo-ass" route, Ares can follow up with strings that build meter on block and allow for high/low mixups.

As it stands now, my follow-up of choice is the throw or 112 22~(d)d4 (upward axe hits low) or 11222~mb df1 (which ends with an overhead), depending on the scenario.

Any other ideas or thoughts?
With the d+2 buff, 3~u4 may end up being more useful than I initial thought.
 

Mr Aquaman

Armored Launcher
Administrator
Premium Supporter
Im deep into writing a full fledged guide but will take some time to complete still, figured id share some quick setups ive been using and working very well. Quick explanations right before they are demonstrated. Nothing Is 100% guaranteed it's just new setups and strategies. Any questions or blow ups let me know.


xInfra Deadx
AK Juggs
Dislexsik
InFlames
AK Reayon
CORN alucarD
 
Awesome setups i use the unclashable combo aswell its pretty nice especially when u have extra meter to hit em with mb fb afterwards for a good chunk of dmg but that being said I dont trust/rely on any godsmack resets anymore nor do i really use them anymore because wakeups hurt really bad now and everyone does one. I also feel like people are able to wake up on reaction to my godsmack it may just be lucky guesses and in my head but I swear when ever I go to a godsmack reset i get blown up could also just be the people I level up with know my options better than others.

And on a side note I'm not quitting ares or dropping him but tired of working much harder than everyone else to get my win and please respond to this but do any other ares players who play him for full sets not just as a back up or play 1 game then switch out. Do you feel like this character asks to much of you to be able to read your opponent and you pretty much give your first game away because your learning how that person plays his character and then can play ares properly and punish him for his mistakes and such. I'm thinking I'm gonna have a second main and play that character first to get a feel of my opponent and still have a strong chance of taking the game and then switch out to ares to blow them up because I know their habits now. But I'm just testing things out and playing match-ups and if anyone wants to see my gameplay I can link a you to a twitch video that has me playing a few players for like 3hrs and you can critiq my gameplay i would love to have some input.

PS ima play around with these thoughts I also know since I'm new to fighting games and tournaments I'm also working to get rid of my nerves as I play I'm strong in casuals but make nervous mistakes when in tournament but I think thats just because of my newness to fighting games.
 

Mr Aquaman

Armored Launcher
Administrator
Premium Supporter
I have dropped Ares a few times, then I mained aquaman and did really good with him, since then I got so bored with aquaman being to linear that I have gone back to Ares with a fresh mind and a new attitude, I grind out what doesnt work, I always like to keep my opponent guessing, getting blown up isnt the worst thing in the world, you do kinda have to see what the opponent is respecting or not respecting. It does simply come to out playing your opponent, nothing you do is spammable or "Cheap". The curse of the low tier, skill and boat loads of it required. I grind against the top tier characters as much as possible when I play good ones, espsecially tournament players, even if I lose I look at it as what I did wrong more so than man ares loses this MU, fuck it you know lol. I have even picked up sups, but playing other character then going back has helped me alot, can't tell you why. Ares is still my main man 4 life, especially classic
 
Yea I've mained ares since day one and don't intend on dropping him any time soon. I've worked hard with him and for people to be putting me in the top ares list shows that its my skill and hardwork and I've worked onto the top 10 list in my region playing top players I've the biggest defender of ares I never complain about a match-up instead I'm fighting to show that its not as bad as people think. Thats the problem tho its that it kinda is as bad as people think or they have less things to worry about instead of me which makes it hard in a tournament scene. I may lose the first round but buddy is gonna be lost next round I show no mercy and it shows I go from barely getting beat to blowing you up and people have literaly said its like I get into your head. the problem is the time it takes me to get into someone's head and thats what it takes to win with ares. And your right lol its the curse of low tier and people give me credit for it but I'm at a point now where its like either I'm a good ares or I'm a good player undoubtedly I'm good because everyone knows how hard a player works to win with ares but imagine that time invested in a top tier character I will be unstoppable type of mentality but again its just me searching and answering questions lol just wanted some feedback from fellow ares players

also my gameplay from some critiqs
http://www.twitch.tv/atlantakombat/b/418800135

I'm playing GA for a bit then go to ares for a good 2-3hrs
 

LaR

Noob
Sorry but none of theses set ups are good or practical and will never work vs a knowledgeable opponent Ares has much better set up than these.
 
That corner setup will work perfectly and some of the godsmacks will work aswell but it doesnt matter if its a a crossup its unblockable
 

Mr Aquaman

Armored Launcher
Administrator
Premium Supporter
The d2 into b23, 1, d3 into ambigious cross up is the only reason I survived a tournament last night, saw gl jump and missle, punished with that and total damage was over 50% ggs, labbed it for weeks, lanterns might becomes irrelevant against that