ShArp
Dedicated Broly main
Idk how u get them whiff... set AI to block all and D1/D3, D12 ticks. I just testedit again.Yeah. Perhaps it whiffs vs certain characters?
Idk how u get them whiff... set AI to block all and D1/D3, D12 ticks. I just testedit again.Yeah. Perhaps it whiffs vs certain characters?
Will try again tonight. I must have been doing something wrongIdk how u get them whiff... set AI to block all and D1/D3, D12 ticks. I just testedit again.
Execution wise, atleast to me, getting ticks consistently from D1/D3 is much harder than it was pre-patch, when you could tick throw from almost every string he had. Because the window for tick command is much smaller.Is it just me or they made Jax's Command Grab harder with the patch?
Sorry I forgot to specify, I meant the Krushing Blow. I had it quite consisten before the patch, now I drop it more often than not.Execution wise, atleast to me, getting ticks consistently from D1/D3 is much harder than it was pre-patch, when you could tick throw from almost every string he had. Because the window for tick command is much smaller.
I run hunker down and I'm lost at what to do against players who just walk back and toss projectiles/throw out half screen advancing strings all day. These strings stretch and advance forward faster than I can walk back, hunting for whiffs to get them off their footsies is just not doing anything for me.
I can have a char like Noob whiff his first two hits in his string and the third will tag me as i'm walking back. I feel like i'm getting turtled hard in most MUs. And jax's stubby range on f2 isn't helping. Man I wish they kept dash palm at -7, I feel like that and that slow ass gp is all I got to play footsies.
Oh yeah, and the wake up system compounds this issue for me. I hate having to resort to f2d2 or sweep to open someone up blocking the overhead punches because I know I have to deal with wake up roll, up2, or delayed. These low damage knockdown mixups be killin me in MUs against chars like skarlet.
i gotchu. first hit wait til they hit the ground, 2nd wait til they are full shrimp, 3rd wait til they are about chest high to jax. make sure you are training under delay for online play this worked for meSorry I forgot to specify, I meant the Krushing Blow. I had it quite consisten before the patch, now I drop it more often than not.
Which KB in particular?Sorry I forgot to specify, I meant the Krushing Blow. I had it quite consisten before the patch, now I drop it more often than not.
I edited:Which KB in particular?
Is it just me or they made Jax's Command Grab Krushing Blow harder with the patch?
+1New player here, thinking of learning Jax, can someone tell me his best mid range/close/long rage moves, preferred variation, gameplan etc.
Thanks guys
most people play hunker down but both seem like viable variations with different strategies. I can only give my opinion on hunker down.+1
need to know some stuff, please enlighten us
For me personally the utility of the command grab alone makes it my preferred variation. The pressure you have is amazing and even though his ticks being neutered sucks we can still stagger into it or d1,d3,d1,2 into it.Now that they've removed so many of the tick throws, that whole tournament variation is pretty trash because it's a wasted slot outside of the KB.
You can do MUCH more efficient damage with a 1-bar Amp'd burning hammer for FAR less difficult input on any pop-up than you can with 2 bars by tick grabbing it, ex., B1->F4 (because the back carries over to the BF4 input from the B1) Amp does 211.50 at zero heat for five inputs (B 1 F 4 R1) vs. 221.0 for B1->DBF1 243, so nine inputs with VERY tight timing to even get the 2 to come out on the initial grab, let alone try to reliably hit the KB. The fact that it's a throw is totally irrelevant because a blocked B1 puts the opponent just out of range of the grab anyway.
Add to that how the double-heat-missile-on-a-6-hit KB is way harder on that variation without dash connects and you realize how shit the whole setup is.
A variation running Ripped/Enhanced Outranked instead of Quad Grab would be 10x better after this change.
Let's look at those scenarios:For me personally the utility of the command grab alone makes it my preferred variation. The pressure you have is amazing and even though his ticks being neutered sucks we can still stagger into it or d1,d3,d1,2 into it.
Tried it again, still whiffs. I set the dummy to crouch and block all.Idk how u get them whiff... set AI to block all and D1/D3, D12 ticks. I just testedit again.
D3 doesn't whiff on Sub if you have the settings like he has them, but they're dumb and not practical for a real match. Nobody is standing after a D3 block against Jax, he has no OH off the D3 so there's literally no reason to stand. They're going to counter-poke low, or keep blocking low expecting another low poke or throw attempt. Lol. It's a useless "test."Tried it again, still whiffs. I set the dummy to crouch and block all.
When i set it to Stand and Block All it works as the AI stands after low blocking a D3.
The dummy was Sub Zero if that makes a difference.
I can tell you hardly even know how to use Jax if u think D1/D3 into tick is useless in "real match"D3 doesn't whiff on Sub if you have the settings like he has them, but they're dumb and not practical for a real match. Nobody is standing after a D3 block against Jax, he has no OH off the D3 so there's literally no reason to stand. They're going to counter-poke low, or keep blocking low expecting another low poke or throw attempt. Lol. It's a useless "test."
(edit -- you also have to be standing nose-to-nose with them, D3 range is longer than the DBF1 range so even if you poke with the D3 you still might be far enough away to whiff the throw.)
(edit 2 -- you can use your feet compared to their feet to gauge spacing on it.)