@Chongo as a CatWoman player who's not completely aware on the match up, I feel like it's even but in saying that I'm not really sure how to fight this mofo I always get bodied.
His wake ups are really annoying, even neutral jumping I get clipped out of the air pretty often by them, and his half screen meterburn b3/f3 are frustrating to deal with.
Just curious how it's in his favour?
I think Catwoman 100% wins this mu for a lot of reasons:
Her b3 beats pretty much every single normal crow has. I'm aware that that's a problem for most of the cast and not a scarecrow specific thing, but still it makes it very hard to contest in the neutral. It goes under f2, which is my main spacing tool. It goes under 2 and hits between the hits if I do 22, it goes under 1, and it even goes over my d1.
Another thing that crow struggles with is her backdash. A weakness of crow overall is backdashes, as they are the key to getting out of his pressure. As a crow player I have 3 options to check backdashes if I mad the read, which is a j2/3, a 22 (second 2 catches backdashes) and a f1. Both the f1 and the jumpins whiff because of her low hitbox/distance it covers, and 22 whiffs a lot too. The only consistent punish I have is to make a super ballsy read and forward dash, but ggs if I make the wrong read.
Her j2 is just a better version of his because while they both have an outstretched hitbox, his is straight forward while hers spikes diagonally. It just makes it easier for him to get anti aired (her low hitbox d2 does a great job) and harder for him to anti air her. Though crow d2 is a really good tool for anti airing her, I actually have a chance to do it lol
Speaking of her d2, somehow it low profiles my d1. Which means that if I try one of the very few meterless frames traps ( 123 into d1) she can blow that up with a full combo. That gives her an option that no one else can do, besides maybe the flash.
It's not like a super unwinnable mu, it just sucks because I have to work a whole lot more then the Catwoman does
With his wakeups, you could do a cross up j1, a super spaced out j2, or just try and bait it out by just walking out of the range it hits and whiff punishing it.
If you think he's going to mbb3 you, mash out a string. Catwoman has a lot of fast multi hitting strings, and crows armor is super slow. I play against a very good Catwoman and mbb3s get consistently beat out