Invincible Salads
Seeker of knowledge
awesome, nothing wrong with that recovery, unlike mileena's b12 it doesnt give u a comboYeah, only 14 frames of recovery on whiff. That's about the same as Mileena's B1.
awesome, nothing wrong with that recovery, unlike mileena's b12 it doesnt give u a comboYeah, only 14 frames of recovery on whiff. That's about the same as Mileena's B1.
simple, activating the chain buff from far away is great for closing out a round, if you get with in range of a squeeze, especially if u do the ex squeeze, with chain buff thats 25% unblockable damage right there, GG'sOk Unstoppable's damage buff is awesome but serves no purpose when you are full screen away from your opponent. At times jasons combos or grabs leave you pretty far from your opponent, I have seen Madzin and Fox activate the buff full screen and gain nothing. Everybody now knows it breaks armor so they probably wont armor in the neutral when they see you have it active. So why activate the damage buff instead of the health buff? In neutral the health buff is better, you gain life and you gain meter which helps two purposes you can use it in the fight or you can save to resurrect in case you lose the round. The only times I see beneficial to activate the damage buff is when for some reason you already have the health buff active in order to stacked it or in the corner to stuff wakeups since this is when you leave your opponent out of options since they can't armor.
D1 is still really damn good. It hasn't really been crippled just normalized.As a Jason mainer (mostly Unstoppable) I want to ask others, since the update what is everyone's main choice of poking? Imo this has been crippled for him since the update. Thoughts?
Mine is d1... the others are rare. d3 I think I only use to anti air far reaching jump ins and sometimes, d4 for a rangier low pokeAs a Jason mainer (mostly Unstoppable) I want to ask others, since the update what is everyone's main choice of poking? Imo this has been crippled for him since the update. Thoughts?
Pretty much yea. It's fast and has good hit advantage. It's a great poke.Hmmmmm nice what about counter pokes or is d1 the best option still?
cancel command throws (back breaker) and choke from d1... to get them to respect d1 on block.Hmmmmm nice what about counter pokes or is d1 the best option still?
Ending in B2 buff makes it safe I'm pretty sure. I haven't played Unstoppable in awhile (Slasher is the way for me) but I remember B2 xx DD3 being safe at the end of a combo.sup guys, im a new unstoppable player, and i need to know when to use dd3 buff,
normaly my most used string is b122, b122, njp, 111 *dd3*, but my oponent rolls and punish me ,
im mising something, but i dont know what,
can someone explain me
Take this with a grain of salt, I play relentless and midscreen I use b122, b122, b2 xx pursuit. It let's me safely active it. I know pursuit has way more startup than unstoppables dd3 or dd4 so it will work for you. I'm not sure if that's optimal or not though. Bottom line is youll have to sacrifice dmg to get the buffs out.sup guys, im a new unstoppable player, and i need to know when to use dd3 buff,
normaly my most used string is b122, b122, njp, 111 *dd3*, but my oponent rolls and punish me ,
im mising something, but i dont know what,
can someone explain me
Be careful with DD3 full screen tho cuz as Leatherface I have whiff punished that from full screen with run into F12.Take this with a grain of salt, I play relentless and midscreen I use b122, b122, b2 xx pursuit. It let's me safely active it. I know pursuit has way more startup than unstoppables dd3 or dd4 so it will work for you. I'm not sure if that's optimal or not though. Bottom line is youll have to sacrifice dmg to get the buffs out.
However, with dd3 and dd4 in unstoppable , you can do those in the neutral with good spacing. They startup and recover so fast. There are even times when you are hit activating it and it still goes through.
I find that in unstoppable, dd3/dd4 is effective after you land both or the second hit from f44. As for relentless, dd3 works for me after b122-b122 damn near impossible to interrupt if you time dd3 right after the b122 stringssup guys, im a new unstoppable player, and i need to know when to use dd3 buff,
normaly my most used string is b122, b122, njp, 111 *dd3*, but my oponent rolls and punish me ,
im mising something, but i dont know what,
can someone explain me
Here are your best options for safe buffs:sup guys, im a new unstoppable player, and i need to know when to use dd3 buff,
normaly my most used string is b122, b122, njp, 111 *dd3*, but my oponent rolls and punish me ,
im mising something, but i dont know what,
can someone explain me
Wait, who punishes you after ending in 111? That should be safe. I do that all the time.sup guys, im a new unstoppable player, and i need to know when to use dd3 buff,
normaly my most used string is b122, b122, njp, 111 *dd3*, but my oponent rolls and punish me ,
im mising something, but i dont know what,
can someone explain me
Midscreen I do b122, b1, b122, b2xxdd3. In the corner b122, NJP, jip, 32xxdd3 lets me d1 to break any armour. Doing exdd3 lets u b3, maybe even b1 if ur fast.sup guys, im a new unstoppable player, and i need to know when to use dd3 buff,
normaly my most used string is b122, b122, njp, 111 *dd3*, but my oponent rolls and punish me ,
im mising something, but i dont know what,
can someone explain me
Ending combo with 32xxEX buff gives u free b3 against i9 wakeups. Haven't tested on i7 moves yet.Here are your best options for safe buffs:
b122, b122, b12bf3 ~ buff
b122, b122, b12dbf2~buff
b122, b122, 32 ~ buff
buffer down during the combo ending then the desired buff button so that the buff will come out at 1st available frame. For unstoppable, if you end with 32~buff then mash d1 right after your buff comes out to check the opponent then commence with your offense.