It's still definitely a bad matchup, but being patient is now much more viable due to his meter gain nerf. Eventually, Bat will back himself into a corner. Obviously, that isn't an option all the time. But the teleport can now at least catch Bat on block if you time it just before he throws the batarang. From there you can land a D1 into pressure or command grab (or just raw command grab).The Batman matchup is still awful. Not much has changed. I think it could still be a 3-7. He still does whatever he wants without worry.
Because he has trait bats available less often, I've found that more Batmans will simply choose to zone you most of the match. Them building less meter doesn't seem to be too much of an issue in this matchup.
Teleporting as he throws the batarang also doesn't seem to work. Because you reverse their inputs, they will input another batarang as you teleport, but will get a back 2 to come out instead, punishing your teleport. An inadvertent option select.
Maybe one of you guys will find some form of hope in this matchup and help me out. Until then, it's back to Aquaman