No, most of the cast has confirmable combo starters from neutral. If you aren't a hard zoner, your main pressure tool likely has a hitconfirm for a bar, for trait, or for free. This isn't "top 5 exclusive material".
What separates the Top 5 are extreme damage, plus frames on footsie tools/traits that leave you at advantage for additional pressure, significant chip damage, full-screen hit-confirms, insanely good jump-in normals, etc. *Not* basic tenents like hitconfirmable footsie strings.
The only characters that have issues with these tools are absolute rock bottom, like Swamp Thing. You are crying about things that almost every character in the game get free.
dude, please, go read my suggestions please, i feel like i'm talking apples and you're talking coconuts. I'm saying make her b12 safe-ish at -5/7 and her b123 at -4/5, but leave the gap. This way you should be able to remain safe if you don't want to over commit, but still you'll need hit confirm shit instead of throwing moves. combine this with a damage buff and maybe what reo suggested and you have a top 15 character at WORST.
I'm not crying lol, seems the other way around to me...
and stop downplaying b12, it's and extremely strong footsie tool, it's hit confirmable and i'm suggesting to make it safe so you should be on my side here.
Top tiers busted tools should be normalized. we should not overbuff the lower tiers (a.k.a. the Bane treatement)
I know you dont want me to compare but literally almost every character has one so why cant supergirl. Supergirl is not borderline busted where we need to be super careful with buffs. SuperGirl players ask to be safe on block on something so its not almost a death wish for pressing a button. You say she has all these things she has all these things but what is supergirl suppose to do whiff punish everything because if any of are buttons hit a block we can get punished is that what you call borderline top tier. Not saying she isnt good she is but she is heavily unsafe and has probably the lowest damage in the game. No she doesnt need a damage buff she just needs to be safe. Her thing is she suppose to have good footsies so being able to make your buttons safe allows her to fill that role better.
you want safety? i've been posting about making b12/b123 safe options on block and where were you?
asking for gapless shit...
yes you need to be careful with sg, she already has strong neutral and overall great mobility.
There is nothing in supergirls kit that justifies her string have 4-5 much worst aspects in it compared to a large portion of the cast. There is nothing about it being gapless that will be too strong. She still has to burn meter for it to be safe. Her turn is still over after she burns a bar, AND even if you get hit it leads to pitiful damage.
What is the actual reasoning for supergirls b12 into breath being too strong?
how's making it gapless improves her gameplan? you'd still be in the same situation you're in now when they block her breath. there are better ways to improve her and make her scarier.