but that really has nothing to do with the point i made of relative playerbase drop. your reasoning would explain a LOW initial number or low all-time PEAK PLAYER number, but that's not what we had. bad word of mouth from MKX does not explain why everyone who bought MK11 stopped playing it much faster. the point was that MK11 had double the starting player base MKX did, so what you're saying here doesn't even make sense.I don't think steamstats and MKX are a good comparison. MKX was a nightmare on PC, word spread fast that people should avoid buying it. It isn't a matter of who enjoyed what more, MKX flat out didn't work and didn't even get proper dlc support until KP2
I do no think tekken had bad online besides the lack of rematch and single player content is padding for casuals which does not apply to competitive scene. I do hate the drip feed DLC practice though as I really do not think characters bring hard core players back which is why I think they bank so hard on shitty season passes.Apparently, its apparent that NRS basically copied strategies from different devs to make MK11 stand out. Its unfortunate they're going the route of DLC every 2 months but you know which game did that and is not just wildly successful but popular? Tekken 7. That game on release had issues on issues. From one of the worst online that took A FULL YEAR to finally fix, to having a DLC character release more than 2 months from each other, to having very little content.
But the major difference between the two games is their in depth movelist for each character. This is why the game is feeling so damn stale right now because you can only do so much with the bland tournament variations currently. So to answer your question, I do not regret pre-ordering the Kombat Pack because NOW I know NOT to pre order any future NRS titles or DLC without having more knowledge of how the company plans on pushing this game. Speak with your wallets. And thats what Im doing from now on. Lesson learned.
It's a just a FACT. Characters feels shallow.But the major difference between the two games is their in depth movelist for each character. This is why the game is feeling so damn stale right now because you can only do so much with the bland tournament variations currently.
Dog, their online was BAD! It made me stop playing the game for a while because of it. And many people complained on how garbage it was as well. its still not the best, but its way better than before thats for damn sure. PS4 btw.I do no think tekken had bad online besides the lack of rematch and single player content is padding for casuals which does not apply to competitive scene. I do hate the drip feed DLC practice though as I really do not think characters bring hard core players back which is why I think they bank so hard on shitty season passes.
I hope after MK11 its time to eliminate variations and just make characters FULL! We need a bigger movelist for each character. THAT will create longevity of the game instead of dragging out content after 2 months because it takes longer to learn each character and MUs.I am not cause EFFIN Spawn and Nightwolf, but i hate the radio silence about balance and fixes because this
It's a just a FACT. Characters feels shallow.
PC it was fine and the actual netcode never really improved drastically I played thousands of games from day 1 it was fine. People did bitch about loading times and lack of direct rematch from what I remember. It was a input lag based netcode and it is ass compared to GGPO\rollback for input based though it was not that bad.Dog, their online was BAD! It made me stop playing the game for a while because of it. And many people complained on how garbage it was as well. its still not the best, but its way better than before thats for damn sure. PS4 btw.
I hope after MK11 its time to eliminate variations and just make characters FULL! We need a bigger movelist for each character. THAT will create longevity of the game instead of dragging out content after 2 months because it takes longer to learn each character and MUs.
yep, this idea is fine .... variations seems that a "good intentions" idea, but, not well applied on both games (MKX and MK11), and so, letting that poor sour taste in our mouths ..... I'm with making characters fully completed with huge move lists ....I hope after MK11 its time to eliminate variations and just make characters FULL! We need a bigger movelist for each character. THAT will create longevity of the game instead of dragging out content after 2 months because it takes longer to learn each character and MUs.
spoken the really unbiased true here !The moral of this thread is that fans are never happy with anything
Not true at all. I don't remember ppl being unhappy and complaining about MKX and Injustice 2 marketing, communication and release schedule.The moral of this thread is that fans are never happy with anything
I can't speak for Injustive 2, but for Mortal Kombat X, you're technically correct.Not true at all. I don't remember ppl being unhappy and complaining about MKX and Injustice 2 marketing, communication and release schedule.
Its not hypocrisy and your point is silly. Me wanting a faster release interval doesnt mean i want people to work extra time or even inhumane hours.What stuns me is that some of the people in this thread criticizing NRS for releasing a character every 2 months are the same people who criticized NRS in the thread about crunch time and overworking their employees. That’s major hypocrisy, and I’m not sure they even realize it.
What deadline? You were never given a schedule or roadmap so who is the onus on for buying the KP? You can be upset, but not at NRS in this case...that's to everyone bitching about the pass.Its not hypocrisy and your point is silly. Me wanting a faster release interval doesnt mean i want people to work extra time or even inhumane hours.
NRS does not equal NRS employee so it is total legit to want a faster release schedule and still dont want inhumane work hours for NRS enployees.
As a consumer and paying customer its not my job to factor in company employee work times to access whats reasonable for me. Its NRS problem to have enough employees to deliver in a manner that satisfies their consumers. And if they overwork their employees cuz the consumers want stuff faster its THEIR fault for not having enough work force not the consumers for demanding faster delivery.
If they lower their greed they could easily do shit faster without having to overwork their people. Just hire more people from the get go.
In my line of work companies are the clients, do you think they give a f... about me or my coworkers if we cant meet a deadline and have to overwork ourselves? No they dont, they expect that you have enough work force to get the job done to their liking no matter what and if you dont the consequences are on you.
Companies like NRS definitely know better they just dont care cuz they can easily get away with it if up against people, one way or the other.
So stop defending companies shit behaviors, greed and excuses and also stop trying to make people feel bad for no reason. Its totally legitimate to want something like a monthly content schedule from a AAA company, especially considering they already collected 100bucks++ from everyone.
Its more like every fighting game that ever came out; full functional designed characters.Tekken and SF are not playing with fire using the variation system
Never said they gave us a deadline and i am also not upset. Besides that my comment is not about deadlines or me being upset, so i suggest you read it again cuz you didnt understand what i was saying. To sum it up my comment was to explicitely address the "faster release vs employee have to work long hours" issue.What deadline? You were never given a schedule or roadmap so who is the onus on for buying the KP? You can be upset, but not at NRS in this case...that's to everyone bitching about the pass.