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I Sense Your Dread- Scarecrow Match Up Discussion

Sultan

Kitana, Scorpion
I turtle and force her to make a move to try and open me up. Generally stay within 22 range but far enough to where a wayward b3 attempt can either be made to whiff or countered. Essentially I get my damage and then play lame.
Yeah, basically get damage and hang them.
 
On my living chart Batman (3-7), Deadshot (4-6) and G.Arrow (4-6) are my only definite disadvantaged matchups.

In the slight disadvantage (4.5-5.5) category I have Darkseid, G.Lantern and Red Hood. I think as I evolve as a player these will become 5-5s. I had Harley Quinn and Superman in this category a few weeks ago, but after practicing both matchups more they've evened out in my book.

And as for the Catwoman MU... honestly I've never struggled in it. Last time I really played it was a long set vs Krayzie about 3 weeks ago and it felt super even. I don't have the most encyclopedic knowledge of the matchup, but the things that helped me were being aggressive in neutral without over-extending, and being reserved on their wake-up - after you bait a wake-up attack or two they get way less trigger happy. If you can twitch react to a b3 with your own mb.b3, that helps a lot in the conditioning department as well.

(The only matchup I have zero experience in is Cyborg, so I honestly have no idea how that one plays at a high level... it could be a 3-7 as far as I know)
Is batman really that bad i have never really struggled much vs it. Cyborg i think is actually Scarecrow advantage i think his zoning is pretty easy to get in on and he has trash wakeups.
 

Chongo

Dead Kings Rise
Catwoman is bad because after mb fear nado she can just backdash or b3 and those beat out 90% of the options we can do afterwards. Her j2 is just a better version of ours which makes anti airing her and winning air to air battles hard. Also her d2 low profiles our d1 (????) which means that she can get a full combo if crow tries to pressure after a blocked 123. I 100% think this is a losing mu.

I think crow wins against cyborg too, it's not that hard to get in on him, the risk reward against making a good j2 read to get in is heavily in our favor, and this is a Mu where tele is pretty useful. You can avoid a lot of his trait shenanigans with it and also if you make a godlike read against an air fireball enjoy the combo. Plus cyborg up close is pretty lol worthy compared to crow.
 

Sultan

Kitana, Scorpion
Is batman really that bad i have never really struggled much vs it. Cyborg i think is actually Scarecrow advantage i think his zoning is pretty easy to get in on and he has trash wakeups.
3-7 is 1 part the matchup being bad as is, and 1 part the matchup getting worse at Batman players get better at it. The reality is I haven't fought Batman players that really just dig in and stick to their keep away strategy. He can freely escape the corner with bats + mb.roll everytime, so he can create a perpetual chase that refills itself from corner to corner. That factor alone + his insane pressure and hyper ambiguous crossups, and the anti-neutral that is bats. I just see him winning on every front.

Every time I beat a Batman player, I look back on the match and see so many things they could've done. It always feels like I win by capitalizing on their mistakes. A batman who knows the matchup, and can consistently execute their strategy... I just don't see it being a 4-6 matchup.
 

navaroNe

Nobody's afraid of Bruce Wayne
Catwoman is bad because after mb fear nado she can just backdash or b3 and those beat out 90% of the options we can do afterwards. Her j2 is just a better version of ours which makes anti airing her and winning air to air battles hard. Also her d2 low profiles our d1 (????) which means that she can get a full combo if crow tries to pressure after a blocked 123. I 100% think this is a losing mu.

I think crow wins against cyborg too, it's not that hard to get in on him, the risk reward against making a good j2 read to get in is heavily in our favor, and this is a Mu where tele is pretty useful. You can avoid a lot of his trait shenanigans with it and also if you make a godlike read against an air fireball enjoy the combo. Plus cyborg up close is pretty lol worthy compared to crow.
Catwoman is probably my least favorite matchup because I have to play it completely different than I do most matchups. After a mb fear-nado you can't connect a d1 xx cmd grab a lot of the time because of catwomans tiny ass hitbox. I find myself just using a lot of b3s/mb b3 in that matchup to catch her jumping in.
 

masherofbuttons

I'll mash out of +30 I know no fear
So I'm working on anti-wakeup options in the corner and here's what I found:
D2xxdb3 beats every single supergirl wakeup option and you can convert off it with d1 and get some nice damage. It's punishable if supergirl very briefly delays wakeup into d1 but it's very hard to do and for the recording I had to try a bunch of times.
Edit: I forgot to mention that you can convert the anti-air db3 after rising punch for good damage too

I've also found a side switch combo after armoring a wakeup with b3 in the corner:
 

Chongo

Dead Kings Rise
I can probably count on one hand how many times I've beaten a good Robin. This matchup is the worst for me. Him and supergirl give me the most trouble for some reason.
Robin feels like a personal bad mu for me because I can never tell what strings he's doing, every string is just him whipping the sword around.
 
As part of an ongoing effort to prepare for match ups in my Evo Pool, I've taken to playing, extensively sets with certain characters. Given there is a Catwoman in my pool that I may face in round 2 (and later on assuming I advance) I've started trying to break down the match up in every aspect.

This is an cut of matches taken from an Hour + long set with Foxy Grampa. It started off relatively back and forth. Though as the set went on, the weaknesses Scarecrow has to some of Catwoman's more extensive tools began to show themselves. I found in the end the best strategy among the few tried was to take what damage I could get and attempt to then turtle and force the CW to make mistakes in trying to open me up. This wasn't completely foolproof as the guessing game in certain blockstrings and setups led to Foxy pushing me from mid screen into the corner on more than one occasion. Wherein, Catwoman thrived more often than not.

In the end, I came to the conclusion that while not unwinnable by any means, this may in fact be one of Scarecrow's harder match ups. A 6-4, but not a hard 6-4 in that it borders on 7-3.


As always, any advice, feedback or constructive critique is welcomed.
 
How are you guys handling the Wonder Woman matchup? I feel like they just lame play us and keep throwing the shield to keep us out and then can't get in at all.
Honestly, I feel like this is a true bad MU. She can definitely lame with shield throw and there's little Scarecrow can do. She can do jump shield mixups which are hard to AA. Her own D2 can easily beat crows j3. Her 8 frame shield bash wakeup is super hard to punish and the MB leaves her plus. It's like a not-crap version of Supermans Flying Punch.

Yeah, definitely one of my most hated MU's.
 

Chongo

Dead Kings Rise
Here's my MU chart, go tell me how wrong I am.

Scarecrow vs opponent

Aquaman: 5-5
Atrocitus: 5-5
Bane: 6-4
Batman: 4-6
Black Adam: 5-5
Black Canary: 6-4
Blue Beetle: 5-5
Braniac: 6-4
Captain Cold: 5-5
Catwoman: 4-6
Cheetah: 6-4
Cyborg: 6-4
Darkseid: 4-6
Deadshot: 4-6
Dr. Fate: 5-5
Firestorm: 6-4
Flash: 6-4
Grodd: 6-4
Green Arrow: 4-6
Green Lantern: 5-5
Harley Quinn: 6-4
Joker: 6-4
Poison Ivy: 6-4
Red Hood: 4-6
Robin: 5-5
Supergirl: 5-5
Superman: 5-5
Wonder Woman: 5-5
Swamp Thing: 6-4


Winning: 12

Even: 11

Losing: 6
 
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Any advice agains the captain cold matchup? I feel like this should be an easy win but I'm getting whooped by them.

Their zoning with high projectile and ex ice puddle makes us have to approach them, but when I get their ice wall seems to stuff my strike. It beats jump ins on reaction, even hits out F1/F2 a lot.

Only tools I've found are crouch walking and then MB F3/B3 when in range. Even that doesn't do much against a patient player.

Tips?
 
Here's my MU chart, go tell me how wrong I am.

Scarecrow vs opponent

Aquaman: 5-5
Atrocitus: 5-5
Bane: 6-4
Batman: 4-6
Black Adam: 5-5
Black Canary: 6-4
Blue Beetle: 5-5
Braniac: 6-4
Captain Cold: 5-5
Catwoman: 4-6
Cheetah: 6-4
Cyborg: 6-4
Darkseid: 4-6
Deadshot: 4-6
Dr. Fate: 5-5
Firestorm: 6-4
Flash: 6-4
Grodd: 6-4
Green Arrow: 4-6
Green Lantern: 5-5
Harley Quinn: 6-4
Joker: 6-4
Poison Ivy: 5-5
Red Hood: 4-6
Robin: 5-5
Supergirl: 5-5
Superman: 5-5
Wonder Woman: 5-5
Swamp Thing: 6-4


Winning: 11

Even: 12

Losing: 6
Pretty similar to mine except i have Darkseid and Red Hood as 5-5 and Wonder Woman at 4-6
 
Do you mean when Cold kicks the wall at you, or puts the ice block in front of him? If it's the wall kick you can DB2 and it will shatter the wall. If it's the ice block, every normal Scarecrow has with the chain will pass through it. I generally F3 because most of them put the block up and stop blocking.
 
Oh wow I didn't even think db2 would work on it, thanks for the tip! I think I just need to be more patient and stop rushing in.

I was reading colds forum and apparently he is very good at dealing with rushdown characters. I think I just need more patience and practice with the mu
 

jmt

Noob
What do you guys do vs Wonder Woman? Shield toss beats everything as you try to get it. Jump 2 loses to her d2. F13 just gets mb b3. It seems really hard. I'm missing something.