I don't have a problem with the v-skill / v-trigger system. It's basically an X factor cancel with properties for movesets that aren't universal.
At first I thought I'd rather have FADC for cancel options to make specials safe, but this is pretty good in leiu of that. Your use of v gauge varying from character to character isn't a bad thing imo. Like characters without good reversal options tend to use it more for V-reversals instead of the trigger as an example. V gauge having the same use for everyone would feel kinda lazy I guess. Since it has multiple uses: reversals, hit confirming into big damage, reducing recovery frames, random popping it in neutral, etc... I feel like it adds layers to the game, which is well received from me since this game is so basic otherwise.
At first I thought I'd rather have FADC for cancel options to make specials safe, but this is pretty good in leiu of that. Your use of v gauge varying from character to character isn't a bad thing imo. Like characters without good reversal options tend to use it more for V-reversals instead of the trigger as an example. V gauge having the same use for everyone would feel kinda lazy I guess. Since it has multiple uses: reversals, hit confirming into big damage, reducing recovery frames, random popping it in neutral, etc... I feel like it adds layers to the game, which is well received from me since this game is so basic otherwise.